Return-Path: Received: from [17.172.204.239] (HELO st11p01mm-asmtp001.mac.com) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5263317 for AE-List@media-motion.tv; Thu, 24 Oct 2013 06:07:46 +0200 Received: from [10.0.1.7] ([172.251.37.235]) by st11p01mm-asmtp001.mac.com (Oracle Communications Messaging Server 7u4-27.08(7.0.4.27.7) 64bit (built Aug 22 2013)) with ESMTPSA id <0MV5005NLNICOU00@st11p01mm-asmtp001.mac.com> for AE-List@media-motion.tv; Thu, 24 Oct 2013 04:08:50 +0000 (GMT) X-Proofpoint-Virus-Version: vendor=fsecure engine=2.50.10432:5.10.8794,1.0.431,0.0.0000 definitions=2013-10-24_02:2013-10-23,2013-10-24,1970-01-01 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 suspectscore=2 phishscore=0 adultscore=0 bulkscore=0 classifier=spam adjust=0 reason=mlx scancount=1 engine=7.0.1-1308280000 definitions=main-1310230174 Content-type: text/plain; charset=us-ascii MIME-version: 1.0 (Mac OS X Mail 6.6 \(1510\)) Subject: Re: [AE] [AE] 29.97 versus 23.976 for corporate? From: Gary Reisman In-reply-to: Date: Wed, 23 Oct 2013 21:08:34 -0700 Content-transfer-encoding: quoted-printable Message-id: <3ED4553F-EDE9-4C2B-8A0E-9056A6CF5AD5@mac.com> References: To: After Effects Mail List X-Mailer: Apple Mail (2.1510) But film being projected is no longer the case as well.. I actually have no idea when the last time I saw celluloid projected on = screen,. most of the theaters I go to have gone digital (or I can't = tell when I'm viewing).. But it can be argued that 99% of theatrical releases are being produced = at 24fps so there's nothing wrong with people wanting to do the same for their = home/corporate videos. On Oct 23, 2013, at 8:53 PM, Phil Mastman = wrote: > In my opinion, the big benefit of 23.98 is when it is being shown on > broadcast TV, with 3:2 pulldown added to make it 29.97. In that = situation it > does look more "cinematic". In most corporate situations, this is no = longer > the case, and in my opinion I prefer the smooth natural quality of = shooting > and editing at 29.97.. Still looks cinematic to me. >=20 > Projected film is not really comparable... Movie projectors show each = frame > twice at 24p. There is no real equivalent to that in electronic = display. >=20 > --Phil >=20 > Phil Mastman > Sandlot Pictures, Inc. >=20 >=20 >> Well, 24p does look more filmic and less "video", so can't really = blame >> people for favoring it. (and on the flip side,. seems like a lot of = people >> dissed Pete Jackson for going 48p on The Hobbit!) >>=20 >> 24fps always =3D 20% faster RAM previews... 20% faster uploads. and = in some >> fields,. that 20% might not seem like much, but for those who work = on >> ridiculous daily deadlines, that can be huge. >> (one of the reasons I try to avoid field rendering much of the time) >>=20 >> But I do agree, if you're forced to remove 3:2 pulldown in a 29.97 = video >> (that's been edited), what a headache!@# >>=20 >> -Gary >>=20 >>=20 >>=20 >> On Oct 23, 2013, at 3:45 PM, brian@totaltraining.com wrote: >>=20 >>> While this is technically true, it is (for me at least) not the = problem it >>> once was. A 20% increase on a 5-day render was catastrophic. But a = 20% >>> increase on a 30-minute render is an extra round of Puzzle Quest. >>>=20 >>> Storage is likewise so cheap now that the extra frames don't really = cost me >>> much. >>>=20 >>> Just my take... >>>=20 >>> B >>>=20 >>> ------ Original Message ------ >>> From: "patrick Siemer" >>> To: "After Effects Mail List" >>> Sent: 10/23/2013 6:37:38 PM >>> Subject: Re: [AE] 29.97 versus 23.976 for corporate? >>>> There is a benefit to working at 23.976 (24), and that is the = accumulated >>>> savings of time in rendering and animating. 20% faster renders, 20% = fewer >>>> keyframes. 20% less Data to move around, upload, etc. It is not >>>> insignificant. yes 29.97(30) is a bit smoother, but really, every = single >>>> feature film you ever saw uses 24 fps, and have they suffered from = it? >>>> Headaches occur when someone forgets they are now working at 24 fps = and drop >>>> it in a 30 fps comp, or vice versa. It happens to everyone at least = once. >>>> The main thing to worry about is staying consistent. >>>> On Oct 23, 2013, at 3:09 PM, rik bogusz wrote: >>>>=20 >>>>> ugh. i just went through a similar experience for a spot for = broadcast that >>>>> was about equal with footage shot on set, combined with animations = and >>>>> motion graphics. the dp insisted on shooting 23.976 with the same = "filmic" >>>>> justification. for spots, corporate/industrial and online 23.976 = just >>>>> creates more problems and will give you a massive migraine. >>>>>=20 >>>>>=20 >>>>> On Oct 23, 2013, at 3:03 PM, James Culbertson = wrote: >>>>>=20 >>>>>> I work for one company that has always done its corporate work = (primarily >>>>>> for the web) at 29.97 progressive. They have just brought in a = new DP who >>>>>> is religious about using 23.976. I'm not that attached one way or = the >>>>>> other except that I find that certain kinds of motion graphics >>>>>> (particularly text) look smoother at 29.97. I'm curious what = others >>>>>> standardize on in the corporate sphere when going to the web? >>>>>>=20 >>>>>> I've always found the notion of using 23.976 for "filmic" effect = overrated >>>>>> outside of feature narrative/documentary sphere when compared to = DOF, >>>>>> color, and things like story. Particularly when most consumers = don't >>>>>> notice the difference in my experience. >>>>>>=20 >>>>>> Thoughts? >>>>>>=20 >>>>>> James >>>>>>=20 >>>>>>=20 >>>>>> +---End of message---+ >>>>>> To unsubscribe send any message to >>>>>=20 >>>>>=20 >>>>> +---End of message---+ >>>>> To unsubscribe send any message to >>>>=20 >>>>=20 >>>> +---End of message---+ >>>> To unsubscribe send any message to >>>=20 >>>=20 >>> +---End of message---+ >>> To unsubscribe send any message to >>=20 >>=20 >> +---End of message---+ >> To unsubscribe send any message to >=20 >=20 >=20 > +---End of message---+ > To unsubscribe send any message to