Return-Path: Received: from mail-pb0-f42.google.com ([209.85.160.42] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5252477 for AE-List@media-motion.tv; Tue, 15 Oct 2013 01:24:10 +0200 Received: by mail-pb0-f42.google.com with SMTP id un15so7984183pbc.15 for ; Mon, 14 Oct 2013 16:24:58 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=fmDRiOBv5XB0sF/f4dJzlYccKD/tda5MYKOU835iPpQ=; b=c3obuSdSElp+NUdQXrJEhZqIA2AXmJFHbBnca/l5LHzFh7q7ajsNHpYsoIsU/O/Uf6 iiKptKTBvSsS0pHg8zEh0az363vKoLnClZxSU6e1gom8Lo4p3Q33viFe31Vr27WrSnGb zjpKRPpaJvwHdHhlkXInemuOjeL9HBXtkNWIMA/HsxuHNtUMQ9yqR3uqSmYnBxcmToxG gwGjz++XEa/p62j2UOptwZK1WqUSSSLFln/kgYt3937vAyS980tl0VXFjEzdtamkyGcC r0dnZ37pb6DoTZL3rDQ0DOksZtO5zaTLJIgt8t/2QK6wvKSapLYV2NWdI7XHSdfz9Tpw 0w5A== MIME-Version: 1.0 X-Received: by 10.66.65.195 with SMTP id z3mr39751339pas.47.1381793098194; Mon, 14 Oct 2013 16:24:58 -0700 (PDT) Received: by 10.69.11.37 with HTTP; Mon, 14 Oct 2013 16:24:58 -0700 (PDT) In-Reply-To: References: Date: Mon, 14 Oct 2013 16:24:58 -0700 Message-ID: Subject: Re: [AE] Adding filters & effects to individual raytraced 3D elements From: Chris Biggs To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11362320c5669704e8bbc618 --001a11362320c5669704e8bbc618 Content-Type: text/plain; charset=ISO-8859-1 I Agree with Brian AE's Ray-tracers Nice Zax's is Better On Sun, Oct 13, 2013 at 10:37 AM, Teddy Gage wrote: > So most features like color correction, mattes and fx are not fully > supported by the raytraced 3D engine. What is the workflow to add a glow to > an extruded object for example? I'm hoping it's not something like creating > a matte for each individual object and exporting it separately, then > reimporting it into a standard 3D comp. I could render every element > separately for compositing but that's hours of work I don't have. I haven't > used the RT engine much, so I'm hoping there's an easier solution. I could > fake a glow with physical lights but then my render times go up. > -TG > > -- > VFX & Motion Graphic artist > NEW - teddygage.com > > -- --------------------------------------- R.Christopher Biggs Digital Ronin --001a11362320c5669704e8bbc618 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
I Agree with Brian
AE's Ray-tracers Nice=A0<= /div>
Zax's is Better
<= br>
On Sun, Oct 13, 2013 at 10:37 AM, Teddy G= age <teddygage@gmail.com> wrote:
So most features like = color correction, mattes and fx are not fully supported by the raytraced 3D= engine. What is the workflow to add a glow to an extruded object for examp= le? I'm hoping it's not something like creating a matte for each in= dividual object and exporting it separately, then reimporting it into a sta= ndard 3D comp. I could render every element separately for compositing but = that's hours of work I don't have. I haven't used the RT engine= much, so I'm hoping there's an easier solution. I could fake a glo= w with physical lights but then my render times go up.
-TG

--
VFX & Motion Gr= aphic artist
NEW - teddygage.com





--
------------= ---------------------------
R.Christopher Biggs
Digital Ronin
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