Return-Path: Received: from mail-ea0-f179.google.com ([209.85.215.179] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5223651 for AE-List@media-motion.tv; Sat, 21 Sep 2013 16:56:46 +0200 Received: by mail-ea0-f179.google.com with SMTP id b10so819469eae.38 for ; Sat, 21 Sep 2013 07:56:50 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=sender:from:content-type:message-id:mime-version:subject:date :references:to:in-reply-to; bh=KT6YpgvQXTNyBZCWw95X+SmU+f8yt49/MZx4zxVuobs=; b=R5MmRuI77fkSl8axCLNPCMjqci0yccJoM09E22tfD+4Wjp9JIOw8yxGtd7ZWIkt+SI EAxfKXbCCLnJJg9dmf3OCdt+xROtlrpu+segYsE6BycBepBqMjKYldm7c6UaZjGiSicE oMto83iEw7uPLoTBd2gf6+KJFveRzMzi30UDbQcHL8i/LTHfMRvPYe1/UnD8WVD6zg0r 6bm2g6U2DNT4YS7uIm/tJKEvW1v9+cLxpdFXqXgkSWJcCtlDzJzNODdbN7LDF1VFqNll bgXQIU8yT6DHclrQ9cnNpp2EUsGqE7EPcxEikzqlaahFqs2h2oik/tvUvzH8V/kOVH8S O82Q== X-Received: by 10.14.107.68 with SMTP id n44mr20090450eeg.26.1379775410629; Sat, 21 Sep 2013 07:56:50 -0700 (PDT) Return-Path: Received: from [192.168.1.11] (dhcp-077-251-014-018.chello.nl. [77.251.14.18]) by mx.google.com with ESMTPSA id y47sm27472315eew.12.1969.12.31.16.00.00 (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Sat, 21 Sep 2013 07:56:49 -0700 (PDT) Sender: Gary Berendsen From: Gary Berendsen Content-Type: multipart/alternative; boundary="Apple-Mail=_202E2BCA-E5F5-4510-B79D-2D60F4EF00FC" Message-Id: Mime-Version: 1.0 (Mac OS X Mail 6.6 \(1510\)) Subject: Re: [AE] Fractal Noise on Solid Not Sticking Date: Sat, 21 Sep 2013 16:56:48 +0200 References: To: "After Effects Mail List" In-Reply-To: X-Mailer: Apple Mail (2.1510) --Apple-Mail=_202E2BCA-E5F5-4510-B79D-2D60F4EF00FC Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=iso-8859-1 precomp it. -gb On Sep 21, 2013, at 4:54 PM, Mr. Eric D. Kirk = wrote: > Hello, >=20 > I've added a fractal noise to a solid, with Trapcode Shine then added = (not that this is important), and when I animate the solid to move = around to the scene, the fractal noise remains in place which sort of = ruins the effect. >=20 > Basically, I have a screen replacement for a laptop with camera = movement. The solid the replaces the screen and is tracked for the = movement. >=20 > Any idea how to get this fractal noise to stick to the solid for the = same movement? Here is a still. >=20 > http://s532.photobucket.com/user/kirkeric/media/FCScene544873.jpg.html >=20 >=20 > Thanks, > Eric >=20 > --=20 > Eric D. Kirk | Kirk Productions > The Night Visitor | VFX > 443.206.1347 > www.kirkproductions.com > kirkproductions@gmail.com > IMDB: http://www.imdb.com/name/nm3351363/ > =20 --Apple-Mail=_202E2BCA-E5F5-4510-B79D-2D60F4EF00FC Content-Transfer-Encoding: 7bit Content-Type: text/html; charset=iso-8859-1 precomp it.

-gb

On Sep 21, 2013, at 4:54 PM, Mr. Eric D. Kirk <kirkproductions@gmail.com> wrote:

Hello,

I've added a fractal noise to a solid, with Trapcode Shine then added (not that this is important), and when I animate the solid to move around to the scene, the fractal noise remains in place which sort of ruins the effect.

Basically, I have a screen replacement for a laptop with camera movement. The solid the replaces the screen and is tracked for the movement.

Any idea how to get this fractal noise to stick to the solid for the same movement?  Here is a still.



Thanks,
Eric

--
Eric D. Kirk | Kirk Productions
The Night Visitor | VFX
 

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