Return-Path: Received: from mail-lb0-f175.google.com ([209.85.217.175] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5236677 for AE-List@media-motion.tv; Tue, 01 Oct 2013 14:22:18 +0200 Received: by mail-lb0-f175.google.com with SMTP id y6so5738542lbh.20 for ; Tue, 01 Oct 2013 05:22:41 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=NzDDadteIRHvsY6uUYhidi0s4XNWynIGE8q38saxsKo=; b=ACI9q4bVzy+93+T0GA8N1atiyzhfnvJ2mSvNeb/yD8KbFLzPcPRcacKgeJkMUiHeD2 wCXL7UNI8qpDpKuC1e9oZSLcsd6ofE73ULOH82Ej7Hhcqtotjt2MoyeWvdD4m2MCxZyS WjK8pJhMpoGlyC84cVWiZd+QJGsiJSnZr02dhuwsIuRvxmT6NCJjBH/CpsHMss7tACPZ tOGs1OIH6dKLI0+4v1/Wci67Mxeq1MaCa0OT9V0PLpdBqvZNaDtcVD3wNYl8xC+i2TO9 Jl0ALMR15UnXQozCIhch3d7EwYcdFHTuNmqZgRO2QlFWRMCPyxr1V90snKRby2wtkX4y JcDg== MIME-Version: 1.0 X-Received: by 10.152.3.42 with SMTP id 10mr25145964laz.22.1380630161778; Tue, 01 Oct 2013 05:22:41 -0700 (PDT) Received: by 10.112.157.97 with HTTP; Tue, 1 Oct 2013 05:22:41 -0700 (PDT) In-Reply-To: References: Date: Tue, 1 Oct 2013 07:22:41 -0500 Message-ID: Subject: Re: [AE] OT: Graphic Design books/textbooks for a high school student? From: Brian Behm To: After Effects Mail List Content-Type: multipart/alternative; boundary=089e013d14b25beef104e7ad02f2 --089e013d14b25beef104e7ad02f2 Content-Type: text/plain; charset=ISO-8859-1 The Robin Williams' suggestions are good. I'd also recommend something by Steven Heller. This might be a good starting point. http://www.amazon.com/Stylepedia-Graphic-Design-Mannerisms-Conceits/dp/0811833461/ref=la_B000AQ0RJI_1_19?s=books&ie=UTF8&qid=1380629667&sr=1-19 That's going to give a less dry overview than something like The History of Design by Phillip Meggs. This is a little bit more business oriented but a good way to understand the actual career side. http://www.amazon.com/Becoming-Graphic-Designer-Careers-Design/dp/047117677X/ref=la_B000AQ0RJI_1_58?s=books&ie=UTF8&qid=1380629832&sr=1-58 Like Jim posted above, Communication Arts was (and still is) one of my biggest sources of design learning. When I was first starting out, it was Comm Arts that really helped me to sort out what was good and what was bad (which at that point was basically everything that I was doing. heh.) Brian --- Brian Behm Art Director | Rooster Teeth Productions --089e013d14b25beef104e7ad02f2 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
The Robin Williams' suggestions are good. I'd also= recommend something by Steven Heller.=A0

This might be = a good starting point.=A0


This is a little bit more business oriented but a good way to unde= rstand the actual career side.=A0

Like Jim posted above, Communication Arts was (an= d still is) one of my biggest sources of design learning. When I was first = starting out, it was Comm Arts that really helped me to sort out what was g= ood and what was bad (which at that point was basically everything that I w= as doing. heh.)=A0


Brian

---=
Brian Behm
Art Director | Rooster Teeth Production= s

--089e013d14b25beef104e7ad02f2--