Return-Path: Received: from mail-yh0-f43.google.com ([209.85.213.43] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5027946 for AE-List@media-motion.tv; Fri, 05 Apr 2013 20:24:01 +0200 Received: by mail-yh0-f43.google.com with SMTP id f43so636578yha.30 for ; Fri, 05 Apr 2013 11:31:45 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=x-received:message-id:date:from:organization:user-agent :mime-version:to:subject:references:in-reply-to:content-type; bh=2Hqti7N29of+F9oOMdLHEMryTzxWY+nb9KG3zo6WTG0=; b=NzXr7ZvD8oqV+fYbvJ2IO4D4HAlu/7NYS1mbQbKySIPlzHl6jNQ5K+JyZzpi0mz/Y4 5x3CPiylSwuXD7AtKmkQo2Xp5n4q+ZdtVi5f0A6sZfbqWMp7lPlGQ5gQNvjdS7CzSxvF GdDTfA/Xp33zljAgGtUAGy4oLMAtUvrnkr20/Oedak9pT5h3AARATS3rf6qZJW0HvTc5 oCW8qJU8UB4GxuPvE//e8EYjQWSeS2ebeALyIc4V1cLVuPRAElGpgb9N5mTnBn8+vx0B +ssL+A+eF9gWJlglt+ltI9Q+0Vka/wWbwTia6aH40p0PPVnMOayD9waHwImjx2VByIAD 8pvA== X-Received: by 10.236.23.36 with SMTP id u24mr6928936yhu.123.1365186705589; Fri, 05 Apr 2013 11:31:45 -0700 (PDT) Return-Path: Received: from [192.168.0.101] ([173.247.4.230]) by mx.google.com with ESMTPS id 30sm22836142yhb.6.2013.04.05.11.31.44 (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Fri, 05 Apr 2013 11:31:44 -0700 (PDT) Message-ID: <515F18A2.6060300@gmail.com> Date: Fri, 05 Apr 2013 14:32:02 -0400 From: Greg Balint Organization: delRAZOR User-Agent: Postbox 3.0.7 (Windows/20130120) MIME-Version: 1.0 To: After Effects Mail List Subject: Re: [AE] After Effects Technology Preview References: In-Reply-To: Content-Type: multipart/alternative; boundary="------------010702010506020200010106" This is a multi-part message in MIME format. --------------010702010506020200010106 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 8bit From what I can tell, Cinema 4d Lite will not have a render function of its own.. You'll need AE to do anything with it. That said, Cineware, the plugin that makes the magic happen, looks like it only has 3 options for render... Software, Final Draft Low Quality, and Final Draft HQ. It looks like it basically spawns a C4D headless render process in the background and pushes frames when needed.. I don't know the extent of "previewing" while moving around in the viewport.. I would hope they could use the C4D engine for 3d viewports as well, but I'm thinking that would just be a pipe-dream (i.e. in AE things move slow if you have a complicated scene, whereas in C4d it would be manageable.. As far as using the graphics card to render the scene.. you wouldn't want that with the C4D engine.. it would look like a video game, vs. a clean detailed render.. Hardware render in Cinema 4d is basically just a real-time viewport render.. however fast it can draw your viewport, it'll save that frame and move forward.. it's nice for quick "ram previews" in C4d, but nothing I'd want to use for render's sake.. the standard C4D render engine can handle very nice quality scenes at a much faster rate using the CPU than AE seems to handle raytraced scenes using approved Nvidia Hardware cards.. just depends on your CPU (and not brand proprietary as far as I know.) > Szabó Gergely > Friday, April 05, 2013 1:59 PM > I am curious. CS6 using Raytraced renderer now. In CS7 If I import a > Cinema 4D project, for the render what It is gonna use? Gonna take > advantage of the GPU or not? As far as I have seen C4D also has some > kind of OpenGL support, but I don't know what does It mean exactly... > > > > 4/5/13 7:14 PM keltezéssel, Byron Nash írta: > --------------010702010506020200010106 Content-Type: multipart/related; boundary="------------040401010901030707090202" --------------040401010901030707090202 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit From what I can tell, Cinema 4d Lite will not have a render function of its own.. You'll need AE to do anything with it.

That said, Cineware, the plugin that makes the magic happen, looks like it only has 3 options for render... Software, Final Draft Low Quality, and Final Draft HQ.

It looks like it basically spawns a C4D headless render process in the background and pushes frames when needed.. I don't know the extent of "previewing" while moving around in the viewport.. I would hope they could use the C4D engine for 3d viewports as well, but I'm thinking that would just be a pipe-dream (i.e. in AE things move slow if you have a complicated scene, whereas in C4d it would be manageable..

As far as using the graphics card to render the scene.. you wouldn't want that with the C4D engine.. it would look like a video game, vs. a clean detailed render.. Hardware render in Cinema 4d is basically just a real-time viewport render.. however fast it can draw your viewport, it'll save that frame and move forward..   it's nice for quick "ram previews" in C4d, but nothing I'd want to use for render's sake.. the standard C4D render engine can handle very nice quality scenes at a much faster rate using the CPU than AE seems to handle raytraced scenes using approved Nvidia Hardware cards.. just depends on your CPU (and not brand proprietary as far as I know.)






Friday, April 05, 2013 1:59 PM
I am curious. CS6 using Raytraced renderer now. In CS7 If I import a Cinema 4D project, for the render what It is gonna use? Gonna take advantage of the GPU or not? As far as I have seen C4D also has some kind of OpenGL support, but I don't know what does It mean exactly...



4/5/13 7:14 PM keltezéssel, Byron Nash írta:

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