Return-Path: Received: from mail-wg0-f43.google.com ([74.125.82.43] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5223792 for AE-List@media-motion.tv; Sat, 21 Sep 2013 19:09:56 +0200 Received: by mail-wg0-f43.google.com with SMTP id z12so1653955wgg.10 for ; Sat, 21 Sep 2013 10:10:00 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=o1Q0DxRK6sV3P9qlvbic59b0Au03eO4UWQUoM8kbirU=; b=GnHKFL10iZl4Z6CDAdS4Rjn7LVn5/iLXIKOsgE6qPPbwwFkOotmau0Bp/xLkM2J2bP AFHAiLYY0UW2H0jyQ5uxCK6UbS39Ki+jyEIFH3yvtodhMSZ/eVmH1UaRkc9IeV6yLlyM LBdFWmCy98UtISzHdcqqf62EnY24jmBlApc56kunIMU5lmclcPoz3dMsQcmL/ofiSXoY Unss4d7ywZrq1fMK8u1CcHa5bxqWxV7Htbtrtgs5Q1e+79ZG/q9SuMdOYdMU9YBJpCth olah684Gj4buNgJ0FwSUVpIZKWNmkstaDFjle0GqeWvCAROBP3ev96DGku7COmNJfMEE BxwA== X-Received: by 10.194.11.38 with SMTP id n6mr10773397wjb.25.1379783400549; Sat, 21 Sep 2013 10:10:00 -0700 (PDT) MIME-Version: 1.0 Received: by 10.194.201.193 with HTTP; Sat, 21 Sep 2013 10:09:40 -0700 (PDT) In-Reply-To: References: From: "Mr. Eric D. Kirk" Date: Sat, 21 Sep 2013 13:09:40 -0400 Message-ID: Subject: Re: [AE] Re[2]: [AE] Fractal Noise on Solid Not Sticking To: After Effects Mail List , Brian Maffitt Content-Type: multipart/alternative; boundary=047d7b5d571074f40704e6e7dbb6 --047d7b5d571074f40704e6e7dbb6 Content-Type: text/plain; charset=ISO-8859-1 Brian, After reading yours, I thought THAT is going to be the fix. It didn't work but I think I know the problem. It was an easy enough shot that I manually tracked with just a mask so there are no corner pins. So, to recap, I took my layer, which is just a solid. This one does NOT have the shine and that probably doesn't matter anyway. So, I removed my mask keyframes, along with effects applied, then applied the effects first, then the corner pins back. It remains the same. Now, I am not even sure I can make it work at all with this setup. Eric On Sat, Sep 21, 2013 at 12:17 PM, wrote: > I THINK you just have an effect-stacking issue here. If you apply your > Fractal Noise first, then apply the corner pins, then apply Shine, it > should all work fine. It does here, no pre-comping required. > > However, if you apply the fractal noise after the geometry is transformed, > the noise is relative to the comp, not the layer. Switch the stacking order > around and see if that fixes it for you. > > Brian > > ------ Original Message ------ > From: "Mr. Eric D. Kirk" > To: "After Effects Mail List" > Sent: 9/21/2013 11:05:47 AM > Subject: Re: [AE] Fractal Noise on Solid Not Sticking > > And, that didn't work. I precomped my solid, then added the effect...no > go. > > Eric > > > On Sat, Sep 21, 2013 at 11:03 AM, Mr. Eric D. Kirk < > kirkproductions@gmail.com> wrote: > >> It's definitely a solid. I have a solid that I am using as a background, >> with the fractal noise on, then a separate solid with the Shine effect on. >> >> With regard to the "precomp it" response. It might just be procedural, >> but I had tried precomping my solid and it still moves. Maybe you mean >> before I add the noise. Hmm, let me try that. :) >> >> Eric >> >> >> On Sat, Sep 21, 2013 at 10:59 AM, brian_maffitt wrote: >> >>> Any chance you accidentally enabled the "adjustment layer" button? >>> >>> ------ Original Message ------ >>> From: "Mr. Eric D. Kirk" >>> To: "After Effects Mail List" >>> Sent: 9/21/2013 10:54:56 AM >>> Subject: [AE] Fractal Noise on Solid Not Sticking >>> >>> Hello, >>> >>> I've added a fractal noise to a solid, with Trapcode Shine then added >>> (not that this is important), and when I animate the solid to move around >>> to the scene, the fractal noise remains in place which sort of ruins the >>> effect. >>> >>> Basically, I have a screen replacement for a laptop with camera >>> movement. The solid the replaces the screen and is tracked for the movement. >>> >>> Any idea how to get this fractal noise to stick to the solid for the >>> same movement? Here is a still. >>> >>> http://s532.photobucket.com/user/kirkeric/media/FCScene544873.jpg.html >>> >>> >>> Thanks, >>> Eric >>> >>> -- >>> *Eric D. Kirk | **Kirk Productions* >>> *The Night Visitor | VFX* >>> *443.206.1347 >>> www.kirkproductions.com >>> kirkproductions@gmail.com* >>> *IMDB: http://www.imdb.com/name/nm3351363/* >>> * * >>> >>> >> >> >> -- >> *Eric D. Kirk | **Kirk Productions* >> *The Night Visitor | VFX* >> *443.206.1347 >> www.kirkproductions.com >> kirkproductions@gmail.com* >> *IMDB: http://www.imdb.com/name/nm3351363/* >> * * >> > > > > -- > *Eric D. Kirk | **Kirk Productions* > *The Night Visitor | VFX* > *443.206.1347 > www.kirkproductions.com > kirkproductions@gmail.com* > *IMDB: http://www.imdb.com/name/nm3351363/* > * * > > -- *Eric D. Kirk | **Kirk Productions* *The Night Visitor | VFX* *443.206.1347 www.kirkproductions.com kirkproductions@gmail.com* *IMDB: http://www.imdb.com/name/nm3351363/* * * --047d7b5d571074f40704e6e7dbb6 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Brian,

