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[204.111.221.141]) by mx.google.com with ESMTPSA id v22sm26785955yhn.12.1969.12.31.16.00.00 (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Sat, 21 Sep 2013 12:01:58 -0700 (PDT) Message-ID: <523DED19.40708@gmail.com> Date: Sat, 21 Sep 2013 15:01:45 -0400 From: Bruce Wainer User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:17.0) Gecko/20130801 Thunderbird/17.0.8 MIME-Version: 1.0 To: After Effects Mail List Subject: Re: [AE] Re[2]: [AE] Fractal Noise on Solid Not Sticking References: In-Reply-To: Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit I just realized something important about this - when you say the Fractal Noise isn't moving, you are moving the layer (or rather precomp), right? If you just animate the position of the mask, then of course the Fractal Noise won't move, since you aren't actually moving the layer. All you're doing in that case is changing what part of the layer you're looking at. Or maybe I misunderstood your issue. Bruce On Saturday, September 21, 2013 2:54:38 PM, David Torno wrote: > I agree with Bruce the Precomp would be the solution. I've done this > hundreds of times and even as recently as two days ago. It definitely > works. :) > > In your primary comp create a Solid and apply fractal noise to it. > Precomp it making sure "move all attributes" is checked. Now, that > Precomp layer position value can be moved all over your frame and the > fractal as well as any other layers in the precomp will move together. > Using this method you can even take that Mocha track you just did and > export as transform data, not corner pin, and you could copy paste > that onto your Precomp and it would work too. > > Corner pin tracks and corner pin effects Use the entire layer > coordinates. So you have to make sure the layer you apply such > techniques too are the same frame aspect ratio as the area you are > trying to match up. ex: a 16:9 screen using a 4:3 layer, things would > stretch out of proportion. > > > David Torno > Visual Effects Artist & Supervisor > http://www.ghosttownmedia.com > O: 213.739.2290 > C: 818.391.6060 > --------------------- > http://www.sydefxink.com > http://aeioweyou.blogspot.com > http://mactex.blogspot.com > > "The most useless day is that in which we do not laugh" > -Charles Field > > On Sep 21, 2013, at 10:43 AM, "Mr. Eric D. Kirk" > > wrote: > >> ok, so none of that worked. I did a quick track in mocha, which >> didn't work too well before but with a lot of manual adjustments, it >> placed it in there nicely and now moves with the "track". I think it >> had to do with actually having corner pins which uses the entire comp >> versus masking the solid and the mask traveling around the comp. >> That was my earlier guess. >> >> So, I guess the bottom line though is you can't really apply to a >> masked area of a solid when the mask is floating around. >> >> Eric >> >> >> On Sat, Sep 21, 2013 at 1:33 PM, Mr. Eric D. Kirk >> > wrote: >> >> Well, I'm definitely missing something but that doesn't seem to >> be it. I've tried adding the effect, before precomp, after >> precomp, etc and still not working. >> >> Appreciate all the help though....just not quite there. >> >> Eric >> >> >> On Sat, Sep 21, 2013 at 1:21 PM, Bruce Wainer > > wrote: >> >> I still think you're missing a vital step - you need to have >> a precomp that solely consists of the solid with Fractal >> Noise applied. Any masking and tracking must be done *to* the >> precomp, not inside the precomp. >> >> Bruce >> >> On Saturday, September 21, 2013 1:09:40 PM, Mr. Eric D. Kirk >> wrote: >> >> Brian, >> >> After reading yours, I thought THAT is going to be the >> fix. It didn't >> work but I think I know the problem. It was an easy >> enough shot that >> I manually tracked with just a mask so there are no >> corner pins. >> >> So, to recap, I took my layer, which is just a solid. >> This one does >> NOT have the shine and that probably doesn't matter anyway. >> >> So, I