Return-Path: Received: from mail-qe0-f41.google.com ([209.85.128.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5147869 for AE-List@media-motion.tv; Fri, 19 Jul 2013 18:13:29 +0200 Received: by mail-qe0-f41.google.com with SMTP id b4so2539724qen.14 for ; Fri, 19 Jul 2013 09:24:34 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=WRwYksHu1/tQ/nP8ZhyEIx9g4CbBoq1TGDGCnDXSp4c=; b=aUuZqygHSYtpoeiWCO6y9J85C2X3Lpel4pEelmzL+1GjE6/gzjKb4l7fIVafGuj5Qh 0uBcxetfBzMqzD1/UjWwWvwcQRBGNLvVZ08epp4JksWWZ0hdojGf2w6dWglCfp3u4EEK yDWCIzFAJSVa+BsmW+N8X8DNqv4znu5CPM01ucG787yhd920skyyRLLvMlEgNGRZi0Nz o9AanP3Z71oNTIzCtiwvjcYd9Aan79uR69e8AQrrf/NKVe2l6VaP+jqAwXEW6+pZnEWZ w/0/g3C9YJlfhhjjbvCMQbnjinskKF7ojsOOzf9fTvE43u+G4Fe2yq5nfFTCx1jU8Hny /b4A== X-Received: by 10.229.138.135 with SMTP id a7mr4241703qcu.29.1374251074528; Fri, 19 Jul 2013 09:24:34 -0700 (PDT) MIME-Version: 1.0 Received: by 10.49.64.194 with HTTP; Fri, 19 Jul 2013 09:23:54 -0700 (PDT) In-Reply-To: References: From: Teddy Gage Date: Fri, 19 Jul 2013 12:23:54 -0400 Message-ID: Subject: Re: [AE] lossless codec in a container roundup To: After Effects Mail List Content-Type: multipart/alternative; boundary=e89a8f6475cf212ff404e1dfc3cc --e89a8f6475cf212ff404e1dfc3cc Content-Type: text/plain; charset=ISO-8859-1 +1 for that idea Also, I think the EXR issue is not one easily remedied, because at the base level AE will never be Nuke and vice-versa. Nuke is built from the ground up to handle multi-channel EXRs, that's just not how AE works, and that's fine. There is some overlap but they are really tools for different things. Compositing multipass renders is just better in a node-based compositor, even the "free" autodesk Composite is better for that than AE. But I'd shoot myself before trying to do motion graphics in it, or time layers to an audio track. It's just another tool in the toolbox -TG On Fri, Jul 19, 2013 at 11:55 AM, Robert Houghton wrote: > Honestly, if you set up a kickstarter for this I would back it. > > -Rob > > > On 7/18/2013 11:18 PM, Brendan Bolles wrote: > >> On Jul 18, 2013, at 8:38 PM, Louai Abu-Osba wrote: >> >> Hey, anyone else want to crowdfund Brendan's codec efforts? >>> >>> >>> >> You just blew my mind. And made my accountant swoon. >> >> Would you guys really do that? Honestly, it would really help me do >> this. If I had been paid to work on these recent WebM and Theora plug-ins, >> I would have billed the client about $10k so far, and I'm just getting >> started. >> >> I'm not one of those guys that thinks all software must be open source, >> but I do believe strongly that the formats you use to store and archive >> your work should be open. Free as in beer to download, and free as in >> speech so you can give the code to a programmer years from now and they can >> find a way to read your 2013 movie file on whatever computing architecture >> is used on the latest self-driving flying iCar. >> >> Plus, there is some pretty amazing open source code out there just >> waiting to be wired up to our favorite Adobe programs. I had not even >> heard of WebM or Ogg Theora or Dirac until a few weeks ago, but I >> immediately knew they could be great cross-platform replacements for >> QuickTime, maybe even ProRes. An added bonus: you'd be able to kiss >> frustrating QuickTime gamma issues goodbye. >> >> >> Brendan >> +---End of message---+ >> To unsubscribe send any message to >> > > > +---End of message---+ > To unsubscribe send any message to > -- Animator & Editor www.teddygage.com Brooklyn --e89a8f6475cf212ff404e1dfc3cc Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
+1 for that idea

Also, I= think the EXR issue is not one easily remedied, because at the base level = AE will never be Nuke and vice-versa. Nuke is built from the ground up to h= andle multi-channel EXRs, that's just not how AE works, and that's = fine. There is some overlap but they are really tools for different things.= Compositing multipass renders is just better in a node-based compositor, e= ven the "free" autodesk Composite is better for that than AE. But= I'd shoot myself before trying to do motion graphics in it, or time la= yers to an audio track. It's just another tool in the toolbox
-TG


On Fri, Jul 19, 2013 at 11:55 AM, Robert Houghton &= lt;gfxguy74@gmail.c= om> wrote:
Honestly, if you set up a kickstarter for th= is I would back it.

=A0 =A0 -Rob


On 7/18/2013 11:18 PM, Brendan Bolles wrote:
On Jul 18, 2013, at 8:38 PM, Louai Abu-Osba wrote:

Hey, anyone else want to crowdfund Brendan's codec efforts?



You just blew my mind. =A0And made my accountant swoon.

Would you guys really do that? =A0Honestly, it would really help me do this= . =A0If I had been paid to work on these recent WebM and Theora plug-ins, I= would have billed the client about $10k so far, and I'm just getting s= tarted.

I'm not one of those guys that thinks all software must be open source,= but I do believe strongly that the formats you use to store and archive yo= ur work should be open. =A0Free as in beer to download, and free as in spee= ch so you can give the code to a programmer years from now and they can fin= d a way to read your 2013 movie file on whatever computing architecture is = used on the latest self-driving flying iCar.

Plus, there is some pretty amazing open source code out there just waiting = to be wired up to our favorite Adobe programs. =A0I had not even heard of W= ebM or Ogg Theora or Dirac until a few weeks ago, but I immediately knew th= ey could be great cross-platform replacements for QuickTime, maybe even Pro= Res. =A0An added bonus: you'd be able to kiss frustrating QuickTime gam= ma issues goodbye.


Brendan
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