Return-Path: Received: from mail-ie0-f182.google.com ([209.85.223.182] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5252128 for AE-List@media-motion.tv; Mon, 14 Oct 2013 17:15:14 +0200 Received: by mail-ie0-f182.google.com with SMTP id as1so11174293iec.13 for ; Mon, 14 Oct 2013 08:16:00 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=aGAS4+9tOzlFxOtiUjU1mPbXebUXIgCCNKhE/IOUgAw=; b=uvJIB627RY1Gp3eAYAo46CBZoZyjklgDBfTJtfqsmAcF40AbmG2e9OU3+JNT88dddm WsgibCRsqRtG/6xjBlkJS+hwf3hapxZ7R6yxlcqj4fp37/kSTN4eOZAziV3RlLeB+8hS av/n5MJ3LoptQdrk8lnxCMAhYetFqsq9qOF9eR0SFx7/sfIRWnDF4sDVaXdU9eejKQ8H WObPyAC/e2STx9iUGH+5vy8f8zVRY8F5Wo2Wa7Xy8yWlV/0GUhZj17O63/IFTTliIqTk FhhqSL2qApkAg3724WXMt+qITHQSymL5J/b2Uv8LBiWn1qZkPwrKppw6G3hG5ULuVNSP uw/A== MIME-Version: 1.0 X-Received: by 10.42.94.208 with SMTP id c16mr10960176icn.18.1381763760417; Mon, 14 Oct 2013 08:16:00 -0700 (PDT) Received: by 10.64.21.138 with HTTP; Mon, 14 Oct 2013 08:16:00 -0700 (PDT) In-Reply-To: References: Date: Mon, 14 Oct 2013 16:16:00 +0100 Message-ID: Subject: Re: [AE] Adding filters & effects to individual raytraced 3D elements From: Marco Domingues To: After Effects Mail List Content-Type: multipart/alternative; boundary=485b397dd1ab1a768004e8b4f210 --485b397dd1ab1a768004e8b4f210 Content-Type: text/plain; charset=ISO-8859-1 its nice! On 14 October 2013 01:46, Teddy Gage wrote: > Work in progress if anyone's interested... > > http://vimeo.com/76829989 > > > On Sun, Oct 13, 2013 at 4:56 PM, Teddy Gage wrote: > >> I was definitely kidding. But the raytracing seems to get passed over for >> other solutions a lot. It looks like I'll have to precomp each element I >> want to have an effect on. Which like you said isn't awful, but sort of a >> cheat. I've always meant to play around with invigorator and power animator >> but the price tag was too steep for this project. I'm interested in how >> AtomKraft is doing, as $99 meets my threshold for "impulse buy" for these >> kinds of things. Have seen some neat experiments but very little in the way >> of reviews or firsthand experience. >> >> >> On Sun, Oct 13, 2013 at 4:33 PM, Robert W. Walker < >> robertw@walkersound.com> wrote: >> >>> You're not the only one using CC raytracing, and you're certainly not >>> the only one looking for answers to "How do I efficiently add effects to >>> raytraced objects?" I have not found a satisfactory answer so far and >>> the limitations this imposes in the current version are obvious. So I'm >>> watching with interest myself. >>> >>> Robert W. Walker >>> Los Angeles >>> >>> >>> > -------- Original Message -------- >>> > Subject: Re: [AE] Adding filters & effects to individual raytraced 3D >>> > elements >>> > From: Teddy Gage >>> > Date: Sun, October 13, 2013 3:47 pm >>> > To: "After Effects Mail List" >>> > >>> > >>> > You mean to tell me I'm the only one who uses CC raytracing? ha. It >>> met a >>> > lot of criteria for the project and it's working out quite well. >>> > >>> > On another note has anyone tried atomkraft 3D for AE? how is the >>> usability? >>> > >>> > Something I'm actually enjoying about the AE raytrace engine is the >>> lack >>> > of options. I know that sounds crazy, but the limitations make it much >>> > faster to work with, interface and workflow wise. As well, the viewport >>> > quality is quite good and refreshes fast. I still have no idea what I'm >>> > going to do to make post tweaks with filters though. Looking like I'll >>> have >>> > to render it all out to do the compositing. Kind of a bummer. >>> > >>> > >>> > On Sun, Oct 13, 2013 at 1:37 PM, Teddy Gage >>> wrote: >>> > >>> > > So most features like color correction, mattes and fx are not fully >>> > > supported by the raytraced 3D engine. What is the workflow to add a >>> glow to >>> > > an extruded object for example? I'm hoping it's not something like >>> creating >>> > > a matte for each individual object and exporting it separately, then >>> > > reimporting it into a standard 3D comp. I could render every element >>> > > separately for compositing but that's hours of work I don't have. I >>> haven't >>> > > used the RT engine much, so I'm hoping there's an easier solution. I >>> could >>> > > fake a glow with physical lights but then my render times go up. >>> > > -TG >>> > > >>> > > -- >>> > > VFX & Motion Graphic artist >>> > > NEW - teddygage.com >>> > > >>> > > >>> > >>> > >>> > -- >>> > VFX & Motion Graphic artist >>> > NEW - teddygage.com >>> >>> +---End of message---+ >>> To unsubscribe send any message to >>> >> >> >> >> -- >> VFX & Motion Graphic artist >> NEW - teddygage.com >> >> > > > -- > VFX & Motion Graphic artist > NEW - teddygage.com > > --485b397dd1ab1a768004e8b4f210 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
its nice!