removed my mask keyframes, along with effects >> applied, then >> applied the effects first, then the corner pins back. It >> remains the >> same. >> >> Now, I am not even sure I can make it work at all with >> this setup. >> >> Eric >> >> >> >> On Sat, Sep 21, 2013 at 12:17 PM, >> >> > >> wrote: >> >> I THINK you just have an effect-stacking issue here. >> If you apply >> your Fractal Noise first, then apply the corner pins, >> then apply >> Shine, it should all work fine. It does here, no >> pre-comping required. >> However, if you apply the fractal noise after the >> geometry is >> transformed, the noise is relative to the comp, not >> the layer. >> Switch the stacking order around and see if that >> fixes it for you. >> Brian >> ------ Original Message ------ >> From: "Mr. Eric D. Kirk" > >> > >> >> To: "After Effects Mail List" >> >> > >> >> Sent: 9/21/2013 11:05:47 AM >> Subject: Re: [AE] Fractal Noise on Solid Not Sticking >> >> And, that didn't work. I precomped my solid, >> then added the >> effect...no go. >> >> Eric >> >> >> On Sat, Sep 21, 2013 at 11:03 AM, Mr. Eric D. Kirk >> > >> > >> wrote: >> >> It's definitely a solid. I have a solid that >> I am using as a >> background, with the fractal noise on, then a >> separate solid >> with the Shine effect on. >> >> With regard to the "precomp it" response. It >> might just be >> procedural, but I had tried precomping my >> solid and it still >> moves. Maybe you mean before I add the >> noise. Hmm, let me >> try that. :) >> >> Eric >> >> >> On Sat, Sep 21, 2013 at 10:59 AM, brian_maffitt >> > >> > >> wrote: >> >> Any chance you accidentally enabled the >> "adjustment >> layer" button? >> ------ Original Message ------ >> From: "Mr. Eric D. Kirk" >> > >> > >> >> To: "After Effects Mail List" >> >> > >> >> Sent: 9/21/2013 10:54:56 AM >> Subject: [AE] Fractal Noise on Solid Not >> Sticking >> >> Hello, >> >> I've added a fractal noise to a >> solid, with Trapcode >> Shine then added (not that this is >> important), and when >> I animate the solid to move around to >> the scene, the >> fractal noise remains in place which >> sort of ruins the >> effect. >> >> Basically, I have a screen >> replacement for a laptop with >> camera movement. The solid the >> replaces the screen and >> is tracked for the movement. >> >> Any idea how to get this fractal >> noise to stick to the >> solid for the same movement? Here is >> a still. >> >> http://s532.photobucket.com/__user/kirkeric/media/__FCScene544873.jpg.html >> >> >> >> Thanks, >> Eric >> >> -- >> *Eric D. Kirk | **Kirk Productions* >> *The Night Visitor | VFX* >> *443.206.1347 >> > >> www.kirkproductions.com >> >> > > >> kirkproductions@gmail.com >> >> > >* >> *IMDB: >> http://www.imdb.com/name/__nm3351363/* >> >> ** >> >> >> >> >> >> -- >> *Eric D. Kirk | **Kirk Productions* >> *The Night Visitor | VFX* >> *443.206.1347 >> > >> www.kirkproductions.com >> >> > > >> kirkproductions@gmail.com >> >> > >* >> *IMDB: http://www.imdb.com/name/__nm3351363/* >> >> ** >> >> >> >> >> -- >> *Eric D. Kirk | **Kirk Productions* >> *The Night Visitor | VFX* >> *443.206.1347 >> > >> www.kirkproductions.com >> >> > > >> kirkproductions@gmail.com >> >> > >* >> *IMDB: http://www.imdb.com/name/__nm3351363/* >> >> ** >> >> >> >> >> >> -- >> *Eric D. Kirk | **Kirk Productions* >> *The Night Visitor | VFX* >> *443.206.1347 >> www.kirkproductions.com >> > > >> kirkproductions@gmail.com >> >> > >* >> *IMDB: http://www.imdb.com/name/__nm3351363/* >> >> ** >> >> >> +---End of message---+ >> To unsubscribe send any message to >> > > >> >> >> >> >> -- >> *Eric D. Kirk | **Kirk Productions* >> *The Night Visitor | VFX* >> *443.206.1347 >> www.kirkproductions.com >> kirkproductions@gmail.com * >> *IMDB: http://www.imdb.com/name/nm3351363/* >> ** >> >> >> >> >> -- >> *Eric D. Kirk | **Kirk Productions* >> *The Night Visitor | VFX* >> *443.206.1347 >> www.kirkproductions.com >> kirkproductions@gmail.com * >> *IMDB: http://www.imdb.com/name/nm3351363/* >> **