Mailing List AE-List@media-motion.tv ? Message #48423
From: mylenium@mylenium.de <mylenium@mylenium.de>
Subject: Re: [AE] After Effects Technology Preview
Date: Sat, 6 Apr 2013 08:38:23 +0200 (CEST)
To: After Effects Mail List <AE-List@media-motion.tv>
Depends on what you do. To give a figure - on average my C4D (the full Studio version) will consume about 12GB of RAM with a 10million polygon scene based on CAD data. That means it's mostly geometry and only a handful of textures for reflections for materials such as rippled metals or anisotropic patterns. Considering that in C4D Lite you will do much, much less complex stuff, you should be good to go if you have 2 or 3 GB left for it. Speed will obviously depend a lot on scene complexity as well. It is, after all, just the good old basic C4D renderer. The thing here probably is that it will feel slower than the CUDA raytracer during the setup phase dur to how it renders, but things will turn in favor of C4D when you need to move on to final rendering and crank up the quality settings. I guess that's what I've been saying all along ever since CS6 - any serious 3D program can easily turn the raytracer into smoke and most things that it would render forever even with the latest GPU can be rendered in a fraction of the time using just thoise optimized software renderers.
 
Mylenium
 
[Pour Mylène, ange sur terre]
-----------------------------------------
www.mylenium.de
 
Rich Young <aefilter@yahoo.com> hat am 6. April 2013 um 00:36 geschrieben:

So the situation where is like Dynamic Link where you need the RAM to support another application running in the background.

What is a realistic minimum amount of RAM?
Does Cineware use AE's caching system like a normal layer?
Is it much faster than the CUDA raytracer?

Rich


--- On Fri, 4/5/13, Chris Meyer <chris@crishdesign.com> wrote:

From: Chris Meyer <chris@crishdesign.com>
Subject: Re: [AE] After Effects Technology Preview
To: "After Effects Mail List" <AE-List@media-motion.tv>
Date: Friday, April 5, 2013, 3:00 PM

To clarify, AE itself is not rendering the C4D files; the CINEWARE plug-in is, using Maxon's rendering engine - not AE's.
 
C4D Lite does not have a Render function - it's done by CINEWARE inside the AE shell - but you can change your render settings in C4D Lite just as you did in a normal copy of C4D. Indeed, I demonstrated that in one of the movies I embedded in my PVC posts.
 
 - Chris

________________________________________________
Chris Meyer | Crish Design
http://www.crishdesign.com


On Apr 5, 2013, at 12:32 PM, Greg Balint wrote:

From what I can tell, Cinema 4d Lite will not have a render function of its own.. You'll need AE to do anything with it.

That said, Cineware, the plugin that makes the magic happen, looks like it only has 3 options for render... Software, Final Draft Low Quality, and Final Draft HQ.

It looks like it basically spawns a C4D headless render process in the background and pushes frames when needed.. I don't know the extent of "previewing" while moving around in the viewport.. I would hope they could use the C4D engine for 3d viewports as well, but I'm thinking that would just be a pipe-dream (i.e. in AE things move slow if you have a complicated scene, whereas in C4d it would be manageable..

As far as using the graphics card to render the scene.. you wouldn't want that with the C4D engine.. it would look like a video game, vs. a clean detailed render.. Hardware render in Cinema 4d is basically just a real-time viewport render.. however fast it can draw your viewport, it'll save that frame and move forward..   it's nice for quick "ram previews" in C4d, but nothing I'd want to use for render's sake.. the standard C4D render engine can handle very nice quality scenes at a much faster rate using the CPU than AE seems to handle raytraced scenes using approved Nvidia Hardware cards.. just depends on your CPU (and not brand proprietary as far as I know.)






Friday, April 05, 2013 1:59 PM
I am curious. CS6 using Raytraced renderer now. In CS7 If I import a Cinema 4D project, for the render what It is gonna use? Gonna take advantage of the GPU or not? As far as I have seen C4D also has some kind of OpenGL support, but I don't know what does It mean exactly...



4/5/13 7:14 PM keltezéssel, Byron Nash írta:

 
 
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