Return-Path: Received: from p3plwbeout04-06.prod.phx3.secureserver.net ([72.167.218.227] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5117535 for ae-list@media-motion.tv; Sat, 22 Jun 2013 20:54:58 +0200 Received: from localhost ([72.167.218.244]) by p3plwbeout04-06.prod.phx3.secureserver.net with bizsmtp id rX5B1l0015GyNsw01X5BgV; Sat, 22 Jun 2013 12:05:11 -0700 X-SID: rX5B1l0015GyNsw01 Received: (qmail 27893 invoked by uid 99); 22 Jun 2013 19:05:11 -0000 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="utf-8" X-Originating-IP: 142.129.187.88 User-Agent: Workspace Webmail 5.6.39 Message-Id: <20130622120510.89259f98f291d771214680e8971719cb.b4c6e90549.wbe@email04.secureserver.net> From: "Robert W. Walker" To: "After Effects Mail List" Subject: RE: [AE] Magic Bullet Looks render/comp viewer problems AE CS6 and CC Date: Sat, 22 Jun 2013 12:05:10 -0700 Mime-Version: 1.0 Thanks for the suggestion - changing MB prefs to CPU from GPU did not=0Ahel= p. Now when I turn the Looks effect on, AE crashes. The crash log=0Asays:= =0A=0ACrashed Thread: 184=0A=0AException Type: EXC_CRASH (SIGABRT)=0AExce= ption Codes: 0x0000000000000000, 0x0000000000000000=0A=0AApplication Specif= ic Information:=0Aabort() called=0Aobjc[2743]: garbage collection is OFF=0A= =0A=0A'... so checking further down the log....=0A=0A=0AThread 184 Crashed:= =0A0 libsystem_kernel.dylib =090x00007fff8cd6cce2 __pthread_kill += =0A10=0A1 libsystem_c.dylib =090x00007fff9032b7d2 pthread_kil= l + 95=0A2 libsystem_c.dylib =090x00007fff9031cb4a __abort + = 159=0A3 libsystem_c.dylib =090x00007fff9031caab abort + 192= =0A4 com.redgiantsoftware.MBLooksRenderLibCPU=090x00000001586fab67=0A__km= p_hyper_barrier_release(barrier_type, kmp_info*, int, int, void*) +=0A1089= =0A5 com.redgiantsoftware.MBLooksRenderLibCPU=090x00000001586fc0df=0A__km= p_launch_thread + 141=0A6 com.redgiantsoftware.MBLooksRenderLibCPU=090x00= 000001587182b8=0A__kmp_launch_worker(void*) + 284=0A7 libsystem_c.dylib = =090x00007fff903298bf _pthread_start +=0A335=0A8 libsystem_c.d= ylib =090x00007fff9032cb75 thread_start + 13=0A=0A=0A=0AThis ty= pe of thing is outside my knowledge other than being able to=0Atrack down t= he thread causing the crash.=0A=0ARobert W. Walker=0ALos Angeles=0A=0A> ---= ----- Original Message --------=0A> Subject: Re: [AE] Magic Bullet Looks re= nder/comp viewer problems AE CS6=0A> and CC=0A> From: Jim Curtis =0A> Date: Sat, June 22, 2013 2:03 pm=0A> To: "After Effects Mail Li= st" =0A> =0A> =0A> I have MBL 2.1.0 on a MacPro 10= .7.5. I'm not seeing artifacts. Have you tried toggling between GPU and C= PU rendering in the MBL prefs?=0A> =0A> If they go away under CPU, the issu= e may be your GPU driver.=0A> =0A> Red Giant has excellent support, but I d= on't know if they work on weekends.=0A> =0A> =0A> =0A> On Jun 22, 2013, at = 12:52 PM, Robert W. Walker wrote:=0A> =0A> > AE CS6 11.0.2 - Suddenly I am = getting odd color artifacts when rendering=0A> > or viewing clips with Magi= c Bullet Looks applied. This is happening only=0A> > at full-resolution. If= I view or render at half-res, no problem. (also=0A> > happening on a fres= h install of AE CC 12.0 and the new Magic Bullet=0A> > Suite installer). OS= X 10.7.5, Mac Pro 12-core, GTX 570.=0A> > =0A> > The artifacts appear no ma= tter which "module" I use within Looks, ie=0A> > Vignette, Soft Focus, Grad= ient, etc.=0A> > =0A> > The artifacts range from what resembles colors inve= rted, to completely=0A> > red frames, to completely black frames.=0A> > =0A= > > Robert W. Walker=0A> > Los Angeles=0A> > =0A> > +---End of message---+= =0A> > To unsubscribe send any message to =0A>= =0A> =0A> +---End of message---+=0A> To unsubscribe send any message to