Return-Path: Received: from mail-qa0-f45.google.com ([209.85.216.45] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5251476 for AE-List@media-motion.tv; Mon, 14 Oct 2013 02:46:46 +0200 Received: by mail-qa0-f45.google.com with SMTP id ii20so1900083qab.11 for ; Sun, 13 Oct 2013 17:47:33 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=ECp647y/UufKYr5psFvMHrfko2zNcIeSDJkX7HYF9gI=; b=mcsxGpbD2rAtN5x4HNQ/1fliL8dRM2tBBoiIHHO2zjxahu6JBvXDonaDsso0uwTORD bny8Hsoa5xNmQebTpiThqnAgXQdaIGp4bAxlVSEOwcHL/f0TqCUmkmjS9jU4TaTXJpiP OwjfoiZ5lsrddvOHwFN2KSjNp0jBKqwMHWwsZxbvlwe9Y5C/kHfyIIpAogoUP4vtnHxX 6Wy190cD1Ja1WgkiPujM8D/VH3JRNq0F2sWWyOzfmYkYJH3NdzHc/ki9X06UBmn9rEy5 BsAxyLAmjdhsKW1MaChf0Mr57BE5l6bCYIpLuTK/BFak6AHFbzD2jxQcRx9bwM3OWPPo S4+g== X-Received: by 10.224.125.138 with SMTP id y10mr18491560qar.40.1381711653363; Sun, 13 Oct 2013 17:47:33 -0700 (PDT) MIME-Version: 1.0 Received: by 10.49.86.199 with HTTP; Sun, 13 Oct 2013 17:46:52 -0700 (PDT) In-Reply-To: References: From: Teddy Gage Date: Sun, 13 Oct 2013 20:46:52 -0400 Message-ID: Subject: Re: [AE] Adding filters & effects to individual raytraced 3D elements To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c300f447e79304e8a8d019 --001a11c300f447e79304e8a8d019 Content-Type: text/plain; charset=ISO-8859-1 Work in progress if anyone's interested... http://vimeo.com/76829989 On Sun, Oct 13, 2013 at 4:56 PM, Teddy Gage wrote: > I was definitely kidding. But the raytracing seems to get passed over for > other solutions a lot. It looks like I'll have to precomp each element I > want to have an effect on. Which like you said isn't awful, but sort of a > cheat. I've always meant to play around with invigorator and power animator > but the price tag was too steep for this project. I'm interested in how > AtomKraft is doing, as $99 meets my threshold for "impulse buy" for these > kinds of things. Have seen some neat experiments but very little in the way > of reviews or firsthand experience. > > > On Sun, Oct 13, 2013 at 4:33 PM, Robert W. Walker > wrote: > >> You're not the only one using CC raytracing, and you're certainly not >> the only one looking for answers to "How do I efficiently add effects to >> raytraced objects?" I have not found a satisfactory answer so far and >> the limitations this imposes in the current version are obvious. So I'm >> watching with interest myself. >> >> Robert W. Walker >> Los Angeles >> >> >> > -------- Original Message -------- >> > Subject: Re: [AE] Adding filters & effects to individual raytraced 3D >> > elements >> > From: Teddy Gage >> > Date: Sun, October 13, 2013 3:47 pm >> > To: "After Effects Mail List" >> > >> > >> > You mean to tell me I'm the only one who uses CC raytracing? ha. It met >> a >> > lot of criteria for the project and it's working out quite well. >> > >> > On another note has anyone tried atomkraft 3D for AE? how is the >> usability? >> > >> > Something I'm actually enjoying about the AE raytrace engine is the >> lack >> > of options. I know that sounds crazy, but the limitations make it much >> > faster to work with, interface and workflow wise. As well, the viewport >> > quality is quite good and refreshes fast. I still have no idea what I'm >> > going to do to make post tweaks with filters though. Looking like I'll >> have >> > to render it all out to do the compositing. Kind of a bummer. >> > >> > >> > On Sun, Oct 13, 2013 at 1:37 PM, Teddy Gage >> wrote: >> > >> > > So most features like color correction, mattes and fx are not fully >> > > supported by the raytraced 3D engine. What is the workflow to add a >> glow to >> > > an extruded object for example? I'm hoping it's not something like >> creating >> > > a matte for each individual object and exporting it separately, then >> > > reimporting it into a standard 3D comp. I could render every element >> > > separately for compositing but that's hours of work I don't have. I >> haven't >> > > used the RT engine much, so I'm hoping there's an easier solution. I >> could >> > > fake a glow with physical lights but then my render times go up. >> > > -TG >> > > >> > > -- >> > > VFX & Motion Graphic artist >> > > NEW - teddygage.com >> > > >> > > >> > >> > >> > -- >> > VFX & Motion Graphic artist >> > NEW - teddygage.com >> >> +---End of message---+ >> To unsubscribe send any message to >> > > > > -- > VFX & Motion Graphic artist > NEW - teddygage.com > > -- VFX & Motion Graphic artist NEW - teddygage.com --001a11c300f447e79304e8a8d019 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Work in progress if anyone's interested...

