Return-Path: Received: from mail-wg0-f51.google.com ([74.125.82.51] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5165789 for AE-List@media-motion.tv; Sun, 04 Aug 2013 14:31:43 +0200 Received: by mail-wg0-f51.google.com with SMTP id a12so1665089wgh.6 for ; Sun, 04 Aug 2013 05:43:20 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=nJK76i+gLYSaKCv4VfcQS0diTVQ7lUMPwF301Jo1Wzg=; b=MRX4G+Mtmfu8pQGlMOiAG197aokNkDLXWusOS7gGOu8DEX/4jYjwz5Pp9GurwVc06U DmvdyhmA0/gpEBFgaDnvKOIdTmWAhxyKsTw+9D1Gp+kGhMqSEwZVcdpzKTZf2BnqBI28 Is/u4TM58ZZsYFIQ8hHb7DvT6aLVwO4zZ39lAakePuwA1CeB9I5edY614B06sKWR/yH9 WDOD7YaYtSKaeSvQUZEjhVY08jwTaFZmxwSzMnwWE8XkxLM5cdxDy2gpBEuKP2uynGAX ppFPqjDTV41AsFTvU/YId886v1ZDoynIcZ/IgM4V6G0fC7fOQH0CPQWBSXA7Kb3M4kDH vFjA== MIME-Version: 1.0 X-Received: by 10.180.99.40 with SMTP id en8mr3784435wib.6.1375620200213; Sun, 04 Aug 2013 05:43:20 -0700 (PDT) Received: by 10.217.7.5 with HTTP; Sun, 4 Aug 2013 05:43:20 -0700 (PDT) In-Reply-To: References: Date: Sun, 4 Aug 2013 13:43:20 +0100 Message-ID: Subject: Re: [AE] Ease and Wizz + Wiggle & puppet tool questions From: D To: After Effects Mail List , "mylenium@mylenium.de" Content-Type: multipart/alternative; boundary=f46d0418258061321d04e31e8984 --f46d0418258061321d04e31e8984 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I can vouch for DuIK. It's great fun to use and allows you to achieve some quite nuanced movement. The trick to is to convert all your main movement keyframes and manipulate their bezier handles which helps control the position of your extremities in between keys. Once you try this you'll see what I mean. On Sunday, August 4, 2013, mylenium@mylenium.de wrote: > ** > Re 1: You would add the wiggle to an point expression control or Null, > then add it to the other stream. Intensity can easily be controlled by a > slider that fades the wiggle amount in and out. > > Re 2: That's what linear() is for - add a slider to drive, then blend > between the two. Again the actual values may need to be applied to > auxiliary constructs. to get correct evaluation order. > > Re 3: I don't know any, though people seem to like the misnomer that is > the DuIK script. > > Re 4: Same as elsewhere - blend values using linear(). > > Mylenium > > [Pour Myl=E8ne, ange sur terre] > ----------------------------------------- > www.mylenium.de > > > Anders Sundstedt 'sundstedt@hotmail.com');>> hat am 4. August 2013 um 12:27 geschrieben: > > > > > > Hi, > > > > Just 4 quick questions all relating to expressions & puppet tool: > > > > 1. How can I add a Wiggle to a puppet pin that has a position expressio= n > > from Ease and wizz plug-in already? (For example if a Sine In + Out is > > already used.) > > > > 2. Is there a way to have a pin expression change over time, for exampl= e > > using a Sine Easing from keyframe 1-100 and an Expo expression between > > frames 101-200? > > > > 3. Which is the best available plug-in for rigging characters in AE > while > > still keeping the Puppet Tool features of a single mesh? (seamless). > > > > 4. How do I lock and objects position to follow exactly a puppet pin > > position of an object that has puppet tool pins? Just using an > expression > > and/or pick whip doesn't seem to work for me. > > > > Thanks, > > > > Anders > > http://sundstedt.se > > > > > > +---End of message---+ > > To unsubscribe send any message to > > > --f46d0418258061321d04e31e8984 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I can vouch for DuIK. It's great fun to use=A0and allows y= ou=A0to achieve some quite nuanced movement. The trick to is to convert all= your main movement=A0keyframes and manipulate their=A0bezier=A0handles whi= ch helps control the position of your extremities in between keys. Once you= try this you'll see what I mean.=A0

On Sunday, August 4, 2013, myle= nium@mylenium.de wrote:
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Re 1: You would add the wiggle to an point expression control or Null, = then add it to the other stream. Intensity can easily be controlled by a sl= ider that fades the wiggle amount in and out.
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=A0
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Re 2: That's what linear() is for - add a slider to drive, then ble= nd between the two. Again the actual values may need to be applied to auxil= iary constructs. to get correct evaluation order.
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=A0
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Re 3: I don't know any, though people seem to like the misnomer tha= t is the DuIK script.
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=A0
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Re 4: Same as elsewhere - blend values using linear().
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Mylenium
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=A0
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[Pour Myl=E8ne, ange sur terre]
-----------------------------------------
www.mylenium.de=
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> Anders Sundstedt <sundstedt@hotmail.c= om> hat am 4. August 2013 um 12:27 geschrieben:
>=20
>=20
> Hi,
>=20
> Just 4 quick questions all relating to expressions & puppet= tool:
>=20
> 1. How can I add a Wiggle to a puppet pin that has a position e= xpression=20
> from Ease and wizz plug-in already? (For example if a Sine In += Out is=20
> already used.)
>=20
> 2. Is there a way to have a pin expression change over time, fo= r example=20
> using a Sine Easing from keyframe 1-100 and an Expo expression = between=20
> frames 101-200?
>=20
> 3. Which is the best available plug-in for rigging characters i= n AE while=20
> still keeping the Puppet Tool features of a single mesh? (seaml= ess).
>=20
> 4. How do I lock and objects position to follow exactly a puppe= t pin=20
> position of an object that has puppet tool pins? Just using an = expression=20
> and/or pick whip doesn't seem to work for me.
>=20
> Thanks,
>=20
> Anders
> http://sundst= edt.se
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>=20
> +---End of message---+
> To unsubscribe send any message to <ae-list-off@media-motion.tv>
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