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Precomposing the raytraced layer seems to be the only viable option. It's not too painful.
Or, use a Zaxwerks 3D plugin to render the whole scene.
Brian
On Oct 13, 2013, at 4:33 PM, "Robert W. Walker" <robertw@walkersound.com> wrote:
> You're not the only one using CC raytracing, and you're certainly not
> the only one looking for answers to "How do I efficiently add effects to
> raytraced objects?" I have not found a satisfactory answer so far and
> the limitations this imposes in the current version are obvious. So I'm
> watching with interest myself.
>
> Robert W. Walker
> Los Angeles
>
>
>> -------- Original Message --------
>> Subject: Re: [AE] Adding filters & effects to individual raytraced 3D
>> elements
>> From: Teddy Gage <teddygage@gmail.com>
>> Date: Sun, October 13, 2013 3:47 pm
>> To: "After Effects Mail List" <AE-List@media-motion.tv>
>>
>>
>> You mean to tell me I'm the only one who uses CC raytracing? ha. It met a
>> lot of criteria for the project and it's working out quite well.
>>
>> On another note has anyone tried atomkraft 3D for AE? how is the usability?
>>
>> Something I'm actually enjoying about the AE raytrace engine is the lack
>> of options. I know that sounds crazy, but the limitations make it much
>> faster to work with, interface and workflow wise. As well, the viewport
>> quality is quite good and refreshes fast. I still have no idea what I'm
>> going to do to make post tweaks with filters though. Looking like I'll have
>> to render it all out to do the compositing. Kind of a bummer.
>>
>>
>> On Sun, Oct 13, 2013 at 1:37 PM, Teddy Gage <teddygage@gmail.com> wrote:
>>
>>> So most features like color correction, mattes and fx are not fully
>>> supported by the raytraced 3D engine. What is the workflow to add a glow to
>>> an extruded object for example? I'm hoping it's not something like creating
>>> a matte for each individual object and exporting it separately, then
>>> reimporting it into a standard 3D comp. I could render every element
>>> separately for compositing but that's hours of work I don't have. I haven't
>>> used the RT engine much, so I'm hoping there's an easier solution. I could
>>> fake a glow with physical lights but then my render times go up.
>>> -TG
>>>
>>> --
>>> VFX & Motion Graphic artist
>>> NEW - teddygage.com <http://www.teddygage.com>
>>>
>>>
>>
>>
>> --
>> VFX & Motion Graphic artist
>> NEW - teddygage.com <http://www.teddygage.com>
>
> +---End of message---+
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