Return-Path: Received: from [95.142.156.14] (HELO mail4-1.eqx.gridhost.co.uk) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5249978 for AE-List@media-motion.tv; Fri, 11 Oct 2013 23:09:38 +0200 Received: from [127.0.0.1] (helo=[192.168.0.100]) by mail4-c.eqx.gridhost.co.uk with esmtpa (Exim 4.72) (envelope-from ) id 1VUjyX-0001BZ-A6 for AE-List@media-motion.tv; Fri, 11 Oct 2013 22:10:21 +0100 Message-ID: <52586939.8070404@vantagegraphics.co.uk> Date: Fri, 11 Oct 2013 22:10:17 +0100 From: Mike Abbott User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:17.0) Gecko/20130801 Thunderbird/17.0.8 MIME-Version: 1.0 To: After Effects Mail List Subject: Re: [AE] Levels vs Curves render times References: In-Reply-To: Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit On 11/10/2013 20:22, Todd Kopriva wrote: > re-awakening a dormant thread: > > If we were to spend time improving the Curves effect, what would be the changes that you'd want to see? Be as specific as possible, and list things in your priority order... Here six - in priority order: 1. A grid that's at least half as big again as the current version. A minimum of a 256 pixels square, ie one pixel per 8 bit division, with a nicely anti-aliased curve line... all so you can see what you are doing. 2. Numeric feedback on curve points - in and out values. 3. Ability to nudge selected curve points using the arrow keys. 4. Some form of colour indication so you can immediately see if you are working in a specific channel - eg: red curve line in red channel. 5. the option to see all channel cuves in one composite view. 6. Ability to locate a point on the current curve by sampling in the comp or layer window. Mike A.