Return-Path: Received: from mail-pa0-f41.google.com ([209.85.220.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5235483 for ae-list@media-motion.tv; Mon, 30 Sep 2013 19:27:08 +0200 Received: by mail-pa0-f41.google.com with SMTP id bj1so6221650pad.28 for ; Mon, 30 Sep 2013 10:27:28 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:date:message-id:subject:from:to:content-type; bh=hfjMty4OfWLauC0ftdWlnH4quI2pc5723kIJj9llZjk=; b=fuQS+w0zJHBhQt5TJPM4Obtjx72UCHF0dvEQRkzsxlKPdGIWAxZRMKMnA8P5XbV8To +SPGfdt5ZsVKKzohl50ug1c/d3NASCYEhXVPHNAH/XChz21727dEyslj9oDBJxC25l9/ +2J3LECJ+iB3A+DAakwtiRl+zwrfClSjF33JkKV4ag/4/5DS+U6Fd+tAwyJdQK5r72GW nv95vj5EJYrWni29l6AXoceFpaQqllCsHQ6zM0XqwgJLOKltZclp6TKmm7IEruBu2rsQ 6YkCuy80Ndr3/9rq4FK6m699CtTYlu0GF0J5EJRgceiwdoc1Zoaxpg1wRzkrVU2S7WgU BFKA== MIME-Version: 1.0 X-Received: by 10.68.40.169 with SMTP id y9mr2791191pbk.193.1380562047972; Mon, 30 Sep 2013 10:27:27 -0700 (PDT) Received: by 10.69.11.37 with HTTP; Mon, 30 Sep 2013 10:27:27 -0700 (PDT) Date: Mon, 30 Sep 2013 10:27:27 -0700 Message-ID: Subject: Please update Mesh Warp! From: Chris Biggs To: ae-list@media-motion.tv Content-Type: multipart/alternative; boundary=bcaec51a754675bcde04e79d267f --bcaec51a754675bcde04e79d267f Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable I use mesh warp a lot when I'm working. It's great because I can start with a basic corner pin and add more and more control. Working for Walt Disney Imagineering, I've use it on Many rides (over 50 rides and attractions) including the new "Mystic Manor" at Hong Kong Disneyland But it is also a pain in the tokhes sometimes. Below is a list of added features that I think would make it a much stronger plug-in. =95 Arrow nudge selected points (Shift Key depressed 10x) =95 Use layer mask as warp edge =95 Lasso Selection of points =95 Live update when moving a spline(GPU?) =95 Don't deselect when using the hand tool to navigating in comp window =95 Option Command click on a point to Lose or create a spline (Like with mask points) =95 Allow user to add a Row or Column where needed (i.e. click on an edge and where you click is a new line) =95 Shift Hold to force move to right angles and Shift option to for 45=B0 increments =95 Select whole row or column by option click on a line, Add more wIth shi= ft key =95 A "reset selected points only" Option =95 When adding lines or columns to a mesh Don't break splines (or just implement =95 6) =95 Add a Photoshop "Free Transform" type selection manipulator =95 Allow more the 31 lines =95 a Pref window to turn on or off features (if not in the control window) and yes I've submitted all these to Adobe wish list Thanks Chris --=20 --------------------------------------- R.Christopher Biggs Digital Ronin --bcaec51a754675bcde04e79d267f Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable
I use mesh warp a lot when I'm working. It's = great because I can start with a=A0
basic corner pin and add = more and more control.
Working for Walt Disney Imagineering, I= 9;ve use it on Many rides (over 50 rides and attractions)
including the new "Mystic Manor" at Hong Kong Disneyland

But it is also a pain in the tokhes sometimes.
<= div>Below is a list of added features that I think would make it a much str= onger plug-in.

=95 Arrow nudge selected points (Shift Key depressed 10= x)
=95 Use layer mask as warp edge
=95 Lasso Selection = of points
=95 Live update when moving a spline(GPU?)
= =95 Don't deselect when using the hand tool to navigating in comp windo= w
=95 Option Command click on a point to Lose or create a spline (Like w= ith mask points)
=95 =A0Allow user to add a Row or Column where n= eeded (i.e. click on an edge and where you click is a new line)
= =95 Shift Hold to force move to right angles and Shift option to for 45=B0 = increments=A0
=95 Select whole row or column by option click on a line, Add more wIt= h shift key
=95 A "reset selected points only" Option
=95 When adding lines or columns to a mesh Don't break splines= (or just implement =95 6)
=95 Add a Photoshop "Free Transform" type selection manipula= tor
=95 Allow more the 31 lines
=95 a Pref window to tu= rn on or off features (if not in the control window)

and yes I've submitted all these to Adobe wish list=A0
=
Thanks
Chris
--
-------------= --------------------------
R.Christopher Biggs
Digital Ronin
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