Return-Path: Received: from mail-vb0-f43.google.com ([209.85.212.43] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5237633 for AE-List@media-motion.tv; Wed, 02 Oct 2013 06:05:30 +0200 Received: by mail-vb0-f43.google.com with SMTP id h11so169024vbh.30 for ; Tue, 01 Oct 2013 21:05:54 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=hG2KB+4WXOBxbeCtWMkXum6fVGxR2x+c2qzPIuNT7D0=; b=wYdtHEJDnz/2wCoeZqDYnGF77Yj/Sld8vXZXZEmyvUOEVvrXmfd/nmHY89x9/XGtcq cWeA7QhkeeutikaOqQlacBCqXluUAnnHl6Dk7xQljOwGPbSX1gx5ZBAL4myLGjL7izO6 ZxNxWLbVPUb+vPwDepjrjeV5Jf5O5I8gOyhOnL1AnXwhzujBFD2EOPfFITIkONx3cMZx VsLXMhv0fvRmKhKukySXv9/1ebuhXVcgAgEXOofBcQwA0tWPfqVFWC7nd3h7S9Vf/4wK +27+HAFlHbomOmCptiLSsmZcwUQ5z6CcucRMkqm7WTmUkW6I+umFrpvnLqlc5FHIBdqF /nNg== X-Received: by 10.220.43.71 with SMTP id v7mr44962vce.63.1380686753873; Tue, 01 Oct 2013 21:05:53 -0700 (PDT) MIME-Version: 1.0 Received: by 10.58.169.82 with HTTP; Tue, 1 Oct 2013 21:05:33 -0700 (PDT) In-Reply-To: References: From: Nathan Shipley Date: Tue, 1 Oct 2013 21:05:33 -0700 Message-ID: Subject: Re: [AE] Please Update Mesh Warp! To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7b3a91ac82c6b104e7ba2f3f --047d7b3a91ac82c6b104e7ba2f3f Content-Type: text/plain; charset=ISO-8859-1 Yeah! It's really nice to be able to transform the warp like that in Nuke. Another real-world example of how Mesh Warp in it's current iteration didn't quite stand up: We were testing the idea of creating projections on people's faces as a post process for this Adobe spot we recently finished. (link: http://vimeo.com/74901989 ) However, there was no good way to track the mask to people's head & facial movements so I ended up just using Nuke's warp, which was better suited for the task. Ultimately, we just shot the projections in-camera for a lot of reasons so it became a moot point, but I could have stayed in AE with a better Mesh Warp. Not trying to beat a dead horse ... and I did submit a feature request. :) - Nathan On Tue, Oct 1, 2013 at 8:36 PM, Fabrizio Bonaga wrote: > After reading this interesting thread > I've found a video about how meshwarp works on nuke, > And talking about future improvement > In ae i think it is worth sharing. > The tutorial is here: http://youtu.be/SthlyRNXbkU > > It's really smooth > > > > > On Wed, Oct 2, 2013 at 1:50 AM, Peter Matulavich > wrote: > >> Agreed! I haver numerous issues but one that's really troublesome is when >> the movement of the distortions aren't smooth enough, e.g. I'll drag a >> number of control points over time and when it rendered, the movement is >> herky jerky in one or two places. I'm guessing more keyframes might help >> but that's a hassle. Do the distortion filters have f-curves that can be >> manipulated by any chance? I looked but couldn't find any for the Mesh Warp >> but maybe I'm looking in the wrong place. >> >> >> Pete >> >> >> +---End of message---+ >> To unsubscribe send any message to >> > > --047d7b3a91ac82c6b104e7ba2f3f Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Yeah! =A0It's really nice to be able to transform the = warp like that in Nuke.

Another real-world example of ho= w Mesh Warp in it's current iteration didn't quite stand up: =A0We = were testing the idea of creating projections on people's faces as a po= st process for this Adobe spot we recently finished. (link: http://vimeo.com/74901989 ) =A0However, there wa= s no good way to track the mask to people's head & facial movements= so I ended up just using Nuke's warp, which was better suited for the = task. =A0

Ultimately, we just shot the projections in-camera for = a lot of reasons so it became a moot point, but I could have stayed in AE w= ith a better Mesh Warp.

Not trying to beat a dead = horse ... and I did submit a feature request. =A0:)
=A0- Nathan


On Tue, Oct 1, 2013 at 8:36 PM, Fabrizio Bonaga <fabriziobonaga01@gmail.com> wrote:
After reading this interesting thread
I've found a video about how meshwarp works on nuke,
And talking about future improvement
In ae i think it is worth sharing.
The tutorial is here:=A0http://youtu.be/SthlyRNXbkU

It's really smooth




On Wed, Oct 2, 2013 at 1:50 AM, Peter= Matulavich <matulavich@ameritech.net> wrote:

=

Agreed! I haver numerous issues but one that's really troublesome i= s when the movement of the distortions aren't smooth enough, e.g. I'= ;ll drag a number of control points over time and when it rendered, the mov= ement is herky jerky in one or two places. I'm guessing more keyframes= might help but that's a hassle. Do the distortion filters have f-curv= es that can be manipulated by any chance? I looked but couldn't find a= ny for the Mesh Warp but maybe I'm looking in the wrong place.


Pete


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