Return-Path: Received: from exprod6og116.obsmtp.com ([64.18.1.37] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5028210 for AE-List@media-motion.tv; Sat, 06 Apr 2013 01:11:38 +0200 Received: from outbound-smtp-2.corp.adobe.com ([193.104.215.16]) by exprod6ob116.postini.com ([64.18.5.12]) with SMTP ID DSNKUV9b+lGGch0jxcUU6fJVXfnNZrXwha4U@postini.com; Fri, 05 Apr 2013 16:19:24 PDT Received: from inner-relay-4.eur.adobe.com (inner-relay-4b [10.128.4.237]) by outbound-smtp-2.corp.adobe.com (8.12.10/8.12.10) with ESMTP id r35NJL99004248 for ; Fri, 5 Apr 2013 16:19:21 -0700 (PDT) Received: from nacas02.corp.adobe.com (nacas02.corp.adobe.com [10.8.189.100]) by inner-relay-4.eur.adobe.com (8.12.10/8.12.9) with ESMTP id r35NJKcF008119 for ; Fri, 5 Apr 2013 16:19:20 -0700 (PDT) Received: from nambx09.corp.adobe.com ([10.8.189.47]) by nacas02.corp.adobe.com ([10.8.189.100]) with mapi; Fri, 5 Apr 2013 16:19:19 -0700 From: Todd Kopriva To: After Effects Mail List Date: Fri, 5 Apr 2013 16:19:18 -0700 Subject: RE: [AE] After Effects Technology Preview Thread-Topic: [AE] After Effects Technology Preview Thread-Index: Ac4yThfM8CQ6iDpBTtGQ+vAE6eI+2QAA9XIQAABh6vA= Message-ID: References: Accept-Language: en-US Content-Language: en-US X-MS-Has-Attach: X-MS-TNEF-Correlator: acceptlanguage: en-US Content-Type: multipart/alternative; boundary="_000_B006868B2420FA4F88AB29E127AA783D3994CF687Fnambx09corpad_" MIME-Version: 1.0 --_000_B006868B2420FA4F88AB29E127AA783D3994CF687Fnambx09corpad_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable The main memory consumer for the CineRender background renderer is textures= that are kept in RAM. There's an option for this in the Cineware plug-in, = so you can choose to keep textures in RAM and go faster or leave them on di= sk and go slower. Also, Maxon has been engineering Cinema 4D to play nicely alongside After E= ffects for a long time, so the applications already do a good job of dynami= cally giving and taking RAM as needed. All that said, considering another 4GB of RAM as an increment to the system= requirements should be a good rule of thumb. This is the same as for Premi= ere Pro; i.e., we say that 4GB is the minimum to run After Effects, but 8GB= is the minimum to run After Effects and Premiere Pro together well. From: Todd Kopriva Sent: Friday, 05 April 2013 16:09 To: After Effects Mail List Subject: RE: [AE] After Effects Technology Preview The RAM question is a good one. I'll check with the folks working on that f= eature to see what they say. Yes, the caching does work for layers backed by .c4d files. It's comparing apples and oranges a bit, but... Yes, Cinema 4D rendering is= faster than the ray-tracer for the cases where it would make sense to comp= are them. We'll be getting into some details about when each workflow is ap= propriate, but one point is that the ray-traced 3D renderer in After Effect= s is still the best way to get certain results that depend on refractions a= nd reflections. From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of= Rich Young Sent: Friday, 05 April 2013 15:37 To: After Effects Mail List Subject: Re: [AE] After Effects Technology Preview So the situation where is like Dynamic Link where you need the RAM to suppo= rt another application running in the background. What is a realistic minimum amount of RAM? Does Cineware use AE's caching system like a normal layer? Is it much faster than the CUDA raytracer? --_000_B006868B2420FA4F88AB29E127AA783D3994CF687Fnambx09corpad_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

The main = memory consumer for the CineRender background renderer is textures that are= kept in RAM. There’s an option for this in the Cineware plug-in, so = you can choose to keep textures in RAM and go faster or leave them on disk = and go slower.

 = ;

Also, Maxon has been engineer= ing Cinema 4D to play nicely alongside After Effects for a long time, so th= e applications already do a good job of dynamically giving and taking RAM a= s needed.

 

All that said, considering another = 4GB of RAM as an increment to the system requirements should be a good rule= of thumb. This is the same as for Premiere Pro; i.e., we say that 4GB is t= he minimum to run After Effects, but 8GB is the minimum to run After Effect= s and Premiere Pro together well.

 

 =

From: Todd Kopri= va
Sent: Friday, 05 April 2013 16:09
To: After Effects= Mail List
Subject: RE: [AE] After Effects Technology Preview

 

The RAM question is a good one. I’ll check w= ith the folks working on that feature to see what they say.

 

Yes, the caching does work for layers backed by .c4d files.<= o:p>

 

It’s comparing apples and oranges a bit= , but… Yes, Cinema 4D rendering is faster than the ray-tracer for the= cases where it would make sense to compare them. We’ll be getting in= to some details about when each workflow is appropriate, but one point is t= hat the ray-traced 3D renderer in After Effects is still the best way to ge= t certain results that depend on refractions and reflections.

 

 

From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Rich Youn= g
Sent: Friday, 05 April 2013 15:37
To: After Effects M= ail List
Subject: Re: [AE] After Effects Technology Preview<= /o:p>

 

So the= situation where is like Dynamic Link where you need the RAM to support ano= ther application running in the background.

What is a realistic min= imum amount of RAM?
Does Cineware use AE's caching system like a normal= layer?
Is it much faster than the CUDA raytracer?

 <= /o:p>

= --_000_B006868B2420FA4F88AB29E127AA783D3994CF687Fnambx09corpad_--