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Hey All,
I'm soliciting some best practices/approaches to designing a field of
particles (think star field like) that would repel from an object were
the particles would be faster the closer to the object and slower the
farther they are from it. I also want most of the ones closer to
cluster around the object (to become more dense). Then to repel, or do
the opposite away from the object back to the original scattered
position.
My Question is should I use Plexus 2 or can I do this with Particular?
Is there another approach?
thanks,
Doug
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