Return-Path: Received: from mail-qa0-f49.google.com ([209.85.216.49] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5111902 for AE-List@media-motion.tv; Wed, 19 Jun 2013 07:28:01 +0200 Received: by mail-qa0-f49.google.com with SMTP id hu16so196716qab.8 for ; Tue, 18 Jun 2013 22:38:08 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=FR7gijyMgiHXAi34/tbdjuJa9X20apJntucSRs2kLgQ=; b=po6uzrTbzsvs3oj4u0UXuRRdYJnzG2/kcbkPs5bjNcVHpzvU3R4RsPLuq+7PqtWjOP 44fBLgDCK3DYb4Eiz7Nqnd6pKWr/GxlkVsg7YzTajZ7O7irJU/WfsWXUlMp7U8Z6Co0b GwfpxKHaYdsXQFhA7VYG9P8gWi1WaUIXiGvXARWIXtdMkWy57k+3m2H86DlA7Vm32A/R yecHnn4V60Ds66ZohBPATktc+vYyKAGa9wEKy2QcBq+izigBJrrE5sOg7M2KTZdUm0uq 0yTL3ZlPMLf0l013+bDLJJcg+WfcjbCFzJnIwoZas+e97MpWedCzHflroY8W0Pjyx/1c B/7w== MIME-Version: 1.0 X-Received: by 10.49.103.136 with SMTP id fw8mr1272595qeb.65.1371619939145; Tue, 18 Jun 2013 22:32:19 -0700 (PDT) Received: by 10.229.223.132 with HTTP; Tue, 18 Jun 2013 22:32:18 -0700 (PDT) In-Reply-To: References: Date: Wed, 19 Jun 2013 01:32:18 -0400 Message-ID: Subject: Re: [AE] After Effects CC (12.0) From: Greg Balint To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7b3441483d6f5704df7b2785 --047d7b3441483d6f5704df7b2785 Content-Type: text/plain; charset=ISO-8859-1 Man.. I'm just starting to mess around with all the ins and outs from c4d to AE and back.. there's a lot to like so far.. This is just an off the top of my head email rant about my quick joyride with it.. haven't really delved in too deep yet, but it's already a blast. I'm really digging the fact that I can build a whole scene in C4d, including a camera.. then bring it in and use it as is.. but then, if I want to tweak the camera move, I can just extract the scene data (which will include any lights, cameras, or external compositing objects.. I can then edit the camera in AE, and when I'm done, merge that new camera move back into the scene.. Also.. I made a simple test with AE.. imported an MP4.. turned on 3d layer, and made a camera move around it.. exported it to a C4D file.. and in C4d, there's a plane object with a material applied that is that mp4.. it comes in like a champ.. goes backward as well.. took that exact C4d scene and brought it back into AE.. the video textures render through Cineware just fine, and you can watch em as you work back in AE.. this also works great if you'd rather setup your scene in C4d with an external compositing tag for, say, a screen replacement.. and in AE you get your solid shape, in the place it needs to be, and you can still see how it relates to everything else, and adjust camera angles and stuff without needing to go back and export another AEC and another C4d Sequence as well.. HUGE time saver.. and I've only been messing around for about an hour so far.. Mograph cloners and stuff seem to pull in just fine with no real slow down.. Software and Standard(Final) renderers both show cloner objects properly.. Standard Draft looks like it turns off cloners.. possibly mograph in general. honestly, I feel like a kid at christmas with this new version of AE.. there's so much that's added, but it all feels so intuitive and proper.. I find myself just thinking of stuff to do with it when I'm not at my computer.. feels like the first time I started learning AE. The whole creative process is flipped upside down.. I can DEFINITELY see myself using c4d for page-turns/pamphlet animations now. Also creating faux 3d product boxes and the like will be much easier to do properly in C4d without needing to constantly go back and forth between 3d renders and AEC files.. Gone are the days of "itemTurn1_v3" folder filled with an image sequence, and then needing to render a whole new folder full of images just to change the camera move, etc. Only couple of drawbacks I've found so far...that would be a great addition in an update to the C4d Export from AE audio coming over from AE to C4D in the export... in C4d I normally have to create a null, go in the timeline view and choose Create > Special Track > Sound , to add any sound as a reference in C4d for timing usage. Would be nice if any audio files I have in the AE project would auto-create these special tracked nulls in C4d for me. Also Cineware only currently uses the standard C4d renderer for AE's viewing... Physical Renderer and the Toon Renderer are not available, as aren't any custom 3rd party C4d renderers I presume (like VRay or Maxwell) This really feels like a solid premiere of a feature (Cineware / C4d Exporter) without having a crippled "we're just trying something new" feel to it.. I haven't even begun to start checking out the other new features of AE yet.. On Wed, Jun 19, 2013 at 12:28 AM, Rendernyc wrote: > What cineware features do you find amazing? > What do you see using in your workflow that is an improvement? > > On Jun 18, 2013, at 6:26 PM, Teddy Gage wrote: > > yikes. This is why I always keep old installers around. On a more positive > note the new cineware features are amazing. Anyone looking to figure it out > might find this tutorial handy > https://vimeo.com/68356667 > > > On Tue, Jun 18, 2013 at 6:18 PM, Jayse Hansen wrote: > >> Just a friendly warning - it could be something else, but a friend was so >> excited, and installed CC this morning and it apparently jack'd his whole >> system - >> >> So just as a warning: Don't do it if you're mid project! He thought, as I >> did, that it doesn't change your CS6 install - but apparently it does. He's >> now lost a full day due to this. (Mid project) >> >> Oddly - there's no CS6 downloads available anymore? He was hoping just to >> reinstall. I thought we were able to use the old if this kind of situation >> came up? Unfortunately he's having to roll back his whole system. >> >> // jayse >> >> >> >> >> >> On Tue, Jun 18, 2013 at 10:27 AM, Todd Kopriva wrote: >> >>> > Does 12.0 use the same plugins that CS6 did, or am I looking to have to >>> > repurchase them? >>> >>> Read this: >>> >>> http://blogs.adobe.com/aftereffects/2013/06/plug-ins-for-after-effects-cc-12-0.html >>> >>> >>> +---End of message---+ >>> To unsubscribe send any message to >>> >> >> > > > -- > Animator & Editor > www.teddygage.com > Brooklyn > > --047d7b3441483d6f5704df7b2785 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Man.. I'm just starting to mess around with all the in= s and outs from c4d to AE and back.. there's a lot to like so far..=A0<= div>
This is just an off the top of my head email rant about = my quick joyride with it.. haven't really delved in too deep yet, but i= t's already a blast.

