Return-Path: Received: from mail-vb0-f50.google.com ([209.85.212.50] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5235545 for AE-List@media-motion.tv; Mon, 30 Sep 2013 20:17:26 +0200 Received: by mail-vb0-f50.google.com with SMTP id x14so4033390vbb.37 for ; Mon, 30 Sep 2013 11:17:47 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=QRB3LZb1+rFnK0wTMOa2tomW7k8H/OHEWoA1FK68xvI=; b=PqcNepaqCaa5XlRU6OxyCy9bNmS9ZBG3NzyFSVV2b2+bEQXpUTynHtVICAmLNNTnI5 sAk4+ihYDv7csHcfAGbYtNzQtPD220ZCMuFozmMHOLyfHEUcxRrhyNrFIURELFuZpjK0 SKc+8jujJF8vtCTYq8NJ+sMyVfBcpGp7mrZQPHlvSWaPX2M9Y684G5Iug/Oa9zYg4o/m 4SyAz5bSuf1VO+kLJhA1VisUmzX+fAA+OM/vGvqIxeE2aVUfxxyKv0Y0XNUT6J5KB17d ezV4kt82DEFTXYaVo3wFieNQv77C3o/Lc/lfpgL2aXcMgmdh3nnjrFifWBNTzSqLOUeR KhOg== X-Received: by 10.58.208.130 with SMTP id me2mr23517491vec.13.1380565067004; Mon, 30 Sep 2013 11:17:47 -0700 (PDT) MIME-Version: 1.0 Received: by 10.58.169.82 with HTTP; Mon, 30 Sep 2013 11:17:26 -0700 (PDT) In-Reply-To: References: From: Nathan Shipley Date: Mon, 30 Sep 2013 11:17:26 -0700 Message-ID: Subject: Re: [AE] Please update Mesh Warp! To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7bdc192c68843004e79ddad1 --047d7bdc192c68843004e79ddad1 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Nice list, Chris. +1 from me as well. Very useful effect but with a pretty outdated interface. I was using it just last week to make a flowing/ribbon texture for some cartoon smoke and noticed some ugly artifacts when the Mesh Warp handles are pushed around to extreme values. Looks almost like the geometry it's creating (?) is intersecting itself in an ugly way. Here's a screen shot. Note the little jagged triangles: https://dl.dropboxusercontent.com/u/16325397/meshWarpMungyness.png Would also be nice if it did some anti-aliasing in these cases. On Mon, Sep 30, 2013 at 11:06 AM, Brian Maffitt wr= ote: > +1 from me! > > > > > On Sep 30, 2013, at 1:27 PM, Chris Biggs > wrote: > > > > I use mesh warp a lot when I'm working. It's great because I can start > with a > > basic corner pin and add more and more control. > > Working for Walt Disney Imagineering, I've use it on Many rides (over 5= 0 > rides and attractions) > > including the new "Mystic Manor" at Hong Kong Disneyland > > > > But it is also a pain in the tokhes sometimes. > > Below is a list of added features that I think would make it a much > stronger plug-in. > > > > =95 Arrow nudge selected points (Shift Key depressed 10x) > > =95 Use layer mask as warp edge > > =95 Lasso Selection of points > > =95 Live update when moving a spline(GPU?) > > =95 Don't deselect when using the hand tool to navigating in comp windo= w > > =95 Option Command click on a point to Lose or create a spline (Like wi= th > mask points) > > =95 Allow user to add a Row or Column where needed (i.e. click on an e= dge > and where you click is a new line) > > =95 Shift Hold to force move to right angles and Shift option to for 45= =B0 > increments > > =95 Select whole row or column by option click on a line, Add more wIth > shift key > > =95 A "reset selected points only" Option > > =95 When adding lines or columns to a mesh Don't break splines (or just > implement =95 6) > > =95 Add a Photoshop "Free Transform" type selection manipulator > > =95 Allow more the 31 lines > > =95 a Pref window to turn on or off features (if not in the control win= dow) > > > > and yes I've submitted all these to Adobe wish list > > > > Thanks > > Chris > > -- > > --------------------------------------- > > R.Christopher Biggs > > Digital Ronin > > +---End of message---+ > To unsubscribe send any message to > --047d7bdc192c68843004e79ddad1 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable
Nice list, Chris. =A0+1 from me as well. =A0

Very useful effect but with a pretty outdated interface. =A0I was usi= ng it just last week to make a flowing/ribbon texture for some cartoon smok= e and noticed some ugly artifacts when the Mesh Warp handles are pushed aro= und to extreme values. =A0Looks almost like the geometry it's creating = (?) is intersecting itself in an ugly way.

Here's a screen shot. =A0Note the little jagged triangle= s:

Would also be nice if it did some anti-aliasing i= n these cases.


On Mon, Sep 30, 2013 at 11:06 AM, Brian Maffitt <= brian@totaltraining.com> wrote:
+1 from me!



> On Sep 30, 2013, at 1:27 PM, Chris Biggs <christopher.biggs@gmail.com> wrote:
>
> I use mesh warp a lot when I'm working. It's great because I c= an start with a
> basic corner pin and add more and more control.
> Working for Walt Disney Imagineering, I've use it on Many rides (o= ver 50 rides and attractions)
> including the new "Mystic Manor" at Hong Kong Disneyland
>
> But it is also a pain in the tokhes sometimes.
> Below is a list of added features that I think would make it a much st= ronger plug-in.
>
> =95 Arrow nudge selected points (Shift Key depressed 10x)
> =95 Use layer mask as warp edge
> =95 Lasso Selection of points
> =95 Live update when moving a spline(GPU?)
> =95 Don't deselect when using the hand tool to navigating in comp = window
> =95 Option Command click on a point to Lose or create a spline (Like w= ith mask points)
> =95 =A0Allow user to add a Row or Column where needed (i.e. click on a= n edge and where you click is a new line)
> =95 Shift Hold to force move to right angles and Shift option to for 4= 5=B0 increments
> =95 Select whole row or column by option click on a line, Add more wIt= h shift key
> =95 A "reset selected points only" Option
> =95 When adding lines or columns to a mesh Don't break splines (or= just implement =95 6)
> =95 Add a Photoshop "Free Transform" type selection manipula= tor
> =95 Allow more the 31 lines
> =95 a Pref window to turn on or off features (if not in the control wi= ndow)
>
> and yes I've submitted all these to Adobe wish list
>
> Thanks
> Chris
> --
> ---------------------------------------
> R.Christopher Biggs
> Digital Ronin

+---End of message---+
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