Return-Path: Received: from nm36-vm5.bullet.mail.ne1.yahoo.com ([98.138.229.117] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5028177 for ae-list@media-motion.tv; Sat, 06 Apr 2013 00:29:05 +0200 Received: from [98.138.90.57] by nm36.bullet.mail.ne1.yahoo.com with NNFMP; 05 Apr 2013 22:36:48 -0000 Received: from [98.138.226.163] by tm10.bullet.mail.ne1.yahoo.com with NNFMP; 05 Apr 2013 22:36:48 -0000 Received: from [127.0.0.1] by omp1064.mail.ne1.yahoo.com with NNFMP; 05 Apr 2013 22:36:48 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 540859.98235.bm@omp1064.mail.ne1.yahoo.com Received: (qmail 82263 invoked by uid 60001); 5 Apr 2013 22:36:48 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoo.com; s=s1024; t=1365201408; bh=UZ5yQVrqGWzwIZLgZeUpZSvTlYM1oCIagV4hPwiBDkM=; h=X-YMail-OSG:Received:X-Rocket-MIMEInfo:X-Mailer:Message-ID:Date:From:Subject:To:In-Reply-To:MIME-Version:Content-Type; b=YvZYddYMfRccn0CcgE3xy5ofVlwuf3gFkbnbw3ybdOACgEg6Mf7TKTyHrsYHnwTDMV8Zc/Gn8Ol+RwrjzXfPGdb0a73cWk6OV48Kdvkhc9en3cphm4N7gwniyL/gYFID+r2DCGs2TYZPO2ctOfGm+grmkaYrhSmvrkpsxq9UXQU= DomainKey-Signature:a=rsa-sha1; q=dns; c=nofws; s=s1024; d=yahoo.com; h=X-YMail-OSG:Received:X-Rocket-MIMEInfo:X-Mailer:Message-ID:Date:From:Subject:To:In-Reply-To:MIME-Version:Content-Type; b=rQZp9HnE0QTcwLwyPpzIXgkp9LEZDYWbzYVIAez2qJLjVQvoL9vCMMBHANyIfhhQCHceAEqUW1x0kglgoByycMPMbyPl8ws3w2mi87tL1LQwLuwRvhD51iPx8stIBs3JnbmH2UPqI0j0kTWSYa6MDmdteAH2S0XvfFY5BgU9dFE=; X-YMail-OSG: fww6vhIVM1kSBmtmwPiEqvjiBcYXx296_DuOb_lSA_V4PaB wCQpW_sAVy5IEwZg.U5RRo1QDDoh.ZE8L3zAlxIfUSzN3BpkeUO0ot.h3omR ulBTgcR0Rn5MndLNUM5D33SJFt6e.UMGRfkrdoBykNAzfk_4yoHo3o1BQoJN hNGCXxYcjSYpuNSpF9SJg3BchbZvu.bzcMG4LYVdewhKRxvZJdrA2l.K2VyT NT1nCvfh9W3b9eBHaZnd6bINBkHDgXuE0gPpzqo8CCkKQXC99ddBCn0.jl9q JUebqFaZgXMzSQHhlAEP7dHpSsaXICW.X.Z8O5IkVkSWiv3.Lyh2tgWqXiTE 5_HRG2uHtvp_H3694acsq.uQa_W.3.voY_JqPOHy3hKiP6g6wIX4.AQ6a75k 8wUNgpj6kgWIoGbDnZ2RBCiRHvmfWyQ07.arAHTnLaSTBevN.fXxoBCabgUQ Z.xR9J9i2V0hcovNZfuq.gF0vtPYOsl4bSw_Cu931cmovMKIi13u0cHUgiEj K1D1oliVkmpe1_4EgBd_Tul.gaxdbcQZBoVqdugShhewEjSQcEU6sydg9NSS BB51d_DK8x2pXnIzMtlbEK3ZtHjYdf0RAM1h64MGn_Bwv Received: from [99.181.59.25] by web121906.mail.ne1.yahoo.com via HTTP; Fri, 05 Apr 2013 15:36:48 PDT X-Rocket-MIMEInfo: 002.001,U28gdGhlIHNpdHVhdGlvbiB3aGVyZSBpcyBsaWtlIER5bmFtaWMgTGluayB3aGVyZSB5b3UgbmVlZCB0aGUgUkFNIHRvIHN1cHBvcnQgYW5vdGhlciBhcHBsaWNhdGlvbiBydW5uaW5nIGluIHRoZSBiYWNrZ3JvdW5kLiANCg0KV2hhdCBpcyBhIHJlYWxpc3RpYyBtaW5pbXVtIGFtb3VudCBvZiBSQU0_IA0KRG9lcyBDaW5ld2FyZSB1c2UgQUUncyBjYWNoaW5nIHN5c3RlbSBsaWtlIGEgbm9ybWFsIGxheWVyPyANCklzIGl0IG11Y2ggZmFzdGVyIHRoYW4gdGhlIENVREEgcmF5dHJhY2VyPyANCg0KUmljaA0KDQoBMAEBAQE- X-Mailer: YahooMailClassic/15.1.7 YahooMailWebService/0.8.140.532 Message-ID: <1365201408.81679.YahooMailClassic@web121906.mail.ne1.yahoo.com> Date: Fri, 5 Apr 2013 15:36:48 -0700 (PDT) From: Rich Young Subject: Re: [AE] After Effects Technology Preview To: After Effects Mail List In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="603548461-1491624368-1365201408=:81679" --603548461-1491624368-1365201408=:81679 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable So the situation where is like Dynamic Link where you need the RAM to suppo= rt another application running in the background.