On 14 October 2013 01:46, Teddy Gage <teddygage@g= mail.com> wrote:
Work in progress if anyone&= #39;s interested...

http://vimeo.com/76829989

On Sun, Oct 13, 2013 at 4:56 PM, Teddy Gag= e <teddygage@gmail.com> wrote:
I was definitely = kidding. But the raytracing seems to get passed over for other solutions a = lot. It looks like I'll have to precomp each element I want to have an = effect on. Which like you said isn't awful, but sort of a cheat. I'= ve always meant to play around with invigorator and power animator but the = price tag was too steep for this project. I'm interested in how AtomKra= ft is doing, as $99 meets my threshold for "impulse buy" for thes= e kinds of things. Have seen some neat experiments but very little in the w= ay of reviews or firsthand experience.


On Sun,= Oct 13, 2013 at 4:33 PM, Robert W. Walker <robertw@walkersound.com<= /a>> wrote:
You're not the only one using CC raytrac= ing, and you're certainly not
the only one looking for answers to "How do I efficiently add effects = to
raytraced objects?" =A0I have not found a satisfactory answer so far a= nd
the limitations this imposes in the current version are obvious. =A0So I= 9;m
watching with interest myself.

Robert W. Walker
Los Angeles


> -------- Original Message --------
> Subject: Re: [AE] Adding filters & effects to individual raytraced= 3D
> elements
> From: Teddy Gage <
teddygage@gmail.com>
> Date: Sun, October 13, 2013 3:47 pm
> To: "After Effects Mail List" <AE-List@media-motion.tv>
>
>
> You mean to tell me I'm the only one who uses CC raytracing? ha. I= t met a
> lot of criteria for the project and it's working out quite well. >
> =A0On another note has anyone tried atomkraft 3D for AE? how is the us= ability?
>
> =A0Something I'm actually enjoying about the AE raytrace engine is= the lack
> of options. I know that sounds crazy, but the limitations make it much=
> faster to work with, interface and workflow wise. As well, the viewpor= t
> quality is quite good and refreshes fast. I still have no idea what I&= #39;m
> going to do to make post tweaks with filters though. Looking like I= 9;ll have
> to render it all out to do the compositing. Kind of a bummer.
>
>
> On Sun, Oct 13, 2013 at 1:37 PM, Teddy Gage <teddygage@gmail.com> wrote:
>
> > So most features like color correction, mattes and fx are not ful= ly
> > supported by the raytraced 3D engine. What is the workflow to add= a glow to
> > an extruded object for example? I'm hoping it's not somet= hing like creating
> > a matte for each individual object and exporting it separately, t= hen
> > reimporting it into a standard 3D comp. I could render every elem= ent
> > separately for compositing but that's hours of work I don'= ;t have. I haven't
> > used the RT engine much, so I'm hoping there's an easier = solution. I could
> > fake a glow with physical lights but then my render times go up.<= br> > > -TG
> >
> > --
> > VFX & Motion Graphic artist
> > NEW - teddygage.com <http://www.teddygage.com>
> >
> >
>
>
> --
> VFX & Motion Graphic artist
> NEW - teddyga= ge.com <http:= //www.teddygage.com>

+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



--
V= FX & Motion Graphic artist
NEW - teddygage.com





--
VFX & Motion Graphic artist
NEW - teddygage.com



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