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[108.29.120.46]) by mx.google.com with ESMTPSA id i4sm115010611qan.0.1969.12.31.16.00.00 (version=TLSv1 cipher=RC4-SHA bits=128/128); Fri, 11 Oct 2013 15:13:54 -0700 (PDT) From: brian@totaltraining.com To: "After Effects Mail List" Subject: Re[2]: [AE] Levels vs Curves render times Date: Fri, 11 Oct 2013 22:13:48 +0000 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; format=flowed; charset=utf-8 In-Reply-To: Message-Id: Mime-Version: 1.0 Reply-To: brian@totaltraining.com User-Agent: eM_Client/5.0.18661.0 Scalable UI, so I can make a really big curve if I need the precision. Actual bezier curve! Ability to make straight lines between points, not just auto-curves...=20 you used to be able to shift-click with a pencil tool to draw straight=20 lines, now it's much harder. (straight lines are useful for graphic=20 effects like posterizing.) Histogram display, toggle between source and result... Simultaneous=20 display of red, green & blue channels as an option, so you can see how=20 the channels differ. I once contemplated designing a curves tool where the UI actually=20 appeared in the comp window, so I was adjusting a giant curve right over= =20 the video. I thought it was a cool idea but not sure if this is worth=20 exploring? I'll post again if I think of more... Brian ------ Original Message ------ From: "Todd Kopriva" To: "After Effects Mail List" Sent: 10/11/2013 3:22:23 PM Subject: Re: [AE] Levels vs Curves render times >re-awakening a dormant thread: > >If we were to spend time improving the Curves effect, what would be the= =20 >changes that you'd want to see? Be as specific as possible, and list=20 >things in your priority order. Anything in the Curves effect is fair=20 >game for this conversation, including user interface, performance (as=20 >noted by Chris below), and additional features. > > >> -----Original Message----- >> From: After Effects Mail List [mailto:AE-List@media-motion.tv] On=20 >>Behalf Of >> Chris Zwar >> Sent: Saturday, 22 June 2013 18:50 >> To: After Effects Mail List >> Subject: [AE] Levels vs Curves render times >> >> Hi all, >> >> I was surprised by something a work colleague encountered this week.= =20 >>I >> didn't see the project, but I believe it was quite long, with many=20 >>layers of >> video in it. >> When he initially went to render it it looked like being a 48 hour=20 >>render (this >> is after the render has been going for several hours). This was too=20 >>long, and >> he guessed that the many instances of the curves plugin were slowing >> everything down. He stopped the render and went through the project=20 >>and >> replaced all the curves plugins with levels instead, to get the same= =20 >>effect. >> Then the entire project rendered in about 2 hours. >> That's a massive difference in speed - this is AE v5, so not=20 >>something affected >> by cache. >> I can understand that curves may be slightly slower to render than=20 >>levels - >> but I would never have expected such a massive difference. And my >> colleague is something of an AE guru and said he had experienced this >> before, and that he's always found curves to be a slow plugin to=20 >>render. I'd >> never really noticed... >> Any thoughts? > > >+---End of message---+ >To unsubscribe send any message to