Mailing List AE-List@media-motion.tv ? Message #51148
From: <brian@totaltraining.com>
Subject: Re: [AE] Re[2]: [AE] Levels vs Curves render times
Date: Fri, 11 Oct 2013 22:27:16 +0000
To: After Effects Mail List <AE-List@media-motion.tv>
Now I'm trying to visualize how one might use curves and levels to access/manipulate the superbrights and superblacks in 32-bit footage... it would be nice if the basic color-correction tools could make better use of that data.

Brian
------ Original Message ------
From: brian@totaltraining.com
To: "After Effects Mail List" <AE-List@media-motion.tv>
Sent: 10/11/2013 6:22:36 PM
Subject: [AE] Re[2]: [AE] Levels vs Curves render times
Ooo, I really like number 6.

------ Original Message ------
From: "Mike Abbott" <mda@vantagegraphics.co.uk>
To: "After Effects Mail List" <AE-List@media-motion.tv>
Sent: 10/11/2013 5:10:17 PM
Subject: Re: [AE] Levels vs Curves render times
On 11/10/2013 20:22, Todd Kopriva wrote:
re-awakening a dormant thread:

If we were to spend time improving the Curves effect, what would be the changes that you'd want to see? Be as specific as possible, and list things in your priority order...

Here six - in priority order:

1. A grid that's at least half as big again as the current version. A minimum of a 256 pixels square, ie one pixel per 8 bit division, with a nicely anti-aliased curve line... all so you can see what you are doing.

2. Numeric feedback on curve points - in and out values.

3. Ability to nudge selected curve points using the arrow keys.

4. Some form of colour indication so you can immediately see if you are working in a specific channel - eg: red curve line in red channel.

5. the option to see all channel cuves in one composite view.

6. Ability to locate a point on the current curve by sampling in the comp or layer window.


Mike A.

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