So most features like color correction, mattes and fx are not fully supported by the raytraced 3D engine. What is the workflow to add a glow to an extruded object for example? I'm hoping it's not something like creating a matte for each individual object and exporting it separately, then reimporting it into a standard 3D comp. I could render every element separately for compositing but that's hours of work I don't have. I haven't used the RT engine much, so I'm hoping there's an easier solution. I could fake a glow with physical lights but then my render times go up.
-TG