Return-Path: Received: from mail-qe0-f51.google.com ([209.85.128.51] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5119081 for AE-List@media-motion.tv; Mon, 24 Jun 2013 17:25:18 +0200 Received: by mail-qe0-f51.google.com with SMTP id a11so321227qen.10 for ; Mon, 24 Jun 2013 08:35:35 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=hMJLqJWXp1VyKzb6RzBMhF6bNWev0nqMv+t7L4rQPqw=; b=DpH4oy8ImuYiWZV8UswUit3WSaNU8Q1Qxc/x8sCmGkGqvAEzSkPLC/EGTjLv7vSBJ7 g7rJ+j5OgBHFFMSBExBJ7NM8mvGeJcc9Ro8bnIuVf2hI/PvGp1EG/ZW6bQ7y5e2IdCoi 0UcU18CKVRh1fiTfJXuX0rpHkII7T8JZreJNX9OKiF9GS4lNRUJ0/TW+cHqlUbqnI1iW 8Nhiuwbvr9oB8lB+sl6AGk40FtgtWKA/ElT13UgJk8Dm7qoCWE7+uNiE/V7d7hUt2X5s /jmE/EexA0lHC9eWrqHtIP+wW9IlcZxywaBiOUddQh7mRzTQC7RGJp58Bp/sJT748D0O hpUQ== X-Received: by 10.229.184.71 with SMTP id cj7mr4280968qcb.60.1372088135260; Mon, 24 Jun 2013 08:35:35 -0700 (PDT) MIME-Version: 1.0 Received: by 10.49.64.194 with HTTP; Mon, 24 Jun 2013 08:34:55 -0700 (PDT) In-Reply-To: References: From: Teddy Gage Date: Mon, 24 Jun 2013 11:34:55 -0400 Message-ID: Subject: Re: [AE] Approach, particle repel/attract To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a113330d2e7246d04dfe82951 --001a113330d2e7246d04dfe82951 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Yes I was just going to suggest newton 2 - it has new magnetism features that would work for this. It only works on 2d layers but you could space out several 2d layers in 3d space with an alpha to achieve the effect you want. http://vimeo.com/59576355 On Mon, Jun 24, 2013 at 11:30 AM, Wilson de Souza Lobo wrote: > Motion Boutique's Newton 2, maybe? > > --------------------------------------- > Wilson de Souza Lobo / SCALAR > 3d =B7 motion =B7 vfx > +595.21.521118 > +595.991.368138 cel > vimeo.com/wilsondsl > scalar.tv > > > On Mon, Jun 24, 2013 at 11:26 AM, mylenium@mylenium.de < > mylenium@mylenium.de> wrote: > >> ** >> Can't think of a way to do this in Particular since outside the >> Spherical Field there is no real force and the "going back" part would b= e >> impossible, anyway, otehr than elaborate time-reversal and pre-composing= . >> Similarly, Trapcode Form might be usable on some level, but if your shap= es >> need to be more than spheres, it will not be enough. Plexus might work o= n >> some level, but its container objects or imported OBJ-based point clouds >> are not physics-based, either. you would have to face that with force >> fields and al lthat as well. The long and short of it probably is, that = you >> can't avoid using a 3D program and even there it might take some pretty >> convoluted setups. E.g. making them accelerate toward the surface would >> require an extra collision distance sampling in Thinking Particles in >> Cinema 4D and making the particles travel back to the source, would also >> entail its own TP setup or some Mograph trickery... >> >> Mylenium >> >> [Pour Myl=E8ne, ange sur terre] >> ----------------------------------------- >> www.mylenium.de >> >> > Doug hat am 24. Juni 2013 um 17:11 >> geschrieben: >> > >> > >> > Hey All, >> > I'm soliciting some best practices/approaches to designing a field of >> > particles (think star field like) that would repel from an object were >> > the particles would be faster the closer to the object and slower the >> > farther they are from it. I also want most of the ones closer to >> > cluster around the object (to become more dense). Then to repel, or do >> > the opposite away from the object back to the original scattered >> > position. >> > >> > My Question is should I use Plexus 2 or can I do this with Particular? >> > Is there another approach? >> > thanks, >> > Doug >> > >> > +---End of message---+ >> > To unsubscribe send any message to >> > > --=20 Animator & Editor www.teddygage.com Brooklyn --001a113330d2e7246d04dfe82951 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Yes I was just going to suggest newton 2 - it has new magn= etism features that would work for this. It only works on 2d layers but you= could space out several 2d layers in 3d space with an alpha to achieve the= effect you want.=A0
http://vim= eo.com/59576355

On Mon, Jun 24, 2013 = at 11:30 AM, Wilson de Souza Lobo <wilsondsl@gmail.com> wr= ote:
Motion Boutique's Newton 2, maybe?

---------------------------------------
Wilson de Souza Lobo / SCALAR3d =B7 motion =B7 vfx
+595.21.521118
+595.991.368138 cel
vimeo.com/wilsondsl
scalar.tv
<= /div>


On Mon, Jun 24, 2013 at 11:26 AM, mylenium@mylenium.de <mylenium@mylenium.de> wrote:
=20
=20 =20 =20 =20
Can't think of a way to do this in Particular since outside the Sphe= rical Field there is no real force and the "going back" part woul= d be impossible, anyway, otehr than elaborate time-reversal and pre-composi= ng. Similarly, Trapcode Form might be usable on some level, but if your sha= pes need to be more than spheres, it will not be enough. Plexus might work = on some level, but its container objects or imported OBJ-based point clouds= are not physics-based, either. you would have to face that with force fiel= ds and al lthat as well. The long and short of it probably is, that you can= 't avoid using a 3D program and even there it might take some pretty co= nvoluted setups. E.g. making them accelerate toward the surface would requi= re an extra collision distance sampling in Thinking Particles in Cinema 4D = and making the particles travel back to the source, would also entail its o= wn TP setup or some Mograph trickery...
=20
=A0
=20
Mylenium
=20
=A0
=20
[Pour Myl=E8ne, ange sur terre]
-----------------------------------------
www.mylenium.de=
=20

> Doug <bassett.doug@gmail.com> hat am 24. Juni 2013 um 17:11 geschrie= ben:
>=20
>=20
> Hey All,
> I'm soliciting some best practices/approaches to designing = a field of
> particles (think star field like) that would repel from an obje= ct were
> the particles would be faster the closer to the object and slow= er the
> farther they are from it. I also want most of the ones closer t= o
> cluster around the object (to become more dense). Then to repel= , or do
> the opposite away from the object back to the original scattere= d
> position.
>=20
> My Question is should I use Plexus 2 or can I do this with Part= icular?
> Is there another approach?
> thanks,
> Doug
>=20
> +---End of message---+
> To unsubscribe send any message to <ae-list-off@media-motion.tv>= ;
=20




--
= Animator & Editor
www.teddygage.com
Brooklyn
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