http://vimeo.com/76829989


On Sun, Oct 13,= 2013 at 4:56 PM, Teddy Gage <teddygage@gmail.com> wrote:<= br>
I was definitely kidding. But the raytracing seems to get pass= ed over for other solutions a lot. It looks like I'll have to precomp e= ach element I want to have an effect on. Which like you said isn't awfu= l, but sort of a cheat. I've always meant to play around with invigorat= or and power animator but the price tag was too steep for this project. I&#= 39;m interested in how AtomKraft is doing, as $99 meets my threshold for &q= uot;impulse buy" for these kinds of things. Have seen some neat experi= ments but very little in the way of reviews or firsthand experience.


On Sun,= Oct 13, 2013 at 4:33 PM, Robert W. Walker <robertw@walkersound.com<= /a>> wrote:
You're not the only one using CC raytrac= ing, and you're certainly not
the only one looking for answers to "How do I efficiently add effects = to
raytraced objects?" =A0I have not found a satisfactory answer so far a= nd
the limitations this imposes in the current version are obvious. =A0So I= 9;m
watching with interest myself.

Robert W. Walker
Los Angeles


> -------- Original Message --------
> Subject: Re: [AE] Adding filters & effects to individual raytraced= 3D
> elements
> From: Teddy Gage <
teddygage@gmail.com>
> Date: Sun, October 13, 2013 3:47 pm
> To: "After Effects Mail List" <AE-List@media-motion.tv>
>
>
> You mean to tell me I'm the only one who uses CC raytracing? ha. I= t met a
> lot of criteria for the project and it's working out quite well. >
> =A0On another note has anyone tried atomkraft 3D for AE? how is the us= ability?
>
> =A0Something I'm actually enjoying about the AE raytrace engine is= the lack
> of options. I know that sounds crazy, but the limitations make it much=
> faster to work with, interface and workflow wise. As well, the viewpor= t
> quality is quite good and refreshes fast. I still have no idea what I&= #39;m
> going to do to make post tweaks with filters though. Looking like I= 9;ll have
> to render it all out to do the compositing. Kind of a bummer.
>
>
> On Sun, Oct 13, 2013 at 1:37 PM, Teddy Gage <teddygage@gmail.com> wrote:
>
> > So most features like color correction, mattes and fx are not ful= ly
> > supported by the raytraced 3D engine. What is the workflow to add= a glow to
> > an extruded object for example? I'm hoping it's not somet= hing like creating
> > a matte for each individual object and exporting it separately, t= hen
> > reimporting it into a standard 3D comp. I could render every elem= ent
> > separately for compositing but that's hours of work I don'= ;t have. I haven't
> > used the RT engine much, so I'm hoping there's an easier = solution. I could
> > fake a glow with physical lights but then my render times go up.<= br> > > -TG
> >
> > --
> > VFX & Motion Graphic artist
> > NEW - teddygage.com <http://www.teddygage.com>
> >
> >
>
>
> --
> VFX & Motion Graphic artist
> NEW - teddyga= ge.com <http:= //www.teddygage.com>

+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



--
V= FX & Motion Graphic artist
NEW - teddygage.com





--
VFX & Motion Graphic artist=
NEW - teddygage.= com


--001a11c300f447e79304e8a8d019--