Mailing List AE-List@media-motion.tv ? Message #50880
From: Bruce Wainer <brwainer@gmail.com>
Subject: Re: [AE] Re[2]: [AE] Fractal Noise on Solid Not Sticking
Date: Sat, 21 Sep 2013 15:01:45 -0400
To: After Effects Mail List <ae-list@media-motion.tv>
I just realized something important about this - when you say the Fractal Noise isn't moving, you are moving the layer (or rather precomp), right? If you just animate the position of the mask, then of course the Fractal Noise won't move, since you aren't actually moving the layer. All you're doing in that case is changing what part of the layer you're looking at. Or maybe I misunderstood your issue.

Bruce

On Saturday, September 21, 2013 2:54:38 PM, David Torno wrote:
I agree with Bruce the Precomp would be the solution. I've done this
hundreds of times and even as recently as two days ago. It definitely
works. :)

In your primary comp create a Solid and apply fractal noise to it.
Precomp it making sure "move all attributes" is checked. Now, that
Precomp layer position value can be moved all over your frame and the
fractal as well as any other layers in the precomp will move together.
Using this method you can even take that Mocha track you just did and
export as transform data, not corner pin, and you could copy paste
that onto your Precomp and it would work too.

Corner pin tracks and corner pin effects   Use the entire layer
coordinates. So you have to make sure the layer you apply such
techniques too are the same frame aspect ratio as the area you are
trying to match up. ex: a 16:9 screen using a 4:3 layer, things would
stretch out of proportion.


David Torno
Visual Effects Artist & Supervisor
http://www.ghosttownmedia.com
O: 213.739.2290
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On Sep 21, 2013, at 10:43 AM, "Mr. Eric D. Kirk"
<kirkproductions@gmail.com <mailto:kirkproductions@gmail.com>> wrote:

ok, so none of that worked.  I did a quick track in mocha, which
didn't work too well before but with a lot of manual adjustments, it
placed it in there nicely and now moves with the "track".  I think it
had to do with actually having corner pins which uses the entire comp
versus masking the solid and the mask traveling around the comp.
 That was my earlier guess.

So, I guess the bottom line though is you can't really apply to a
masked area of a solid when the mask is floating around.

Eric


On Sat, Sep 21, 2013 at 1:33 PM, Mr. Eric D. Kirk
<kirkproductions@gmail.com <mailto:kirkproductions@gmail.com>> wrote:

    Well, I'm definitely missing something but that doesn't seem to
    be it.  I've tried adding the effect, before precomp, after
    precomp, etc and still not working.

    Appreciate all the help though....just not quite there.

    Eric


    On Sat, Sep 21, 2013 at 1:21 PM, Bruce Wainer <brwainer@gmail.com
    <mailto:brwainer@gmail.com>> wrote:

        I still think you're missing a vital step - you need to have
        a precomp that solely consists of the solid with Fractal
        Noise applied. Any masking and tracking must be done *to* the
        precomp, not inside the precomp.

        Bruce

        On Saturday, September 21, 2013 1:09:40 PM, Mr. Eric D. Kirk
        wrote:

            Brian,

            After reading yours, I thought THAT is going to be the
            fix.  It didn't
            work but I think I know the problem.  It was an easy
            enough shot that
            I manually tracked with just a mask so there are no
            corner pins.

            So, to recap, I took my layer, which is just a solid.
             This one does
            NOT have the shine and that probably doesn't matter anyway.

            So, I removed my mask keyframes, along with effects
            applied, then
            applied the effects first, then the corner pins back.  It
            remains the
            same.

            Now, I am not even sure I can make it work at all with
            this setup.

            Eric



            On Sat, Sep 21, 2013 at 12:17 PM,
            <brian@totaltraining.com <mailto:brian@totaltraining.com>
            <mailto:brian@totaltraining.__com
            <mailto:brian@totaltraining.com>>> wrote:

                I THINK you just have an effect-stacking issue here.
            If you apply
                your Fractal Noise first, then apply the corner pins,
            then apply
                Shine, it should all work fine. It does here, no
            pre-comping required.
                However, if you apply the fractal noise after the
            geometry is
                transformed, the noise is relative to the comp, not
            the layer.
                Switch the stacking order around and see if that
            fixes it for you.
                Brian
                ------ Original Message ------
                From: "Mr. Eric D. Kirk" <kirkproductions@gmail.com
            <mailto:kirkproductions@gmail.com>
                <mailto:kirkproductions@gmail.__com
            <mailto:kirkproductions@gmail.com>>>
                To: "After Effects Mail List"
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                Sent: 9/21/2013 11:05:47 AM
                Subject: Re: [AE] Fractal Noise on Solid Not Sticking

                    And, that didn't work.  I precomped my solid,
                then added the
                    effect...no go.

                    Eric


                    On Sat, Sep 21, 2013 at 11:03 AM, Mr. Eric D. Kirk
                    <kirkproductions@gmail.com
                <mailto:kirkproductions@gmail.com>
                <mailto:kirkproductions@gmail.__com
                <mailto:kirkproductions@gmail.com>>> wrote:

                        It's definitely a solid.  I have a solid that
                I am using as a
                        background, with the fractal noise on, then a
                separate solid
                        with the Shine effect on.

                        With regard to the "precomp it" response.  It
                might just be
                        procedural, but I had tried precomping my
                solid and it still
                        moves.  Maybe you mean before I add the
                noise.  Hmm, let me
                        try that. :)

                        Eric


                        On Sat, Sep 21, 2013 at 10:59 AM, brian_maffitt
                        <brian@totaltraining.com
                <mailto:brian@totaltraining.com>
                <mailto:brian@totaltraining.__com
                <mailto:brian@totaltraining.com>>> wrote:

                            Any chance you accidentally enabled the
                "adjustment
                            layer" button?
                            ------ Original Message ------
                            From: "Mr. Eric D. Kirk"
                <kirkproductions@gmail.com
                <mailto:kirkproductions@gmail.com>
                            <mailto:kirkproductions@gmail.__com
                <mailto:kirkproductions@gmail.com>>>
                            To: "After Effects Mail List"
                <AE-List@media-motion.tv <mailto:AE-List@media-motion.tv>
                            <mailto:AE-List@media-motion.__tv
                <mailto:AE-List@media-motion.tv>>>
                            Sent: 9/21/2013 10:54:56 AM
                            Subject: [AE] Fractal Noise on Solid Not
                Sticking

                                Hello,

                                I've added a fractal noise to a
                    solid, with Trapcode
                                Shine then added (not that this is
                    important), and when
                                I animate the solid to move around to
                    the scene, the
                                fractal noise remains in place which
                    sort of ruins the
                                effect.

                                Basically, I have a screen
                    replacement for a laptop with
                                camera movement. The solid the
                    replaces the screen and
                                is tracked for the movement.

                                Any idea how to get this fractal
                    noise to stick to the
                                solid for the same movement?  Here is
                    a still.

                    http://s532.photobucket.com/__user/kirkeric/media/__FCScene544873.jpg.html
                    <http://s532.photobucket.com/user/kirkeric/media/FCScene544873.jpg.html>


                                Thanks,
                                Eric

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                    *The Night Visitor | VFX*
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            *The Night Visitor | VFX*
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