I was definitely kidding. But the raytracing seems to get passed over for other solutions a lot. It looks like I'll have to precomp each element I want to have an effect on. Which like you said isn't awful, but sort of a cheat. I've always meant to play around with invigorator and power animator but the price tag was too steep for this project. I'm interested in how AtomKraft is doing, as $99 meets my threshold for "impulse buy" for these kinds of things. Have seen some neat experiments but very little in the way of reviews or firsthand experience.
You're not the only one using CC raytracing, and you're certainly not
the only one looking for answers to "How do I efficiently add effects to
raytraced objects?" I have not found a satisfactory answer so far and
the limitations this imposes in the current version are obvious. So I'm
watching with interest myself.
Robert W. Walker
Los Angeles
> -------- Original Message --------
> Subject: Re: [AE] Adding filters & effects to individual raytraced 3D
> elements
> From: Teddy Gage <teddygage@gmail.com>
> Date: Sun, October 13, 2013 3:47 pm
> To: "After Effects Mail List" <AE-List@media-motion.tv>
>
>
> You mean to tell me I'm the only one who uses CC raytracing? ha. It met a
> lot of criteria for the project and it's working out quite well.
>
> On another note has anyone tried atomkraft 3D for AE? how is the usability?
>
> Something I'm actually enjoying about the AE raytrace engine is the lack
> of options. I know that sounds crazy, but the limitations make it much
> faster to work with, interface and workflow wise. As well, the viewport
> quality is quite good and refreshes fast. I still have no idea what I'm
> going to do to make post tweaks with filters though. Looking like I'll have
> to render it all out to do the compositing. Kind of a bummer.
>
>
> On Sun, Oct 13, 2013 at 1:37 PM, Teddy Gage <teddygage@gmail.com> wrote:
>
> > So most features like color correction, mattes and fx are not fully
> > supported by the raytraced 3D engine. What is the workflow to add a glow to
> > an extruded object for example? I'm hoping it's not something like creating
> > a matte for each individual object and exporting it separately, then
> > reimporting it into a standard 3D comp. I could render every element
> > separately for compositing but that's hours of work I don't have. I haven't
> > used the RT engine much, so I'm hoping there's an easier solution. I could
> > fake a glow with physical lights but then my render times go up.
> > -TG
> >
> > --
> > VFX & Motion Graphic artist