I'm really digging the fact that I can build a whol= e scene in C4d, including a camera.. then bring it in and use it as is.. bu= t then, if I want to tweak the camera move, I can just extract the scene da= ta (which will include any lights, cameras, or external compositing objects= .. I can then edit the camera in AE, and when I'm done, merge that new = camera move back into the scene..=A0

Also.. =A0I made a simple test with AE.. imported an MP= 4.. turned on 3d layer, and made a camera move around it..=A0
exported it to a C4D file.. and in C4d, there's a plane obj= ect with a material applied that is that mp4.. it comes in like a champ..

goes backward as well.. took that exact C4d scene= and brought it back into AE.. the video textures render through Cineware j= ust fine, and you can watch em as you work back in AE..=A0

this also works great if you'd rather setup your s= cene in C4d with an external compositing tag for, say, a screen replacement= .. and in AE you get your solid shape, in the place it needs to be, and you= can still see how it relates to everything else, and adjust camera angles = and stuff without needing to go back and export another AEC and another C4d= Sequence as well..=A0

HUGE time saver.. and I've only been me= ssing around for about an hour so far..

Mograph cloners and stuff seem to pull in just fine with no real slow dow= n.. Software and Standard(Final) renderers both show cloner objects properl= y.. Standard Draft looks like it turns off cloners.. possibly mograph in ge= neral.

honestly, I feel like a kid at christmas wi= th this new version of AE.. there's so much that's added, but it al= l feels so intuitive and proper.. I find myself just thinking of stuff to d= o with it when I'm not at my computer.. =A0 feels like the first time I= started learning AE. The whole creative process is flipped upside down..


I can DEFINITELY see m= yself using c4d for page-turns/pamphlet animations now. =A0Also creating fa= ux 3d product boxes and the like will be much easier to do properly in C4d = without needing to constantly go back and forth between 3d renders and AEC = files.. =A0Gone are the days of "itemTurn1_v3" folder filled with= an image sequence, and then needing to render a whole new folder full of i= mages just to change the camera move, etc.

Only couple of drawbacks I've found so = far...that would be a great addition in an update to the C4d Export from AE=

audio coming over from AE to C4D in t= he export... in C4d I normally have to create a null, go in the timeline vi= ew and choose Create > Special Track > Sound , to add any sound as a = reference in C4d for timing usage. Would be nice if any audio files I have = in the AE project would auto-create these special tracked nulls in C4d for = me.

Also Cineware only currently uses the stand= ard C4d renderer for AE's viewing... Physical Renderer and the Toon Ren= derer are not available, as aren't any custom 3rd party C4d renderers I= presume (like VRay or Maxwell)


This really feels like= a solid premiere of a feature (Cineware / C4d Exporter) without having a c= rippled "we're just trying something new" feel to it..=A0

I haven't even begun to start checking = out the other new features of AE yet..=A0




On Wed, Jun 19, 2013 at 12:28 AM, Rendernyc <rendernyc@gmail.com&g= t; wrote:
What cineware features do you find amazing?
What do you see using in your workflow that is an improvement?

On Jun 18, 2013, at 6:26 PM, Teddy Gage <teddygage@gmail.com&g= t; wrote:

yikes. This is why I always keep old installers around. On a more = positive note the new cineware features are amazing. Anyone looking to figu= re it out might find this tutorial handy
https://vimeo.com/= 68356667


On Tue, Jun 18, 2013 at 6:18 PM, Jayse Hansen <mographe= r@gmail.com> wrote:
Just a friendly warning - i= t could be something else, but a friend was so excited, and installed CC th= is morning and it apparently jack'd his whole system -=A0

So just as a warning: Don't do it if you're mid proj= ect! He thought, as I did, that it doesn't change your CS6 install - bu= t apparently it does. He's now lost a full day due to this. (Mid projec= t)

Oddly - there's no CS6 downloads available anymore? He w= as hoping just to reinstall. I thought we were able to use the old if this = kind of situation came up? Unfortunately he's having to roll back his w= hole system.=A0

// jayse





On Tue, Jun 18, 2013 at 10:27 AM, Todd K= opriva <kopriva@adobe.com> wrote:
> Does 12.0 use the same plugins that CS6 did, or am I looking to h= ave to
> repurchase them?

Read this:
http://blogs.adobe.com/aftereffects/= 2013/06/plug-ins-for-after-effects-cc-12-0.html


+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>




-- Animator & Editor
www.teddygage.com
Brooklyn

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