Return-Path: Received: from oproxy5-pub.bluehost.com ([67.222.38.55] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with SMTP id 5026191 for AE-List@media-motion.tv; Fri, 05 Apr 2013 00:07:01 +0200 Received: (qmail 25597 invoked by uid 0); 4 Apr 2013 22:14:44 -0000 Received: from unknown (HELO just138.justhost.com) (173.254.28.138) by cpoproxy2.bluehost.com with SMTP; 4 Apr 2013 22:14:44 -0000 Received: from [86.2.38.167] (port=42304 helo=[10.0.1.99]) by just138.justhost.com with esmtpsa (TLSv1:RC4-SHA:128) (Exim 4.80) (envelope-from ) id 1UNsQe-0002GI-Cx for AE-List@media-motion.tv; Thu, 04 Apr 2013 16:14:44 -0600 Content-Type: text/plain; charset=iso-8859-1 Mime-Version: 1.0 (Apple Message framework v1283) Subject: Re: [AE] [OT] Cinema 4D modelling question From: Richard Green In-Reply-To: Date: Thu, 4 Apr 2013 23:14:42 +0100 Content-Transfer-Encoding: quoted-printable Message-Id: <62FF5215-178C-4625-BBAA-194C19690527@loopcorp.com> References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1283) X-Identified-User: {1173:just138.justhost.com:loopcor1:loopcorp.com} {sentby:smtp auth 86.2.38.167 authed with rich@loopcorp.com} Hi Gary I would steer clear of loft nurbs for this sort of 'pebble' shape if I = were you. It's a good candidate for SubD modelling, I've created the = start of it here for you: http://www.loopcorp.com//Miscellany/Blood_Sugar.zip I love Cinema but to be honest I do all my sds modelling in Modo. = There's a really nice workflow now where you can model that basic shape = and subdivide a lot so it's very smooth, then retopologise over it so = that you can place all your poly edges exactly as you want them but = stick to the overall smooth shape. Polygon loop flow is key for a shape = like that, I often draw over the reference image to plan that out before = I start, like this, much easier to plot out the quads here than move = polys around in 3d: http://www.loopcorp.com//Miscellany/onetouch_plot.jpg HTH Cheers Rich www.loopcorp.com www.facebook.com/LoopCorp