Return-Path: Received: from mail-qe0-f41.google.com ([209.85.128.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5112763 for AE-List@media-motion.tv; Wed, 19 Jun 2013 19:32:51 +0200 Received: by mail-qe0-f41.google.com with SMTP id b4so3467306qen.28 for ; Wed, 19 Jun 2013 10:42:59 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=dm9gWGdNHo5Pbj5wnbGWLZRzm8zEAzVm4GWqdW1tf/4=; b=sB7qVYNendNK8BkZnKZMXRfh3/Uschts7OjlJ601FjX2rQ8vtue7tntEe4el5JgYcP XhdGSl698/HgIosu4+gGN144wQ12RJsyItUSeqKq6SbmfRvSEES2epJxIGkL8nogsDxf OvvepDNxjJ7rGYpk5UjYP21WWCrTVz/zsryjzF5Pz06ZDt/c+c7K86admItMCiRc7UXP LKZgqzzyEFew3zyqGOZ1u7ietsVhYV0KbgaRP4ywAkFmFX88zh2+Kl2UuIcrkh3PklPD JVoVHYRF90HFvIW9Hquy0o38hZV0uEgGWOHvSGz/fNb05ErlL7MvHOyGQuPokdXbtD62 G38A== X-Received: by 10.229.184.71 with SMTP id cj7mr1533534qcb.60.1371663779464; Wed, 19 Jun 2013 10:42:59 -0700 (PDT) MIME-Version: 1.0 Received: by 10.49.35.164 with HTTP; Wed, 19 Jun 2013 10:42:19 -0700 (PDT) In-Reply-To: References: From: Teddy Gage Date: Wed, 19 Jun 2013 13:42:19 -0400 Message-ID: Subject: Re: [AE] After Effects CC (12.0) To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a113330d253a79604df855cc0 --001a113330d253a79604df855cc0 Content-Type: text/plain; charset=ISO-8859-1 Greg Balint said it all very eloquently. One thing I will emphasize is the seamless back and forth of being able to bring C4D elements like lights and cameras into AE and vice versa. I have to get more into it, but being able to tweak multipass render layers on the fly is also incredible. I wish I had had these tools five years ago! Cameras especially. I also do a lot of type animation and clients are always asking for 3D type. While previously possible, that is something that will benefit enormously from global illumination and the other FULL 3D render features of C4D. Additionally, I hate building 3D scenes and working with many 3d elements in AE. Even with the raytracing engine, or Element 3D, the viewports have always felt very cramped. It's like constructing a ship in a bottle with the wrong prescription eyeglasses. With a proper 3D environment you can see everything going on outside the frame and manipulate objects 2x as fast. Even without using ANY of the render features of C4D, being able to do huge 3D multi-plane comp fly-throughs just got so much easier. And infinitely more interesting. Imagine taking a pre-built AE comp fly through and being able to cleanly add mograph effectors to every layer, or using cloner objects as video screens etc. Like Greg said it's a huge boost to what's possible in a normal working environment with production deadlines. -TG On Wed, Jun 19, 2013 at 12:28 AM, Rendernyc wrote: > What cineware features do you find amazing? > What do you see using in your workflow that is an improvement? > > On Jun 18, 2013, at 6:26 PM, Teddy Gage wrote: > > yikes. This is why I always keep old installers around. On a more positive > note the new cineware features are amazing. Anyone looking to figure it out > might find this tutorial handy > https://vimeo.com/68356667 > > > On Tue, Jun 18, 2013 at 6:18 PM, Jayse Hansen wrote: > >> Just a friendly warning - it could be something else, but a friend was so >> excited, and installed CC this morning and it apparently jack'd his whole >> system - >> >> So just as a warning: Don't do it if you're mid project! He thought, as I >> did, that it doesn't change your CS6 install - but apparently it does. He's >> now lost a full day due to this. (Mid project) >> >> Oddly - there's no CS6 downloads available anymore? He was hoping just to >> reinstall. I thought we were able to use the old if this kind of situation >> came up? Unfortunately he's having to roll back his whole system. >> >> // jayse >> >> >> >> >> >> On Tue, Jun 18, 2013 at 10:27 AM, Todd Kopriva wrote: >> >>> > Does 12.0 use the same plugins that CS6 did, or am I looking to have to >>> > repurchase them? >>> >>> Read this: >>> >>> http://blogs.adobe.com/aftereffects/2013/06/plug-ins-for-after-effects-cc-12-0.html >>> >>> >>> +---End of message---+ >>> To unsubscribe send any message to >>> >> >> > > > -- > Animator & Editor > www.teddygage.com > Brooklyn > > -- Animator & Editor www.teddygage.com Brooklyn --001a113330d253a79604df855cc0 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
=A0=A0=A0=A0 Greg Balint said it all very eloque= ntly. One thing I will emphasize is the seamless back and forth of being ab= le to bring C4D elements like lights and cameras into AE and vice versa. I = have to get more into it, but being able to tweak multipass render layers o= n the fly is also incredible. I wish I had had these tools five years ago! = Cameras especially.

=A0=A0=A0=A0 I also do a lot of type animation and clients are always a= sking for 3D type. While previously possible, that is something that will b= enefit enormously from global illumination and the other FULL 3D render fea= tures of C4D.

=A0=A0=A0=A0 Additionally, I hate building 3D scenes and working = with many 3d elements in AE. Even with the raytracing engine, or Element 3D= , the viewports have always felt very cramped. It's like constructing a= ship in a bottle with the wrong prescription eyeglasses. With a proper 3D = environment you can see everything going on outside the frame and manipulat= e objects 2x as fast. Even without using ANY of the render features of C4D,= being able to do huge 3D multi-plane comp fly-throughs just got so much ea= sier. And infinitely more interesting. Imagine taking a pre-built AE comp f= ly through and being able to cleanly add mograph effectors to every layer, = or using cloner objects as video screens etc. Like Greg said it's a hug= e boost to what's possible in a normal working environment with product= ion deadlines.
-TG


On Wed, Jun 19, 2013 at 12:28 AM, Rendernyc <rendernyc@gmail.com> wrote:
What cineware feature= s do you find amazing?
What do you see using in your workflow tha= t is an improvement?


On Tue, Jun 18, 2013 at 6:18 PM, Jayse Hansen <mographe= r@gmail.com> wrote:
Just a friendly warning - i= t could be something else, but a friend was so excited, and installed CC th= is morning and it apparently jack'd his whole system -=A0

So just as a warning: Don't do it if you're mid proj= ect! He thought, as I did, that it doesn't change your CS6 install - bu= t apparently it does. He's now lost a full day due to this. (Mid projec= t)

Oddly - there's no CS6 downloads available anymore? He w= as hoping just to reinstall. I thought we were able to use the old if this = kind of situation came up? Unfortunately he's having to roll back his w= hole system.=A0

// jayse





On Tue, Jun 18, 2013 at 10:27 AM, Todd K= opriva <kopriva@adobe.com> wrote:
> Does 12.0 use the same plugins that CS6 did, or am I looking to h= ave to
> repurchase them?

Read this:
http://blogs.adobe.com/aftereffects/= 2013/06/plug-ins-for-after-effects-cc-12-0.html


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-- Animator & Editor
www.teddygage.com
Brooklyn



-- Animator & Editor
www.teddygage.com
Brooklyn
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