=20 What is a realistic minimum amount of RAM?=20 Does Cineware use AE's caching system like a normal layer?=20 Is it much faster than the CUDA raytracer?=20 Rich --- On Fri, 4/5/13, Chris Meyer wrote: From: Chris Meyer Subject: Re: [AE] After Effects Technology Preview To: "After Effects Mail List" Date: Friday, April 5, 2013, 3:00 PM To clarify, AE itself is not rendering the C4D files; the CINEWARE plug-in = is, using Maxon's rendering engine - not AE's. C4D Lite does not have a Render function - it's done by CINEWARE inside the= AE shell - but you can change your render settings in C4D Lite just as you= did in a normal copy of C4D. Indeed, I demonstrated that in one of the mov= ies I embedded in my PVC posts. =A0- Chris =0A ________________________________________________ Chris Meyer | Crish Design http://www.crishdesign.com =0A=0A On Apr 5, 2013, at 12:32 PM, Greg Balint wrote: =0A =0AFrom what I can tell, =0ACinema 4d Lite will not have a render funct= ion of its own.. You'll need =0AAE to do anything with it. =0A =0AThat said, Cineware, the plugin that makes the magic happen, looks like = =0Ait only has 3 options for render... Software, Final Draft Low Quality, = =0Aand Final Draft HQ. =0A =0AIt looks like it basically spawns a C4D headless render process in the = =0Abackground and pushes frames when needed.. I don't know the extent of = =0A"previewing" while moving around in the viewport.. I would hope they =0A= could use the C4D engine for 3d viewports as well, but I'm thinking that=0A= would just be a pipe-dream (i.e. in AE things move slow if you have a =0Ac= omplicated scene, whereas in C4d it would be manageable..=20 =0A =0AAs far as using the graphics card to render the scene.. you wouldn't =0A= want that with the C4D engine.. it would look like a video game, vs. a =0Ac= lean detailed render.. Hardware render in Cinema 4d is basically just a=0A = real-time viewport render.. however fast it can draw your viewport, =0Ait'l= l save that frame and move forward..=A0=A0 it's nice for quick "ram =0Aprev= iews" in C4d, but nothing I'd want to use for render's sake.. the =0Astanda= rd C4D render engine can handle very nice quality scenes at a much=0A faste= r rate using the CPU than AE seems to handle raytraced scenes =0Ausing appr= oved Nvidia Hardware cards.. just depends on your CPU (and not=0A brand pro= prietary as far as I know.) =0A =0A =0A =0A =0A =0A =0A=0A =09 =0A =09Szab=F3 Gergely =0A Friday, April 05,=0A 2013= 1:59 PM=0A =0A =0A =0A =0A I am curious. CS6 using Raytraced=0A = renderer now. In CS7 If I import a Cinema 4D project, for the=0A r= ender what It is gonna use? Gonna take advantage of the GPU or=0A not?= As far as I have seen C4D also has some kind of OpenGL=0A support, bu= t I don't know what does It mean exactly... =0A =20 =0A =20 =0A =20 =0A 4/5/13 7:14 PM keltez=E9ssel, Byron Nash =EDrta: =0A =0A =0A =20 =0A =0A=0A=0A --603548461-1491624368-1365201408=:81679 Content-Type: multipart/related; boundary="603548461-214181095-1365201408=:81679" --603548461-214181095-1365201408=:81679 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable
So the situation where is like Dynamic Link w= here you need the RAM to support another application running in the backgro= und.

