Return-Path: Received: from mail-pa0-f47.google.com ([209.85.220.47] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5237902 for AE-List@media-motion.tv; Wed, 02 Oct 2013 11:51:00 +0200 Received: by mail-pa0-f47.google.com with SMTP id kp14so800494pab.20 for ; Wed, 02 Oct 2013 02:51:23 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20130820; h=x-gm-message-state:mime-version:in-reply-to:references:from:date :message-id:subject:to:content-type; bh=pdNPMxwQpYUSyfOergiSuHdITc2jiRt/wkMhUa+8mZA=; b=WejV24VV1BUpifVGtq+y+STc8GrHj0Bgi/92YgYPGCYUZLo0dqe2QRDd/3zyRNjDMv Q9RTC5mHFf79LYk5Am1DbNQ+4Vep8uukZMra+3ak4oJ/TKcEiYlakG65qfTxivrUp7mE TT15BqnVq44XxrVu8m6gqSdjXG7Ro2tYtzZR1GIcoPmiX1G/fppkGJld4SrYhyEl0KBR E9UwTYIxEWRDKgB+r8Tq9iwurSOdds2/cRcoomck/fjbNp+ZWG7IsPCfYB1Pab7aJ2Q0 JkYLDbFADMnk3uUZc557S3EjX7k8Dmkr/PLnZQ+RS/2TX9RIX2knwAYgEO1e4NUWVTvm MurA== X-Gm-Message-State: ALoCoQlHDdqx9ScOVJWFn+LzGXSV5by3Yto+7z6pOJwrkU6zgWaCVBvhnGwW7K7bJCizwBFFnYve X-Received: by 10.66.196.168 with SMTP id in8mr2226077pac.18.1380707483712; Wed, 02 Oct 2013 02:51:23 -0700 (PDT) MIME-Version: 1.0 Received: by 10.66.196.106 with HTTP; Wed, 2 Oct 2013 02:51:03 -0700 (PDT) In-Reply-To: References: From: Robert Kjettrup Date: Wed, 2 Oct 2013 11:51:03 +0200 Message-ID: Subject: Re: [AE] Please Update Mesh Warp! To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7bdca8a41b121104e7bf038c --047d7bdca8a41b121104e7bf038c Content-Type: text/plain; charset=ISO-8859-1 That Nuke implementation once again shows how old and behind the AE meshwarper is :-( Adding target and destination mesh, with transform controls of each to attach to a tracker, yes please. And as much as i like ReVisionFX Flex for spline warping, i use it often too, it also is limited by how a thirdparty plugin can implement a nice interface, and seeing the Nuke spline warper i want something with as nice a workflow in AE too. If that is some new builtin AE tool or better API functions so RevisonFX can do a nicer workflow i dont know. I will resubmit a FR later... ...not that i think all my FRs for a new meshwarper count as multiple votes :-D - Robert 2013/10/2 Nathan Shipley > Yeah! It's really nice to be able to transform the warp like that in Nuke. > > Another real-world example of how Mesh Warp in it's current iteration > didn't quite stand up: We were testing the idea of creating projections on > people's faces as a post process for this Adobe spot we recently finished. > (link: http://vimeo.com/74901989 ) However, there was no good way to > track the mask to people's head & facial movements so I ended up just using > Nuke's warp, which was better suited for the task. > > Ultimately, we just shot the projections in-camera for a lot of reasons so > it became a moot point, but I could have stayed in AE with a better Mesh > Warp. > > Not trying to beat a dead horse ... and I did submit a feature request. :) > - Nathan > > > On Tue, Oct 1, 2013 at 8:36 PM, Fabrizio Bonaga < > fabriziobonaga01@gmail.com> wrote: > >> After reading this interesting thread >> I've found a video about how meshwarp works on nuke, >> And talking about future improvement >> In ae i think it is worth sharing. >> The tutorial is here: http://youtu.be/SthlyRNXbkU >> >> It's really smooth >> >> >> >> >> On Wed, Oct 2, 2013 at 1:50 AM, Peter Matulavich < >> matulavich@ameritech.net> wrote: >> >>> Agreed! I haver numerous issues but one that's really troublesome is >>> when the movement of the distortions aren't smooth enough, e.g. I'll drag a >>> number of control points over time and when it rendered, the movement is >>> herky jerky in one or two places. I'm guessing more keyframes might help >>> but that's a hassle. Do the distortion filters have f-curves that can be >>> manipulated by any chance? I looked but couldn't find any for the Mesh Warp >>> but maybe I'm looking in the wrong place. >>> >>> >>> Pete >>> >>> >>> +---End of message---+ >>> To unsubscribe send any message to >>> >> >> > --047d7bdca8a41b121104e7bf038c Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
That Nuke implementation once again shows how old and behi= nd the AE meshwarper is :-(

Adding target and destinatio= n mesh, with transform controls of each to attach to a tracker, yes please.=

And as much as i like ReVisionFX Flex for spline warpin= g, i use it often too, it also is limited by how a thirdparty plugin can im= plement a nice interface, and seeing the Nuke spline warper i want somethin= g with as nice a workflow in AE too. If that is some new builtin AE tool or= better API functions so RevisonFX can do a nicer workflow i dont know.

I will resubmit a FR later...
...not that i t= hink all my FRs for a new meshwarper count as multiple votes :-D
=
- Robert



2013/10/2 Nathan Shipley &= lt;nshipley@gmail.c= om>
Yeah! =A0It's really nice to be able to transform the = warp like that in Nuke.

Another real-world example of ho= w Mesh Warp in it's current iteration didn't quite stand up: =A0We = were testing the idea of creating projections on people's faces as a po= st process for this Adobe spot we recently finished. (link: http://vimeo.com/74901989 ) = =A0However, there was no good way to track the mask to people's head &a= mp; facial movements so I ended up just using Nuke's warp, which was be= tter suited for the task. =A0

Ultimately, we just shot the projections in-camera for = a lot of reasons so it became a moot point, but I could have stayed in AE w= ith a better Mesh Warp.

Not trying to beat a dead = horse ... and I did submit a feature request. =A0:)<= font color=3D"#888888">
=A0= - Nathan
<= div class=3D"gmail_extra">

On Tue, Oct 1,= 2013 at 8:36 PM, Fabrizio Bonaga <fabriziobonaga01@gmail.com= > wrote:
After reading this interesting thread
I've found a video about how meshwarp works on nuke,
And talking about future improvement
In ae i think it is worth sharing.
The tutorial is here:=A0http://youtu.be/SthlyRNXbkU

It's really smooth




On Wed, Oct 2, 2013 at 1:50 AM, Peter= Matulavich <matulavich@ameritech.net> wrote:

=

Agreed! I haver numerous issues but one that's really troublesome i= s when the movement of the distortions aren't smooth enough, e.g. I'= ;ll drag a number of control points over time and when it rendered, the mov= ement is herky jerky in one or two places. I'm guessing more keyframes= might help but that's a hassle. Do the distortion filters have f-curv= es that can be manipulated by any chance? I looked but couldn't find a= ny for the Mesh Warp but maybe I'm looking in the wrong place.


Pete


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