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I believe there is an option in the render settings for boost opacity. I'm not on my workstation right now so I can't verify the actual name of it. I've used that in the past when the opacity weirdness was happening.
-Rob
On 10/25/2013 6:03 PM, James Culbertson wrote:
I have a whole bunch of 2D game covers (in a sub-comp) set to a grid emitter using custom sprites (custom time - frozen) in Particular and a Physics time factor of 0. I am then flying through with a AE camera.
When I enable motion blur for the Particular layer some of the layers go semi-transparent during the fly-through and there are sudden shifts in brightness in some of the images.
I have found evidence this is an issue for others. Anyone have a fix to allow me to use motion blur for the Particular layer?
Thanks,
James
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