Return-Path: Received: from [208.113.200.5] (HELO homiemail-a81.g.dreamhost.com) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5252446 for AE-List@media-motion.tv; Tue, 15 Oct 2013 00:23:40 +0200 Received: from homiemail-a81.g.dreamhost.com (localhost [127.0.0.1]) by homiemail-a81.g.dreamhost.com (Postfix) with ESMTP id 77FFFA8075 for ; Mon, 14 Oct 2013 15:24:29 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha1; c=relaxed; d=motoxpress.com; h=from :content-type:message-id:mime-version:subject:date:references:to :in-reply-to; s=motoxpress.com; bh=WQl51hUuwRur0PiwbmbMDCxoWAI=; b=ajf9RQnvwouaiIVWT+aVjoWb0l7dYaFC19dUVn8LHQ6TeKUJvj4hmwO0jKtQM m3RLKwWnzZkG1E52BLNh4mhOCg/5Ksjuw+aSMr42IEuGmWJI1zznOirlpeZYVOUY Pv52sepbtVeXu/DfI7MpCCU8whPZmLvq/5ZYL0ngrhNa5U= Received: from [10.0.1.18] (c-174-52-209-87.hsd1.ut.comcast.net [174.52.209.87]) (using TLSv1 with cipher AES128-SHA (128/128 bits)) (No client certificate requested) (Authenticated sender: george.loch@fgmt.org) by homiemail-a81.g.dreamhost.com (Postfix) with ESMTPSA id 4C02DA806F for ; Mon, 14 Oct 2013 15:24:29 -0700 (PDT) From: George Loch Content-Type: multipart/alternative; boundary="Apple-Mail=_7FE526F3-1088-4256-A023-BA7368371C11" Message-Id: <822657BA-F38D-4631-95AE-5BBEB910ACD6@motoxpress.com> Mime-Version: 1.0 (Mac OS X Mail 6.6 \(1510\)) Subject: Re: [AE] Adding filters & effects to individual raytraced 3D elements Date: Mon, 14 Oct 2013 16:24:28 -0600 References: To: "After Effects Mail List" In-Reply-To: X-Mailer: Apple Mail (2.1510) --Apple-Mail=_7FE526F3-1088-4256-A023-BA7368371C11 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=iso-8859-1 Ok. =46rom a rendering perspective, I don't think the Cineware route = would be much slower. You can animate the camera in AE and all of the = logos, type and graphics would just be 3D AE layers. However, since you are pretty much done, it seems you have it all in = hand :) -gl =20 On Oct 14, 2013, at 4:15 PM, Teddy Gage wrote: > Render time for that clip, with raytracing quality at 6 and cubic = filtering, motion blur on was a little over 9 minutes on a GTX Titan >=20 >=20 > On Mon, Oct 14, 2013 at 6:08 PM, Teddy Gage = wrote: > Thanks! here is the quasi-final version: https://vimeo.com/76907344 >=20 > So they brought me a chart designed in powerpoint and asked me to = animate it in 3d. I tell them great, get me the assets, so they have = someone rebuild it in illustrator. When I get it, it's a complete = disaster, poorly organized, hundreds of layers, fake 3d gradients, no = layer groups etc. So I have to rebuild it completely in AE. Took me = about two days. >=20 > It's all built within AE. Raytraced solids from extruded shapes, = vector logos, lighting and camera rig, etc. I needed to work entirely = inside AE for a number of reasons, primarily speed. I would have loved = to do it in C4D but I'm not as fast with keyframe timing, plus flipping = between programs can be a headache. Render times being the third slower = component. For quick raytracing AE renderer is very well optimized for = my graphics card. I also have to say the CC timeline layer and grid = snapping saved me hours of alignment headaches.=20 >=20 >=20 > On Mon, Oct 14, 2013 at 4:50 PM, George Loch = wrote: > Did miss the part of the discussion where you talked about why the C4D = connection doesn't work for this since you are in CC? This would be = super simple to do from my short observation. >=20 > -gl >=20 >=20 > On Oct 13, 2013, at 11:37 AM, Teddy Gage wrote: >=20 >> So most features like color correction, mattes and fx are not fully = supported by the raytraced 3D engine. What is the workflow to add a glow = to an extruded object for example? I'm hoping it's not something like = creating a matte for each individual object and exporting it separately, = then reimporting it into a standard 3D comp. I could render every = element separately for compositing but that's hours of work I don't = have. I haven't used the RT engine much, so I'm hoping there's an easier = solution. I could fake a glow with physical lights but then my render = times go up. >> -TG >>=20 >> --=20 >> VFX & Motion Graphic artist >> NEW - teddygage.com >>=20 >=20 >=20 >=20 >=20 > --=20 > VFX & Motion Graphic artist > NEW - teddygage.com >=20 >=20 >=20 >=20 > --=20 > VFX & Motion Graphic artist > NEW - teddygage.com >=20 --Apple-Mail=_7FE526F3-1088-4256-A023-BA7368371C11 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=iso-8859-1 Ok. = =46rom a rendering perspective, I don't think the Cineware route would = be much slower. You can animate the camera in AE and all of the logos, = type and graphics would just be 3D AE = layers.

However, since you are pretty much done, it = seems you have it all in hand = :)

-gl

 
On Oct 14, 2013, at 4:15 PM, Teddy Gage <teddygage@gmail.com> = wrote:

Render time for that clip, with = raytracing quality at 6 and cubic filtering, motion blur on was a little = over 9 minutes on a GTX Titan


On Mon, Oct 14, = 2013 at 6:08 PM, Teddy Gage <teddygage@gmail.com> wrote:
Thanks! here is the = quasi-final version: https://vimeo.com/76907344

     So they brought me a chart designed in = powerpoint and asked me to animate it in 3d. I tell them great, get me = the assets, so they have someone rebuild it in illustrator. When I get = it, it's a complete disaster, poorly organized, hundreds of layers, fake = 3d gradients, no layer groups etc. So I have to rebuild it completely in = AE. Took me about two days.

     It's all built within AE. Raytraced solids = from extruded shapes, vector logos, lighting and camera rig, etc.  = I needed to work entirely inside AE for a number of reasons, primarily = speed. I would have loved to do it in C4D but I'm not as fast with = keyframe timing, plus flipping between programs can be a headache. = Render times being the third slower component. For quick raytracing AE = renderer is very well optimized for my graphics card. I also have to say = the CC timeline layer and grid snapping saved me hours of alignment = headaches.


On = Mon, Oct 14, 2013 at 4:50 PM, George Loch <george@motoxpress.com> wrote:
Did miss the part of the discussion where = you talked about why the C4D connection doesn't work for this since you = are in CC? This would be super simple to do from my short = observation.
=
-gl


On Oct 13, 2013, at 11:37 AM, Teddy Gage <teddygage@gmail.com> wrote:

So most features = like color correction, mattes and fx are not fully supported by the = raytraced 3D engine. What is the workflow to add a glow to an extruded = object for example? I'm hoping it's not something like creating a matte = for each individual object and exporting it separately, then reimporting = it into a standard 3D comp. I could render every element separately for = compositing but that's hours of work I don't have. I haven't used the RT = engine much, so I'm hoping there's an easier solution. I could fake a = glow with physical lights but then my render times go up.
-TG

--
VFX = & Motion Graphic artist
NEW - teddygage.com






--
VFX & Motion Graphic = artist
NEW - teddygage.com





--
VFX & Motion Graphic artist
NEW = - teddygage.com



= --Apple-Mail=_7FE526F3-1088-4256-A023-BA7368371C11--