Return-Path: Received: from mail-qe0-f49.google.com ([209.85.128.49] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5251278 for AE-List@media-motion.tv; Sun, 13 Oct 2013 19:37:31 +0200 Received: by mail-qe0-f49.google.com with SMTP id ff1so4349066qeb.8 for ; Sun, 13 Oct 2013 10:38:17 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:from:date:message-id:subject:to:content-type; bh=NuDwrod9ncDPZn+rP7MGUCGBr3R7YjdUCk0203UmwB0=; b=STjQA6A//wbAZY+KEU6OU3QvEp8lesyEmvrWSh+N2cP0okG7NUBF3u/8uJYgPaqokQ 7gd/Y+FMGTm8Fvv6bNc7E/ba6cpSM43+Ay1BvqPTpC/WRxho7pyfMEN3a6o5tNsYi0uG WxUFIb3TRnkztwke9x7sIngR59bXtytujeGi5SVBsUiy2vxyzooY3OElZb2gzILwqH8Z ruWg2XsY2wPSC8oKDSQBtGTaOsXrAKgnsyCrgeF9TNwFilG+VVuuSpTgye1DMskyya5q XENo6Wq51v8B+1BLI486Oroukj2qVfDeE6J1KcPkY4bFYoN7q8groPgGJFWVPhAdGKTp JU4w== X-Received: by 10.229.101.136 with SMTP id c8mr33174857qco.17.1381685897275; Sun, 13 Oct 2013 10:38:17 -0700 (PDT) MIME-Version: 1.0 Received: by 10.49.86.199 with HTTP; Sun, 13 Oct 2013 10:37:37 -0700 (PDT) From: Teddy Gage Date: Sun, 13 Oct 2013 13:37:37 -0400 Message-ID: Subject: Adding filters & effects to individual raytraced 3D elements To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c3face19350904e8a2d173 --001a11c3face19350904e8a2d173 Content-Type: text/plain; charset=ISO-8859-1 So most features like color correction, mattes and fx are not fully supported by the raytraced 3D engine. What is the workflow to add a glow to an extruded object for example? I'm hoping it's not something like creating a matte for each individual object and exporting it separately, then reimporting it into a standard 3D comp. I could render every element separately for compositing but that's hours of work I don't have. I haven't used the RT engine much, so I'm hoping there's an easier solution. I could fake a glow with physical lights but then my render times go up. -TG -- VFX & Motion Graphic artist NEW - teddygage.com --001a11c3face19350904e8a2d173 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
So most features like color correction, mattes and fx= are not fully supported by the raytraced 3D engine. What is the workflow t= o add a glow to an extruded object for example? I'm hoping it's not= something like creating a matte for each individual object and exporting i= t separately, then reimporting it into a standard 3D comp. I could render e= very element separately for compositing but that's hours of work I don&= #39;t have. I haven't used the RT engine much, so I'm hoping there&= #39;s an easier solution. I could fake a glow with physical lights but then= my render times go up.
-TG

--
VFX &= amp; Motion Graphic artist
NEW - teddygage.com

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