In a word, no. If you look at the example in the vimeo link, you will see that the lines are nothing like the effect produced by any filtering technique. Every mask has a separate instance of Trapcode 3D stroke to give it a specific taper, thickness, color, etc. While Studio Artist and the others have some amazing algorithms to simulate an organic look, there is no way to control individual strokes, lines, colors, etc. The end result is anything but deliberate, and simply exemplifies the difference between a video effect and animation. Animation is all about intent. At the risk of starting a giant debate about what Animation is, If you are not in control of your picture, you are not animating. There are lots of great technologies that help us get our animation done, but none of the animators I know would prefer to give up control to an algorithm. Particles and Dynamics simulation are great, but they don't behave without lots of intervention. It is that intervention that I would call Animation in that realm. Try telling an animation director that you have no control over what the lines in your animation are doing. If you are lucky, they think you are joking. If not, hello unemployment! I think I said this not too long ago... Nothing worth doing is easy, especially in animation. By the way, I meant 3Dto2Dscreenspace not 2Dto3DScreenspace.
Patrick Siemer On Jul 13, 2013, at 4:37 PM, Jim Lang wrote: Apologies if I'm missing something. Wouldn't it have been easier to eschew masks and tracking, and simply use a pencil filter, or whatever to your original image? I'm doing a lot of work with Studio Artist these days, and saving out image sequences.
There's also Boris and Gallery Effects.
|