Return-Path: Received: from p3plwbeout04-05.prod.phx3.secureserver.net ([72.167.218.226] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5117548 for ae-list@media-motion.tv; Sat, 22 Jun 2013 21:38:24 +0200 Received: from localhost ([72.167.218.245]) by p3plwbeout04-05.prod.phx3.secureserver.net with bizsmtp id rXoa1l0035JG3DC01XoaWK; Sat, 22 Jun 2013 12:48:34 -0700 X-SID: rXoa1l0035JG3DC01 Received: (qmail 8067 invoked by uid 99); 22 Jun 2013 19:48:34 -0000 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="utf-8" X-Originating-IP: 142.129.187.88 User-Agent: Workspace Webmail 5.6.39 Message-Id: <20130622124833.89259f98f291d771214680e8971719cb.8624f85842.wbe@email04.secureserver.net> From: "Robert W. Walker" To: "After Effects Mail List" Subject: RE: [AE] Magic Bullet Looks render/comp viewer problems AE CS6 and CC - UPDATE Date: Sat, 22 Jun 2013 12:48:33 -0700 Mime-Version: 1.0 I opened a new project and imported one of the clips from the crashing=0Apr= oject, applied MB Looks - and it worked fine. Could not get it to=0Aartifa= ct or crash. But it was one clip with one effect on it. So,=0Athinking ma= ybe the problem had to do with the fact that Looks was=0Astacked with a a f= ew other effects on most of the problem clips, I=0Areopened the original pr= oject, turned off everything except Looks on the=0Afirst problem clip - and= it worked. Still working on just that first=0Aclip, I turned on the other= effects in the stack one by one - and it=0Acontinued to work.=0A=0AI am no= w going through and rendering out clip by clip just to get the=0Aspot out t= he door. Once that is done I will see if I can render the=0Awhole comp in = one pass without artifacting or crashing. I will report=0Aback on the resu= lts.=0A=0AThanks for the suggestions so far, and is that strange or what?= =0A=0ARobert W. Walker=0ALos Angeles=0A=0A=0A> -------- Original Message --= ------=0A> Subject: Re: [AE] Magic Bullet Looks render/comp viewer problems= AE CS6=0A> and CC=0A> From: rik bogusz =0A> Date: Sat,= June 22, 2013 3:37 pm=0A> To: "After Effects Mail List" =0A> =0A> =0A> there is a minor update to 11.4.3 for cc, apply the u= pdate?=0A> =0A> =0A> On Jun 22, 2013, at 12:05 PM, Robert W. Walker wrote:=0A> =0A> > Thanks for the suggestion - changing M= B prefs to CPU from GPU did not=0A> > help. Now when I turn the Looks effe= ct on, AE crashes. The crash log=0A> > says:=0A> > =0A> > Crashed Thread: = 184=0A> > =0A> > Exception Type: EXC_CRASH (SIGABRT)=0A> > Exception Code= s: 0x0000000000000000, 0x0000000000000000=0A> > =0A> > Application Specific= Information:=0A> > abort() called=0A> > objc[2743]: garbage collection is = OFF=0A> > =0A> > =0A> > '... so checking further down the log....=0A> > =0A= > > =0A> > Thread 184 Crashed:=0A> > 0 libsystem_kernel.dylib =090= x00007fff8cd6cce2 __pthread_kill +=0A> > 10=0A> > 1 libsystem_c.dylib = =090x00007fff9032b7d2 pthread_kill + 95=0A> > 2 libsystem_c.dyli= b =090x00007fff9031cb4a __abort + 159=0A> > 3 libsystem_c.dyl= ib =090x00007fff9031caab abort + 192=0A> > 4 com.redgiantsoft= ware.MBLooksRenderLibCPU=090x00000001586fab67=0A> > __kmp_hyper_barrier_rel= ease(barrier_type, kmp_info*, int, int, void*) +=0A> > 1089=0A> > 5 com.r= edgiantsoftware.MBLooksRenderLibCPU=090x00000001586fc0df=0A> > __kmp_launch= _thread + 141=0A> > 6 com.redgiantsoftware.MBLooksRenderLibCPU=090x000000= 01587182b8=0A> > __kmp_launch_worker(void*) + 284=0A> > 7 libsystem_c.dyl= ib =090x00007fff903298bf _pthread_start +=0A> > 335=0A> > 8 l= ibsystem_c.dylib =090x00007fff9032cb75 thread_start + 13=0A> > = =0A> > =0A> > =0A> > This type of thing is outside my knowledge other than = being able to=0A> > track down the thread causing the crash.=0A> > =0A> > R= obert W. Walker=0A> > Los Angeles=0A> > =0A> >> -------- Original Message -= -------=0A> >> Subject: Re: [AE] Magic Bullet Looks render/comp viewer prob= lems AE CS6=0A> >> and CC=0A> >> From: Jim Curtis =0A> >> = Date: Sat, June 22, 2013 2:03 pm=0A> >> To: "After Effects Mail List" =0A> >> =0A> >> =0A> >> I have MBL 2.1.0 on a MacPro 10= .7.5. I'm not seeing artifacts. Have you tried toggling between GPU and C= PU rendering in the MBL prefs?=0A> >> =0A> >> If they go away under CPU, th= e issue may be your GPU driver.=0A> >> =0A> >> Red Giant has excellent supp= ort, but I don't know if they work on weekends.=0A> >> =0A> >> =0A> >> =0A>= >> On Jun 22, 2013, at 12:52 PM, Robert W. Walker wrote:=0A> >> =0A> >>> A= E CS6 11.0.2 - Suddenly I am getting odd color artifacts when rendering=0A>= >>> or viewing clips with Magic Bullet Looks applied. This is happening on= ly=0A> >>> at full-resolution. If I view or render at half-res, no problem.= (also=0A> >>> happening on a fresh install of AE CC 12.0 and the new Magi= c Bullet=0A> >>> Suite installer). OSX 10.7.5, Mac Pro 12-core, GTX 570.=0A= > >>> =0A> >>> The artifacts appear no matter which "module" I use within L= ooks, ie=0A> >>> Vignette, Soft Focus, Gradient, etc.=0A> >>> =0A> >>> The = artifacts range from what resembles colors inverted, to completely=0A> >>> = red frames, to completely black frames.=0A> >>> =0A> >>> Robert W. Walker= =0A> >>> Los Angeles=0A> >>> =0A> >>> +---End of message---+=0A> >>> To uns= ubscribe send any message to =0A> >> =0A> >> = =0A> >> +---End of message---+=0A> >> To unsubscribe send any message to =0A> > =0A> > +---End of message---+=0A> > To un= subscribe send any message to =0A> =0A> =0A> += ---End of message---+=0A> To unsubscribe send any message to