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Invigorator Pro has its advantages - gorgeous output and flexibility
being two; and disadvantages - being that in my experience reflection
blurs are sloooooooooow to render.
Robert W. Walker
Los Angeles
STUDIO DIRECT: 323-878-0500
TV/FILM OFFICE: 323-469-6800
robertwwalkervo.com
walkerfitzgibbon.com
REPRESENTATION: Dean Panaro, Abrams Artists Agency - Los Angeles (310)
859-0625
MANAGEMENT: Celia Siegel, Celia Siegel Management - (612) 920-4000
robertwwalkervo.com
walkerfitzgibbon.com
> -------- Original Message --------
> Subject: Re: [AE] Adding filters & effects to individual raytraced 3D
> elements
> From: Brian Maffitt <brian@totaltraining.com>
> Date: Sun, October 13, 2013 4:38 pm
> To: "After Effects Mail List" <AE-List@media-motion.tv>
>
>
> Precomposing the raytraced layer seems to be the only viable option. It's not too painful.
>
> Or, use a Zaxwerks 3D plugin to render the whole scene.
>
> Brian
>
>
> On Oct 13, 2013, at 4:33 PM, "Robert W. Walker" <robertw@walkersound.com> wrote:
>
> > You're not the only one using CC raytracing, and you're certainly not
> > the only one looking for answers to "How do I efficiently add effects to
> > raytraced objects?" I have not found a satisfactory answer so far and
> > the limitations this imposes in the current version are obvious. So I'm
> > watching with interest myself.
> >
> > Robert W. Walker
> > Los Angeles
> >
> >
> >> -------- Original Message --------
> >> Subject: Re: [AE] Adding filters & effects to individual raytraced 3D
> >> elements
> >> From: Teddy Gage <teddygage@gmail.com>
> >> Date: Sun, October 13, 2013 3:47 pm
> >> To: "After Effects Mail List" <AE-List@media-motion.tv>
> >>
> >>
> >> You mean to tell me I'm the only one who uses CC raytracing? ha. It met a
> >> lot of criteria for the project and it's working out quite well.
> >>
> >> On another note has anyone tried atomkraft 3D for AE? how is the usability?
> >>
> >> Something I'm actually enjoying about the AE raytrace engine is the lack
> >> of options. I know that sounds crazy, but the limitations make it much
> >> faster to work with, interface and workflow wise. As well, the viewport
> >> quality is quite good and refreshes fast. I still have no idea what I'm
> >> going to do to make post tweaks with filters though. Looking like I'll have
> >> to render it all out to do the compositing. Kind of a bummer.
> >>
> >>
> >> On Sun, Oct 13, 2013 at 1:37 PM, Teddy Gage <teddygage@gmail.com> wrote:
> >>
> >>> So most features like color correction, mattes and fx are not fully
> >>> supported by the raytraced 3D engine. What is the workflow to add a glow to
> >>> an extruded object for example? I'm hoping it's not something like creating
> >>> a matte for each individual object and exporting it separately, then
> >>> reimporting it into a standard 3D comp. I could render every element
> >>> separately for compositing but that's hours of work I don't have. I haven't
> >>> used the RT engine much, so I'm hoping there's an easier solution. I could
> >>> fake a glow with physical lights but then my render times go up.
> >>> -TG
> >>>
> >>> --
> >>> VFX & Motion Graphic artist
> >>> NEW - teddygage.com <http://www.teddygage.com>
> >>>
> >>>
> >>
> >>
> >> --
> >> VFX & Motion Graphic artist
> >> NEW - teddygage.com <http://www.teddygage.com>
> >
> > +---End of message---+
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>
>
> +---End of message---+
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