Return-Path: Received: from mail-qa0-f41.google.com ([209.85.216.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5252485 for AE-List@media-motion.tv; Tue, 15 Oct 2013 01:49:15 +0200 Received: by mail-qa0-f41.google.com with SMTP id f11so2942992qae.14 for ; Mon, 14 Oct 2013 16:50:04 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=OqTWg458UYGH8TbYLoxJUWc/s95ula/XeN5qULo2DdI=; b=ykylx/fJstICb5IHz2VJ8cgHN92UOCL1uN7upKtvUo5Ar8p37hA1U+nvPU+scw0IP5 QxJNJ5I1y4P6P+spYe2AocrfJffOmy2hqQLanSNd5wfnRcMkOqki2+/C7K6Ohx3wxw+k WyFDQHgE3esrQe2IpCf1XIFrE2E/JjTocOP97pWkCPmvkndisavH+r7xZXIMxlHyT8Jr G9j81CS+VaUbrdvGzaSm9FtP1zxn8G6g0o8LRV+ra+QM5uHMQYvRUTKnp3NZWoUWqmIx CdM23sIVex/UV3N7QxoO8y1ajkoRGKFGU3twDs9+cOohmJyP09dkXgmKVQEXB1JS4f1p ltGA== X-Received: by 10.224.103.199 with SMTP id l7mr6078988qao.56.1381794604624; Mon, 14 Oct 2013 16:50:04 -0700 (PDT) MIME-Version: 1.0 Received: by 10.49.86.199 with HTTP; Mon, 14 Oct 2013 16:49:24 -0700 (PDT) In-Reply-To: References: From: Teddy Gage Date: Mon, 14 Oct 2013 19:49:24 -0400 Message-ID: Subject: Re: [AE] Adding filters & effects to individual raytraced 3D elements To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c1e2108fb19c04e8bc2090 --001a11c1e2108fb19c04e8bc2090 Content-Type: text/plain; charset=ISO-8859-1 Thanks! yeah still a work in progress, need to play with RT quality and glossy settings. May end up making the BG matte On Mon, Oct 14, 2013 at 6:27 PM, Robert Davidson wrote: > What a job under the circumstances. Well done. > Only comment the grain/noise doesn't seem to animate with the model. > > Cheers, Rob > > On 15/10/2013, at 9:08 AM, Teddy Gage wrote: > > Thanks! here is the quasi-final version: https://vimeo.com/76907344 > > So they brought me a chart designed in powerpoint and asked me to > animate it in 3d. I tell them great, get me the assets, so they have > someone rebuild it in illustrator. When I get it, it's a complete disaster, > poorly organized, hundreds of layers, fake 3d gradients, no layer groups > etc. So I have to rebuild it completely in AE. Took me about two days. > > It's all built within AE. Raytraced solids from extruded shapes, > vector logos, lighting and camera rig, etc. I needed to work entirely > inside AE for a number of reasons, primarily speed. I would have loved to > do it in C4D but I'm not as fast with keyframe timing, plus flipping > between programs can be a headache. Render times being the third slower > component. For quick raytracing AE renderer is very well optimized for my > graphics card. I also have to say the CC timeline layer and grid snapping > saved me hours of alignment headaches. > > > On Mon, Oct 14, 2013 at 4:50 PM, George Loch wrote: > >> Did miss the part of the discussion where you talked about why the C4D >> connection doesn't work for this since you are in CC? This would be super >> simple to do from my short observation. >> >> -gl >> >> >> On Oct 13, 2013, at 11:37 AM, Teddy Gage wrote: >> >> So most features like color correction, mattes and fx are not fully >> supported by the raytraced 3D engine. What is the workflow to add a glow to >> an extruded object for example? I'm hoping it's not something like creating >> a matte for each individual object and exporting it separately, then >> reimporting it into a standard 3D comp. I could render every element >> separately for compositing but that's hours of work I don't have. I haven't >> used the RT engine much, so I'm hoping there's an easier solution. I could >> fake a glow with physical lights but then my render times go up. >> -TG >> >> -- >> VFX & Motion Graphic artist >> NEW - teddygage.com >> >> >> > > > -- > VFX & Motion Graphic artist > NEW - teddygage.com > > > Robert Davidson > Multimedia Specialist > 0419 211175 > robdav@ozemail.com.au > http://members.ozemail.com.au/~robdav/SiteRD/Welcome.html > > > > > -- VFX & Motion Graphic artist NEW - teddygage.com --001a11c1e2108fb19c04e8bc2090 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Thanks! yeah still a work in progress, need to play with R= T quality and glossy settings. May end up making the BG matte


On Mon, Oct 14, 2= 013 at 6:27 PM, Robert Davidson <robdav@ozemail.com.au> = wrote:
What a j= ob under the circumstances. Well done.
Only comment the grain/noise doe= sn't seem to animate with the model.

Cheers, Rob

O= n 15/10/2013, at 9:08 AM, Teddy Gage wrote:

Thanks! here is the quasi-final version: https://vimeo.com/76907344<= br>
=A0=A0=A0=A0 So they brought me a chart designed in powerpoint and aske= d me to animate it in 3d. I tell them great, get me the assets, so they hav= e someone rebuild it in illustrator. When I get it, it's a complete dis= aster, poorly organized, hundreds of layers, fake 3d gradients, no layer gr= oups etc. So I have to rebuild it completely in AE. Took me about two days.=

=A0=A0=A0=A0 It's all built within AE. Raytraced solids from extrud= ed shapes, vector logos, lighting and camera rig, etc.=A0 I needed to work = entirely inside AE for a number of reasons, primarily speed. I would have l= oved to do it in C4D but I'm not as fast with keyframe timing, plus fli= pping between programs can be a headache. Render times being the third slow= er component. For quick raytracing AE renderer is very well optimized for m= y graphics card. I also have to say the CC timeline layer and grid snapping= saved me hours of alignment headaches.


On Mon,= Oct 14, 2013 at 4:50 PM, George Loch <george@motoxpress.com> wrote:
Did miss= the part of the discussion where you talked about why the C4D connection d= oesn't work for this since you are in CC? This would be super simple to= do from my short observation.

-gl


On Oct 13, 2013, at 11:37 AM, Teddy Gage <teddygage@gmail.com> wrote:

So most features like c= olor correction, mattes and fx are not fully supported by the raytraced 3D = engine. What is the workflow to add a glow to an extruded object for exampl= e? I'm hoping it's not something like creating a matte for each ind= ividual object and exporting it separately, then reimporting it into a stan= dard 3D comp. I could render every element separately for compositing but t= hat's hours of work I don't have. I haven't used the RT engine = much, so I'm hoping there's an easier solution. I could fake a glow= with physical lights but then my render times go up.
-TG

--
VFX & = Motion Graphic artist
NEW - teddygage.com






--
VFX & Motion Graphic artist
NEW - teddygage.com


Robert Davidson
Multimedia Specialist






= --
VFX & Motion Graphic artist
NEW - teddygage.com


--001a11c1e2108fb19c04e8bc2090--