Return-Path: Received: from cri.crishdesign.com ([198.57.142.178] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5028142 for AE-List@media-motion.tv; Fri, 05 Apr 2013 23:52:23 +0200 Received: from 106-72-agavebb-nm.abq.nm.agavebb.net ([199.21.106.72]:61731 helo=[192.168.0.8]) by cri.crishdesign.com with esmtpa (Exim 4.80) (envelope-from ) id 1UOEg2-0002eP-SA for AE-List@media-motion.tv; Fri, 05 Apr 2013 16:00:07 -0600 From: Chris Meyer Mime-Version: 1.0 (Apple Message framework v1283) Content-Type: multipart/alternative; boundary="Apple-Mail=_D8C6C8B6-B3F5-417C-AD52-D9D3F49B44B2" Subject: Re: [AE] After Effects Technology Preview Date: Fri, 5 Apr 2013 16:00:06 -0600 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <96740049-DCCC-49D5-8DF2-56B073736E7A@crishdesign.com> X-Mailer: Apple Mail (2.1283) X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - cri.crishdesign.com X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - crishdesign.com X-Get-Message-Sender-Via: cri.crishdesign.com: authenticated_id: chris@crishdesign.com --Apple-Mail=_D8C6C8B6-B3F5-417C-AD52-D9D3F49B44B2 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=iso-8859-1 To clarify, AE itself is not rendering the C4D files; the CINEWARE = plug-in is, using Maxon's rendering engine - not AE's. C4D Lite does not have a Render function - it's done by CINEWARE inside = the AE shell - but you can change your render settings in C4D Lite just = as you did in a normal copy of C4D. Indeed, I demonstrated that in one = of the movies I embedded in my PVC posts. - Chris ________________________________________________ Chris Meyer | Crish Design http://www.crishdesign.com On Apr 5, 2013, at 12:32 PM, Greg Balint wrote: > =46rom what I can tell, Cinema 4d Lite will not have a render function = of its own.. You'll need AE to do anything with it. >=20 > That said, Cineware, the plugin that makes the magic happen, looks = like it only has 3 options for render... Software, Final Draft Low = Quality, and Final Draft HQ. >=20 > It looks like it basically spawns a C4D headless render process in the = background and pushes frames when needed.. I don't know the extent of = "previewing" while moving around in the viewport.. I would hope they = could use the C4D engine for 3d viewports as well, but I'm thinking that = would just be a pipe-dream (i.e. in AE things move slow if you have a = complicated scene, whereas in C4d it would be manageable..=20 >=20 > As far as using the graphics card to render the scene.. you wouldn't = want that with the C4D engine.. it would look like a video game, vs. a = clean detailed render.. Hardware render in Cinema 4d is basically just a = real-time viewport render.. however fast it can draw your viewport, = it'll save that frame and move forward.. it's nice for quick "ram = previews" in C4d, but nothing I'd want to use for render's sake.. the = standard C4D render engine can handle very nice quality scenes at a much = faster rate using the CPU than AE seems to handle raytraced scenes using = approved Nvidia Hardware cards.. just depends on your CPU (and not brand = proprietary as far as I know.) >=20 >=20 >=20 >=20 >=20 >=20 >> Szab=F3 Gergely Friday, April 05, 2013 1:59 PM >> I am curious. CS6 using Raytraced renderer now. In CS7 If I import a = Cinema 4D project, for the render what It is gonna use? Gonna take = advantage of the GPU or not? As far as I have seen C4D also has some = kind of OpenGL support, but I don't know what does It mean exactly... >>=20 >>=20 >>=20 >> 4/5/13 7:14 PM keltez=E9ssel, Byron Nash =EDrta: >>=20 --Apple-Mail=_D8C6C8B6-B3F5-417C-AD52-D9D3F49B44B2 Content-Type: multipart/related; type="text/html"; boundary="Apple-Mail=_AEF92A79-8E69-48BD-8EE7-2E6FF7381196" --Apple-Mail=_AEF92A79-8E69-48BD-8EE7-2E6FF7381196 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=iso-8859-1 To = clarify, AE itself is not rendering the C4D files; the CINEWARE plug-in = is, using Maxon's rendering engine - not AE's.

C4D = Lite does not have a Render function - it's done by CINEWARE inside the = AE shell - but you can change your render settings in C4D Lite just as = you did in a normal copy of C4D. Indeed, I demonstrated that in one of = the movies I embedded in my PVC posts.

 - = Chris

______________________________________= __________
Chris Meyer | Crish Design
http://www.crishdesign.com

=

On Apr 5, 2013, at 12:32 PM, Greg Balint wrote:

=46rom what I can tell,=20 Cinema 4d Lite will not have a render function of its own.. You'll need=20= AE to do anything with it.

That said, Cineware, the plugin that makes the magic happen, looks like=20= it only has 3 options for render... Software, Final Draft Low Quality,=20= and Final Draft HQ.

It looks like it basically spawns a C4D headless render process in the=20= background and pushes frames when needed.. I don't know the extent of=20 "previewing" while moving around in the viewport.. I would hope they=20 could use the C4D engine for 3d viewports as well, but I'm thinking that would just be a pipe-dream (i.e. in AE things move slow if you have a=20= complicated scene, whereas in C4d it would be manageable..

As far as using the graphics card to render the scene.. you wouldn't=20 want that with the C4D engine.. it would look like a video game, vs. a=20= clean detailed render.. Hardware render in Cinema 4d is basically just a real-time viewport render.. however fast it can draw your viewport,=20 it'll save that frame and move forward..   it's nice for quick = "ram=20 previews" in C4d, but nothing I'd want to use for render's sake.. the=20 standard C4D render engine can handle very nice quality scenes at a much faster rate using the CPU than AE seems to handle raytraced scenes=20 using approved Nvidia Hardware cards.. just depends on your CPU (and not brand proprietary as far as I know.)






= =20 Friday, April = 05, 2013 1:59 PM
=20 =20
I am curious. CS6 using Raytraced renderer now. In CS7 If I import a Cinema 4D project, for the render what It is gonna use? Gonna take advantage of the GPU or not? As far as I have seen C4D also has some kind of OpenGL support, but I don't know what does It mean exactly...



4/5/13 7:14 PM keltez=E9ssel, Byron Nash =EDrta:
=20

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