Mailing List AE-List@media-motion.tv — Message #49503
From: D <dow.hanson@gmail.com>
Subject: Re: [AE] Smoke animation
Date: Tue, 11 Jun 2013 09:35:07 +0100
To: After Effects Mail List <AE-List@media-motion.tv>
I'm pretty sure I'd first try revealing that smoke with a soft edge mask whilst scaling it slightly and adding some kind of gentle turbulent displace/wave warp to it. If that didn't work then I'd look at recreating that smoke in Form. 

On Tuesday, June 11, 2013, Błażej Pieczonka wrote:
Guys

I am sending you one frame of animation. Does anyone has an idea how to animate smoke there? 

Blazej


2013/6/11 Chris Zwar <chris@chriszwar.com>
Assuming you have particular, google "pyro pack".  It's a free download of a collection of particular projects that make fireworks and smoke.  There are smoke examples in there which will get you started.  Actually I'll do it for you:

http://www.trapcode.com/sharelog/2010/6/7/pyro-pack.html

It is almost 10 years old yet is still very useful - I am just starting a new video tutorial based on one of the projects in it… examining all of the projects in the pyro pack is how I learned particular.


-Chris


On 11/06/2013, at 6:40 AM, Błażej Pieczonka <blazej.pieczonka@gmail.com> wrote:

I will upload reference image here tommorow as I will be back in work, so you could see what I am aiming to do


2013/6/10 Mr. Eric D. Kirk <kirkproductions@gmail.com>
And to your original question, there are tons of tutorials on youtube.  If you choose particular, you will find many.  If you don't have particular, the built in plugin (CC Particle World) works just fine too, especially for what you are doing.
 
I was looking for one of my favorite ones I used on that before but can't find it at the moment.
 
Eric
 


 
On Mon, Jun 10, 2013 at 3:22 PM, Jim Curtis <jpcurtis@me.com> wrote:
If you don't have particular, Brian Maffitt did a tutorial a while back that used Radio Waves, which is a native Ae particle plugin.


On Jun 10, 2013, at 2:18 PM, Stephen van Vuuren wrote:

I will third Particular. Make sure to make use of physics for creating complicated wind patterns to avoid fake look smoke. Also, I think multiple layers with varying parameters is the best way for realistic complexity rather than a single emitter to do all things i.e. main fire smoke, slower burning logs smoke, ember/ashes smoke etc.
 
stephen van vuuren
 
 
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