Return-Path: Received: from mail-pa0-f50.google.com ([209.85.220.50] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5237672 for AE-List@media-motion.tv; Wed, 02 Oct 2013 07:08:55 +0200 Received: by mail-pa0-f50.google.com with SMTP id fb1so526224pad.37 for ; Tue, 01 Oct 2013 22:09:18 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=LaCIg5wF41dyhM7gTtIkaG4FKBEUgKIehkJyqTnHalg=; b=kD2yCxDY0Qvj4yWR7d+Uk9/Tfv32ZhC3Vsd4yE4WpFpVSgNzmqve/pztio1b7K22l/ RHZ9tdJCVG0+ftx+elPHVkaG8awV+pB0eUkLIaiZ50HW+ABo1LDXate0OCIvkG+yXliH /kYMBhEPs3ETKh/7TP2OdzGci++Y+jUKysSYak5deRw9fadQn12Hi8a3GP+oMV1ewoV4 OGBQWNxCTSOaPHKHkW5rk/T+UahVa6NQaaoSx4yz3tguob6G7EHHTHnDj9agv7TYU9q0 SY8a7KTYNnAsSMc9etO/VtYDvo8UXerf3/Aj9Rg81V5irr7Oqop83stl+A4HTXfY/j8+ B9eA== MIME-Version: 1.0 X-Received: by 10.66.141.39 with SMTP id rl7mr1201898pab.46.1380690558337; Tue, 01 Oct 2013 22:09:18 -0700 (PDT) Received: by 10.69.11.37 with HTTP; Tue, 1 Oct 2013 22:09:18 -0700 (PDT) In-Reply-To: References: Date: Tue, 1 Oct 2013 22:09:18 -0700 Message-ID: Subject: Re: [AE] Please Update Mesh Warp! From: Chris Biggs To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a113336104658fa04e7bb1252 --001a113336104658fa04e7bb1252 Content-Type: text/plain; charset=ISO-8859-1 Wow, I've used Nuke But Never the grid warp (good thing or I would have been screaming a lot more) Thanks for finding that Fabrizio. So AE Team, Yes Please, Want that!!! Todd, do we need to submit the video link ? (you were right BTW) Chris On Tue, Oct 1, 2013 at 9:05 PM, Nathan Shipley wrote: > Yeah! It's really nice to be able to transform the warp like that in Nuke. > > Another real-world example of how Mesh Warp in it's current iteration > didn't quite stand up: We were testing the idea of creating projections on > people's faces as a post process for this Adobe spot we recently finished. > (link: http://vimeo.com/74901989 ) However, there was no good way to > track the mask to people's head & facial movements so I ended up just using > Nuke's warp, which was better suited for the task. > > Ultimately, we just shot the projections in-camera for a lot of reasons so > it became a moot point, but I could have stayed in AE with a better Mesh > Warp. > > Not trying to beat a dead horse ... and I did submit a feature request. :) > - Nathan > > > On Tue, Oct 1, 2013 at 8:36 PM, Fabrizio Bonaga < > fabriziobonaga01@gmail.com> wrote: > >> After reading this interesting thread >> I've found a video about how meshwarp works on nuke, >> And talking about future improvement >> In ae i think it is worth sharing. >> The tutorial is here: http://youtu.be/SthlyRNXbkU >> >> It's really smooth >> >> >> >> >> On Wed, Oct 2, 2013 at 1:50 AM, Peter Matulavich < >> matulavich@ameritech.net> wrote: >> >>> Agreed! I haver numerous issues but one that's really troublesome is >>> when the movement of the distortions aren't smooth enough, e.g. I'll drag a >>> number of control points over time and when it rendered, the movement is >>> herky jerky in one or two places. I'm guessing more keyframes might help >>> but that's a hassle. Do the distortion filters have f-curves that can be >>> manipulated by any chance? I looked but couldn't find any for the Mesh Warp >>> but maybe I'm looking in the wrong place. >>> >>> >>> Pete >>> >>> >>> +---End of message---+ >>> To unsubscribe send any message to >>> >> >> > -- --------------------------------------- R.Christopher Biggs Digital Ronin --001a113336104658fa04e7bb1252 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Wow, I've used Nuke But Never the grid warp (good thin= g or I would have been screaming a lot more)
Thanks for finding t= hat Fabrizio.

So AE Team, Yes Please, = Want that!!!

Todd, do we need to submit the video link ?=
(you were right BTW)
Chris



On Tue, Oct 1, 2013 at 9:05 PM, Nathan Shipley <nshipley@gmail.com>= ; wrote:
Yeah! =A0It's really nice to be able to transform the = warp like that in Nuke.

Another real-world example of ho= w Mesh Warp in it's current iteration didn't quite stand up: =A0We = were testing the idea of creating projections on people's faces as a po= st process for this Adobe spot we recently finished. (link: http://vimeo.com/74901989 ) = =A0However, there was no good way to track the mask to people's head &a= mp; facial movements so I ended up just using Nuke's warp, which was be= tter suited for the task. =A0

Ultimately, we just shot the projections in-camera for = a lot of reasons so it became a moot point, but I could have stayed in AE w= ith a better Mesh Warp.

Not trying to beat a dead = horse ... and I did submit a feature request. =A0:)<= font color=3D"#888888">
=A0= - Nathan
<= div class=3D"gmail_extra">

On Tue, Oct 1,= 2013 at 8:36 PM, Fabrizio Bonaga <fabriziobonaga01@gmail.com= > wrote:
After reading this interesting thread
I've found a video about how meshwarp works on nuke,
And talking about future improvement
In ae i think it is worth sharing.
The tutorial is here:=A0http://youtu.be/SthlyRNXbkU

It's really smooth




On Wed, Oct 2, 2013 at 1:50 AM, Peter= Matulavich <matulavich@ameritech.net> wrote:

=

Agreed! I haver numerous issues but one that's really troublesome i= s when the movement of the distortions aren't smooth enough, e.g. I'= ;ll drag a number of control points over time and when it rendered, the mov= ement is herky jerky in one or two places. I'm guessing more keyframes= might help but that's a hassle. Do the distortion filters have f-curv= es that can be manipulated by any chance? I looked but couldn't find a= ny for the Mesh Warp but maybe I'm looking in the wrong place.


Pete


+---End of message---+
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--
= ---------------------------------------
R.Christopher Biggs
Digital R= onin --001a113336104658fa04e7bb1252--