Return-Path: Received: from mail-vc0-f182.google.com ([209.85.220.182] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5178459 for AE-List@media-motion.tv; Fri, 16 Aug 2013 22:45:20 +0200 Received: by mail-vc0-f182.google.com with SMTP id hf12so1851418vcb.27 for ; Fri, 16 Aug 2013 13:57:20 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=O7unlMUS1DfppLKF6OTXrsFZJCAsD0bN0s3fomHeFqM=; b=XvIiQh7rQQ1O3Yv1HUqNhF7VzUhONpaHrHivA0UO1a6Vl3SXeo1aL3MnQ8IIlLzLPi Ne1g+Geyz8SfvOvakwGBvY4LrY+4/h8xCD9wIxFgJLSbsNpE+Ga7nPftV+x1GAi4ZUci +ZraF0fXvcfINnOBAegM0CrcR7SV/Mbt7VNGp4KlMEe/xjQxeWX5NU9Box2zfZuhMrw+ wOrns0liBlbcs+hTtwyInUqqyATML7Hqx3FL0xLn9hvUr0QdBBBhaEBeqPbmT5aBRZ9i KNSKMT4iRWcbx1C1bB0BWcf9yXsGkCSWJTr/cs7HeA9enynbJkryFf/x/R7JfGvFKASQ ymAw== X-Received: by 10.52.96.100 with SMTP id dr4mr2383211vdb.17.1376686640001; Fri, 16 Aug 2013 13:57:20 -0700 (PDT) MIME-Version: 1.0 Received: by 10.58.178.198 with HTTP; Fri, 16 Aug 2013 13:56:59 -0700 (PDT) In-Reply-To: References: From: Nathan Shipley Date: Fri, 16 Aug 2013 13:56:59 -0700 Message-ID: Subject: Re: [AE] RENDER TIMES To: After Effects Mail List Content-Type: multipart/alternative; boundary=20cf307c9f9024f93a04e416d6bc --20cf307c9f9024f93a04e416d6bc Content-Type: text/plain; charset=ISO-8859-1 I don't think you've said if you're using multiprocessing or not. If you've got the RAM, try setting it to 3 GB per CPU and increasing the CPUs reserved for other applications so it shows "Actual CPUs to be used" to 2 or 3. You also want to reserve enough RAM for other applications so you don't run out of physical RAM space. If you're not doing this already, it throws another CPU at your render which can significantly increase speed, provided you've got the RAM to cover it. A lot of our artists here seem to be very anti-multiprocessing, but that seems to be due to bad experiences with it in the past or it being mis-configured. They'll claim it makes renders slower. I'm a big proponent of it in most instances and have a whole thing I've typed up about how I like to configure it and why. Alternately, if you've already tried multi-processing and you've got extra machines sitting around with all the plugins, fonts, etc., and your project is network-accessible by all machines, you could do a multi-machine render to an image sequence by checking "Skip Existing Files" in the render settings. Multi-machine seems to work better with multi-processing turned OFF for some reason, so you're in the realm of launching multiple command line renders on each machine to use more than one thread to render with. If you haven't tried multiprocessing -- really, try it. :) - Nathan --20cf307c9f9024f93a04e416d6bc Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
I don't think you've sa= id if you're using multiprocessing or not. =A0If you've got the RAM= , try setting it to 3 GB per CPU and increasing the CPUs reserved for other= applications so it shows "Actual CPUs to be used" to 2 or 3. =A0= You also want to reserve enough RAM for other applications so you don't= run out of physical RAM space. =A0If you're not doing this already, it= throws another CPU at your render which can significantly increase speed, = provided you've got the RAM to cover it.

A lot of ou= r artists here seem to be very anti-multiprocessing, but that seems to be d= ue to bad experiences with it in the past or it being mis-configured. =A0Th= ey'll claim it makes renders slower. =A0I'm a big proponent of it i= n most instances and have a whole thing I've typed up about how I like = to configure it and why.

Alternately= , if you've already tried multi-processing and you've got extra mac= hines sitting around with all the plugins, fonts, etc., and your project is= network-accessible by all machines, you could do a multi-machine render to= an image sequence by checking "Skip Existing Files" in the rende= r settings. =A0Multi-machine seems to work better with multi-processing tur= ned OFF for some reason, so you're in the realm of launching multiple c= ommand line renders on each machine to use more than one thread to render w= ith.

If you have= n't tried multiprocessing -- really, try it. :)
=A0- Nathan
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