After reading yours, I thought T= HAT is going to be the fix. =A0It didn't work but I think I know the pr= oblem. =A0It was an easy enough shot that I manually tracked with just a ma= sk so there are no corner pins.

So, to recap, I took my layer, which is just a solid. = =A0This one does NOT have the shine and that probably doesn't matter an= yway.

So, I removed my mask keyframes, along with = effects applied, then applied the effects first, then the corner pins back.= =A0It remains the same.

Now, I am not even sure I can make it work at all with = this setup.

Eric



On Sat, Sep 21, 2013= at 12:17 PM, <brian@totaltraining.com> wrote:
I THINK you just have an effect-stacking issue here. If you apply your= Fractal Noise first, then apply the corner pins, then apply Shine, it shou= ld all work fine. It does here, no pre-comping required.
=A0
However, if you apply the fractal noise after the geometry is transfor= med, the noise is relative to the comp, not the layer. Switch the stacking = order around and see if that fixes it for you.
=A0
Brian
=A0
------ Original Message ------
From: "Mr. Eric D. Kirk" <kirkproductions@gmail.com>
To: "After Effects Mail List" <AE-List@media-motion.tv>
Sent: 9/21/2013 11:05:47 AM
Subject: Re: [AE] Fractal Noise on Solid Not Sticking
And, that didn't work. =A0I precomped my solid, then a= dded the effect...no go.=20

Eric


On Sat, Sep 21, 2013 at 11:03 AM, Mr. Eric D. Ki= rk <kirkproductions@gmail.com> wrote:
It's definitely a solid. =A0I have a solid that I am u= sing as a background, with the fractal noise on, then a separate solid with= the Shine effect on.=20

With regard to the "precomp it" response. =A0It might just b= e procedural, but I had tried precomping my solid and it still moves. =A0Ma= ybe you mean before I add the noise. =A0Hmm, let me try that. :)

Eric


On Sat, Sep 21, 2013 at 10:59 AM, brian_maffitt = <brian@totaltraining.com> wrote:
Any chance you accidentally enabled the "adjustment layer" b= utton?
=A0
------ Original Message ------
From: "Mr. Eric D. Kirk" <kirkproductions@gmail.com>
To: "After Effects Mail List" <AE-List@media-motion.tv>
Sent: 9/21/2013 10:54:56 AM
Subject: [AE] Fractal Noise on Solid Not Sticking
Hello,=20

I've added a fractal noise to a solid, with Trapcode Shine then ad= ded (not that this is important), and when I animate the solid to move arou= nd to the scene, the fractal noise remains in place which sort of ruins the= effect.

Basically, I have a screen replacement for a laptop with camera moveme= nt. The solid the replaces the screen and is tracked for the movement.

Any idea how to get this fractal noise to stick to the solid for the s= ame movement? =A0Here is a still.



Thanks,
Eric

--
Eric D. Kirk |=A0Kirk Productions
The Night Visitor | VFX
=A0



--
Eric D. Kirk |=A0Kirk Productions
The Night Visitor | VFX
=A0
<= span class=3D"HOEnZb">


--
Eric D. Kirk |=A0Kirk Productions
The Night Visitor | VFX
=A0



--
Eric D. Kirk = |=A0Kirk Productions
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