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you have options with expressions too :
i found that , that can be adapted
Re: driving opacity based on another layer's pixel value?
by Dan Ebberts on Oct 4, 2008 at 5:57:07 am
Something like this should do it:
sampleSize = [10,10];
target = thisComp.layer("layer 1");
samplePos = [target.width,target.height]/2;
rgb = target.sampleImage(samplePos, sampleSize, true, time);
hsl = rgbToHsl(rgb);
hsl[2]*100
Dan
2013/10/17 Simon Björk <bjork.simon@gmail.com>:
> If you can stabilize your shot around an area that has flicker, this method
> works very well.
>
> - Create a composition called "average luma". You could make it in a lower
> resolution to save render time. Drop in your plate and duplicate it. On the
> bottom layer, freeze frame at a frame where you have no flicker (or as
> little as possible). Apply a blur to both layers and crank up blurriness a
> lot. Set the blending mode of the top layer to "Divide".
> - Create a composition called "flicker removal". Drop in your plate at the
> bottom and the average luma composition on top, scale it to composition
> size, and set the blending mode to "Multiply".
> - Flicker removed.
>
> So if you need to stabilize around an area, you would probably want to crop
> the plate around that area and use that to average the luminance. It
> important that you linearize your footage and that you work in 32bpc.
>
> Cheers,
> Simon
>
>
> 2013/10/17 Simon Björk <bjork.simon@gmail.com>
>>
>> If you can stabilize your shot around an area that has flicker, this
>> method works very well.
>>
>> - Create a composition called "average luma". You could make it in a lower
>> resolution to save render time. Drop in your plate and duplicate it. On the
>> bottom layer, freeze frame at a frame where you have no flicker (or as
>> little as possible). Apply a blur to both layers and crank up blurriness a
>> lot. Set the blending mode of the top layer to "Divide".
>> - Create a composition called "flicker removal". Drop in your plate at the
>> bottom and the average luma composition on top, scale it to composition
>> size, and set the blending mode to "Multiply".
>> - Flicker removed.
>>
>> So if you need to stabilize around an area, you would probably want to
>> crop the plate around that area and use that to average the luminance. It
>> important that you linearize your footage and that you work in 32bpc.
>>
>> See attached example.
>>
>> Cheers,
>> Simon
>>
>>
>> 2013/10/16 Stephen van Vuuren <stephen@sv2studios.com>
>>>
>>> I have this plugin:
>>>
>>> http://www.granitebaysoftware.com/products/productgbd.aspx
>>>
>>> It's decent but not what I would call state of the art.
>>>
>>> stephen van vuuren
>>> 336.202.4777
>>>
>>> http://www.insaturnsrings.com/
>>> http://www.sv2dcp.com/
>>> http://www.sv2studios.com/
>>>
>>> A film is - or should be - more like music than like fiction. It should
>>> be a
>>> progression of moods and feelings. The theme, what's behind the emotion,
>>> the
>>> meaning, all that comes later.
>>> -Stanley Kubrick
>>>
>>> -----Original Message-----
>>> From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf
>>> Of
>>> Perry Mitchell
>>> Sent: Wednesday, October 16, 2013 4:42 AM
>>> To: After Effects Mail List
>>> Subject: [AE] Camera flicker
>>>
>>> High speed video shooting has now become pretty mundane. Sony has just
>>> released an update to its F5/55 camera that offers 240fps. As a result of
>>> seeing some quick & dirty tests I am triggered to ask what is the best
>>> flicker reduction AE plug that members have encountered? As a minimum it
>>> has
>>> to offer the ability to track both moving scenes and differing flicker
>>> areas
>>> within the shot.
>>>
>>> --
>>> Perry Mitchell
>>> Engineer
>>> Farnham, Surrey
>>>
>>>
>>> +---End of message---+
>>> To unsubscribe send any message to <ae-list-off@media-motion.tv>
>>>
>>>
>>> +---End of message---+
>>> To unsubscribe send any message to <ae-list-off@media-motion.tv>
>>
>>
>
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