Yeah! �It's really nice to be able to transform the
warp like that in Nuke.
Another real-world example of how Mesh Warp in it's current
iteration didn't quite stand up: �We were testing the idea of
creating projections on people's faces as a post process for
this Adobe spot we recently finished. (link:
http://vimeo.com/74901989
) �However, there was no good way to track the mask to
people's head & facial movements so I ended up just using
Nuke's warp, which was better suited for the task. �
Ultimately, we just shot the projections in-camera for a
lot of reasons so it became a moot point, but I could have
stayed in AE with a better Mesh Warp.
Not trying to beat a dead horse ... and I did submit a
feature request. �:)
�- Nathan