Return-Path: Received: from mail-ea0-f171.google.com ([209.85.215.171] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5220189 for AE-List@media-motion.tv; Thu, 19 Sep 2013 12:22:57 +0200 Received: by mail-ea0-f171.google.com with SMTP id n15so4065898ead.16 for ; Thu, 19 Sep 2013 03:22:56 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=sender:message-id:date:from:user-agent:mime-version:to:subject :references:in-reply-to:content-type:content-transfer-encoding; bh=GFXa6o/TkvAIeJ7gpsrlDFkyXmxIsKZqlxsX6hZUdh8=; b=rvKYBNyIlyfx/KNqCTSRS15ALkybwrPoINueI2VOijrY52BBiNJCLy2h88xuc9s1oh Npo0sQzsKQHneN8hy/AeJEOcDJJprNvEOjvA0g011REjPfXYoYzEQcBaBy0LEox8zyfY zjVlpv0xYPah1q/wrFIPwb2JIMt10F8oV5II4k1l8L6PNqkFXgfoZAZS+x60sYho6wLf 1G91hbhKuoBPzlP6o716AWjyJAggz/RFsdK8TGQq0B/CjkXpr8gdOsKXrQOdbg9UT9NJ s38ATwilXwSD144R7NfBKpJrrRgky9LUZn38idZj3/oll3IAzDGkgYbzNsB3V/Ew2p5+ YyFA== X-Received: by 10.15.74.197 with SMTP id j45mr1283986eey.40.1379586176683; Thu, 19 Sep 2013 03:22:56 -0700 (PDT) Return-Path: Received: from [127.0.0.1] (dhcp-077-251-014-018.chello.nl. [77.251.14.18]) by mx.google.com with ESMTPSA id z12sm10110577eev.6.1969.12.31.16.00.00 (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Thu, 19 Sep 2013 03:22:56 -0700 (PDT) Sender: Gary Berendsen Message-ID: <523AD07E.60705@garyberendsen.com> Date: Thu, 19 Sep 2013 12:22:54 +0200 From: Gary berendsen User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:17.0) Gecko/20130801 Thunderbird/17.0.8 MIME-Version: 1.0 To: After Effects Mail List Subject: Re: [AE] Puppet Tool Questions References: In-Reply-To: Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Antivirus: avast! (VPS 130918-5, 09/18/2013), Outbound message X-Antivirus-Status: Clean On 18/09/13 11:57 PM, David Torno wrote: > 2) What is the max amount of pins allowed per mesh or is there a cap? > Have somethings here with 30-40 pins per mesh with about 10 objects in a scene using these meshes, i set the pins using a low poly mesh which i would make 300 then 2500 while animating by hand so my computer wouldn't bog down at the high mesh values which i did run into, this was animating 4K drawings. --gary