What is a realistic minimum amount of RAM?
Does Cineware u= se AE's caching system like a normal layer?
Is it much faster than the = CUDA raytracer?

Rich



--- On Fri, 4/5/13, = Chris Meyer <chris@crishdesign.com> wrote:

From: Chris Meyer <chris@crishdesign.com>
Subject= : Re: [AE] After Effects Technology Preview
To: "After Effects Mail List= " <AE-List@media-motion.tv>
Date: Friday, April 5, 2013, 3:00 PM
To clarify, AE itself is not rendering = the C4D files; the CINEWARE plug-in is, using Maxon's rendering engine - no= t AE's.

C4D Lite does not have a Render function - it's = done by CINEWARE inside the AE shell - but you can change your render setti= ngs in C4D Lite just as you did in a normal copy of C4D. Indeed, I demonstr= ated that in one of the movies I embedded in my PVC posts.

 - Chris
=0A
__________________________________= ______________
Chris Meyer | Crish Design
http://www.crishdesign.com<= /a>

=0A
=0A
On Apr 5, 2013, at 12:32 PM, Gr= eg Balint wrote:

=
=0A =0A
From what I can tell, =0ACinema 4d Li= te will not have a render function of its own.. You'll need =0AAE to do any= thing with it.
=0A
=0AThat said, Cineware, the plugin that makes the = magic happen, looks like =0Ait only has 3 options for render... Software, F= inal Draft Low Quality, =0Aand Final Draft HQ.
=0A
=0AIt looks like i= t basically spawns a C4D headless render process in the =0Abackground and p= ushes frames when needed.. I don't know the extent of =0A"previewing" while= moving around in the viewport.. I would hope they =0Acould use the C4D eng= ine for 3d viewports as well, but I'm thinking that=0A would just be a pipe= -dream (i.e. in AE things move slow if you have a =0Acomplicated scene, whe= reas in C4d it would be manageable..
=0A
=0AAs far as using the grap= hics card to render the scene.. you wouldn't =0Awant that with the C4D engi= ne.. it would look like a video game, vs. a =0Aclean detailed render.. Hard= ware render in Cinema 4d is basically just a=0A real-time viewport render..= however fast it can draw your viewport, =0Ait'll save that frame and move = forward..   it's nice for quick "ram =0Apreviews" in C4d, but not= hing I'd want to use for render's sake.. the =0Astandard C4D render engine = can handle very nice quality scenes at a much=0A faster rate using the CPU = than AE seems to handle raytraced scenes =0Ausing approved Nvidia Hardware = cards.. just depends on your CPU (and not=0A brand proprietary as far as I = know.)
=0A
=0A
=0A
=0A
=0A
=0A
=0A
=0A
=09
=0A Friday, April 05,=0A 2013 = 1:59 PM
=0A
=0A = =0A =0A =0A
I am curious= . CS6 using Raytraced=0A renderer now. In CS7 If I import a Cinema 4D = project, for the=0A render what It is gonna use? Gonna take advantage = of the GPU or=0A not? As far as I have seen C4D also has some kind of = OpenGL=0A support, but I don't know what does It mean exactly...
= =0A
=0A
=0A
=0A 4/5/13 7:14 PM keltez=E9sse= l, Byron Nash =EDrta:
=0A
=0A =0A
=0A
=0A=0A
=0A

<= /td>
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