Return-Path: Received: from mail-pa0-f43.google.com ([209.85.220.43] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5119073 for AE-List@media-motion.tv; Mon, 24 Jun 2013 17:20:46 +0200 Received: by mail-pa0-f43.google.com with SMTP id hz11so11199002pad.2 for ; Mon, 24 Jun 2013 08:31:02 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=2vEkgrlTi3SavLk1HVRm6EjyOwXC70Jx03gf3YR7FR4=; b=J/kM7rNTc4nPkFo936PkF5JHZuUxo8A3m6rnZlzZ8afwFZd1AEySjW/0jLeI8VJSyS nKMAvtPTa4xMRDhLWyFr+vPU6JeerA8iI5rGA8TyuTq8LXxRT+qHnunPNpOBogRmowZa bu229BEAu+jruSbLOayK7NhehhVuQwKu+S2+gR9RItJZc3G7fzfja2/Xxx61jVJ3Wo9Z Y7x/YYF2/qgAPxXuj1oYTVdqtgEdCkMgQRZYDvQN5H0X2pPmzX+SBEPyVKDtkLwv7O18 7s1nKCQOmnEyouZ9MQlbsVCY1wsylndqiAMfg3sZH7OkpaoYvbnxBdcQCLOGyhcxFv6l TgfQ== X-Received: by 10.68.1.34 with SMTP id 2mr23950101pbj.3.1372087862607; Mon, 24 Jun 2013 08:31:02 -0700 (PDT) MIME-Version: 1.0 Received: by 10.70.88.204 with HTTP; Mon, 24 Jun 2013 08:30:42 -0700 (PDT) In-Reply-To: References: From: Wilson de Souza Lobo Date: Mon, 24 Jun 2013 11:30:42 -0400 Message-ID: Subject: Re: [AE] Approach, particle repel/attract To: After Effects Mail List , "mylenium@mylenium.de" Content-Type: multipart/alternative; boundary=bcaec5215ea9a6d0b704dfe819a7 --bcaec5215ea9a6d0b704dfe819a7 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Motion Boutique's Newton 2, maybe? --------------------------------------- Wilson de Souza Lobo / SCALAR 3d =B7 motion =B7 vfx +595.21.521118 +595.991.368138 cel vimeo.com/wilsondsl scalar.tv On Mon, Jun 24, 2013 at 11:26 AM, mylenium@mylenium.de wrote: > ** > Can't think of a way to do this in Particular since outside the Spherica= l > Field there is no real force and the "going back" part would be impossibl= e, > anyway, otehr than elaborate time-reversal and pre-composing. Similarly, > Trapcode Form might be usable on some level, but if your shapes need to b= e > more than spheres, it will not be enough. Plexus might work on some level= , > but its container objects or imported OBJ-based point clouds are not > physics-based, either. you would have to face that with force fields and = al > lthat as well. The long and short of it probably is, that you can't avoid > using a 3D program and even there it might take some pretty convoluted > setups. E.g. making them accelerate toward the surface would require an > extra collision distance sampling in Thinking Particles in Cinema 4D and > making the particles travel back to the source, would also entail its own > TP setup or some Mograph trickery... > > Mylenium > > [Pour Myl=E8ne, ange sur terre] > ----------------------------------------- > www.mylenium.de > > > Doug hat am 24. Juni 2013 um 17:11 > geschrieben: > > > > > > Hey All, > > I'm soliciting some best practices/approaches to designing a field of > > particles (think star field like) that would repel from an object were > > the particles would be faster the closer to the object and slower the > > farther they are from it. I also want most of the ones closer to > > cluster around the object (to become more dense). Then to repel, or do > > the opposite away from the object back to the original scattered > > position. > > > > My Question is should I use Plexus 2 or can I do this with Particular? > > Is there another approach? > > thanks, > > Doug > > > > +---End of message---+ > > To unsubscribe send any message to > --bcaec5215ea9a6d0b704dfe819a7 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Motion Boutique's Newton 2, maybe?

------------------= ---------------------
Wilson de Souza Lobo / SCALAR
3d =B7 motion =B7= vfx
+595.21.521118
+595.991.368138 cel
vimeo.com/wilsondsl
scalar.tv


On Mon, Jun 24, 2013 at 11:26 AM, mylenium@mylenium.de <mylenium@my= lenium.de> wrote:
=20
=20 =20 =20 =20
Can't think of a way to do this in Particular since outside the Sphe= rical Field there is no real force and the "going back" part woul= d be impossible, anyway, otehr than elaborate time-reversal and pre-composi= ng. Similarly, Trapcode Form might be usable on some level, but if your sha= pes need to be more than spheres, it will not be enough. Plexus might work = on some level, but its container objects or imported OBJ-based point clouds= are not physics-based, either. you would have to face that with force fiel= ds and al lthat as well. The long and short of it probably is, that you can= 't avoid using a 3D program and even there it might take some pretty co= nvoluted setups. E.g. making them accelerate toward the surface would requi= re an extra collision distance sampling in Thinking Particles in Cinema 4D = and making the particles travel back to the source, would also entail its o= wn TP setup or some Mograph trickery...
=20
=A0
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Mylenium
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=A0
=20
[Pour Myl=E8ne, ange sur terre]
-----------------------------------------
www.mylenium.de=
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> Doug <bassett.doug@gmail.com> hat am 24. Juni 2013 um 17:11 geschrie= ben:
>=20
>=20
> Hey All,
> I'm soliciting some best practices/approaches to designing = a field of
> particles (think star field like) that would repel from an obje= ct were
> the particles would be faster the closer to the object and slow= er the
> farther they are from it. I also want most of the ones closer t= o
> cluster around the object (to become more dense). Then to repel= , or do
> the opposite away from the object back to the original scattere= d
> position.
>=20
> My Question is should I use Plexus 2 or can I do this with Part= icular?
> Is there another approach?
> thanks,
> Doug
>=20
> +---End of message---+
> To unsubscribe send any message to <ae-list-off@media-motion.tv>= ;
=20

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