Return-Path: Received: from spike.lmi.net ([66.117.140.17] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5147229 for AE-List@media-motion.tv; Fri, 19 Jul 2013 07:55:29 +0200 Received: from [10.0.1.71] (c-71-198-249-239.hsd1.ca.comcast.net [71.198.249.239]) by spike.lmi.net (Postfix) with ESMTP id 74557154132 for ; Thu, 18 Jul 2013 23:06:33 -0700 (PDT) Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1085) Subject: Re: [AE] lossless codec in a container roundup From: Brendan Bolles In-Reply-To: Date: Thu, 18 Jul 2013 23:06:33 -0700 Content-Transfer-Encoding: quoted-printable Message-Id: <151818C3-156B-4D3C-BC20-9EBA9320931D@fnordware.com> References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1085) On Jul 18, 2013, at 10:17 PM, Chris Zwar wrote: > The main complaint my co-workers have is to do with cropping, but here = are some comments from the Nukers: >=20 > * the exr import doesn't respect the bounding box information and = centre point. > * there is a problem with gamma when importing into non linear = projects (but I'll have to do some testing again, may have been fixed) > * would be GREAT if multi-channel support was better. Rather than = opening up a separate dialog box, access to the channels in the effects = windows would be nice (eg. via a drop down menu) > * and have all the controls accessible via expressions... >=20 > It's the bounding box thing that causes daily grief though, I assume = it's because that's how they get lots of stuff from Maya and they're = used to it just working. Well, I've got good news for you, Chris. I've already fixed the = "cropping" and also added a little layer pop-up in EXtractoR's dialog to = make picking channels a little easier. I'm not going to post it on my = website for a little while since CC just shipped with 1.8, but you can = try an early 1.9 beta here: http://www.fnordware.com/ProEXR/openexrAE_v1.9b0_mac.zip http://www.fnordware.com/ProEXR/openexrAE_v1.9b0_win.zip The code for these is here: https://github.com/fnordware/openexrAE Importing one of those Maya EXRs should "just work" now. If you want to = dive deeper, you can hold down shift when you import one and get an = informative dialog. This feature is considered pretty experimental, so = I plan to let this simmer in beta for a while. These are also built with the OpenEXR 2.0 libraries, BTW. Doubt you'll = notice though. When I first made EXtractoR and IDentifier I didn't think there was a = way to do a dynamic menu right there in the effect controls. I've since = figured out a way, so maybe I should replace that modal dialog. I don't = think AE gives me a way to expose that via expressions or scripting = though. The ProEXR AE plug-in can do a lot of the work for you. Finally, I don't know about that gamma problem, but it's probably not = anything on my end. Ditto the frame blending thing. Brendan