Return-Path: Received: from p3plwbeout04-02.prod.phx3.secureserver.net ([72.167.218.223] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5251353 for ae-list@media-motion.tv; Sun, 13 Oct 2013 22:33:07 +0200 Received: from localhost ([72.167.218.245]) by p3plwbeout04-02.prod.phx3.secureserver.net with bizsmtp id ckZt1m0015JG3DC01kZtvn; Sun, 13 Oct 2013 13:33:53 -0700 X-SID: ckZt1m0015JG3DC01 Received: (qmail 9979 invoked by uid 99); 13 Oct 2013 20:33:53 -0000 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="utf-8" X-Originating-IP: 142.129.187.88 User-Agent: Workspace Webmail 5.6.43 Message-Id: <20131013133352.89259f98f291d771214680e8971719cb.2803e9f461.wbe@email04.secureserver.net> From: "Robert W. Walker" To: "After Effects Mail List" Subject: RE: [AE] Adding filters & effects to individual raytraced 3D elements Date: Sun, 13 Oct 2013 13:33:52 -0700 Mime-Version: 1.0 You're not the only one using CC raytracing, and you're certainly not=0Athe= only one looking for answers to "How do I efficiently add effects to=0Aray= traced objects?" I have not found a satisfactory answer so far and=0Athe l= imitations this imposes in the current version are obvious. So I'm=0Awatch= ing with interest myself.=0A=0ARobert W. Walker=0ALos Angeles=0A=0A=0A> ---= ----- Original Message --------=0A> Subject: Re: [AE] Adding filters & effe= cts to individual raytraced 3D=0A> elements=0A> From: Teddy Gage =0A> Date: Sun, October 13, 2013 3:47 pm=0A> To: "After Effects = Mail List" =0A> =0A> =0A> You mean to tell me I'm = the only one who uses CC raytracing? ha. It met a=0A> lot of criteria for t= he project and it's working out quite well.=0A> =0A> On another note has a= nyone tried atomkraft 3D for AE? how is the usability?=0A> =0A> Something = I'm actually enjoying about the AE raytrace engine is the lack=0A> of optio= ns. I know that sounds crazy, but the limitations make it much=0A> faster t= o work with, interface and workflow wise. As well, the viewport=0A> quality= is quite good and refreshes fast. I still have no idea what I'm=0A> going = to do to make post tweaks with filters though. Looking like I'll have=0A> t= o render it all out to do the compositing. Kind of a bummer.=0A> =0A> =0A> = On Sun, Oct 13, 2013 at 1:37 PM, Teddy Gage wrote:=0A= > =0A> > So most features like color correction, mattes and fx are not full= y=0A> > supported by the raytraced 3D engine. What is the workflow to add a= glow to=0A> > an extruded object for example? I'm hoping it's not somethin= g like creating=0A> > a matte for each individual object and exporting it s= eparately, then=0A> > reimporting it into a standard 3D comp. I could rende= r every element=0A> > separately for compositing but that's hours of work I= don't have. I haven't=0A> > used the RT engine much, so I'm hoping there's= an easier solution. I could=0A> > fake a glow with physical lights but the= n my render times go up.=0A> > -TG=0A> >=0A> > --=0A> > VFX & Motion Graphi= c artist=0A> > NEW - teddygage.com =0A> >=0A> >= =0A> =0A> =0A> -- =0A> VFX & Motion Graphic artist=0A> NEW - teddygage.com =