Return-Path: Received: from mail-qa0-f48.google.com ([209.85.216.48] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5267527 for AE-List@media-motion.tv; Tue, 29 Oct 2013 00:56:00 +0100 Received: by mail-qa0-f48.google.com with SMTP id k4so2548146qaq.14 for ; Mon, 28 Oct 2013 16:57:16 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=from:content-type:content-transfer-encoding:mime-version:subject :message-id:date:references:in-reply-to:to; bh=mQq4Ma3v7vOVh4vSKoMIVHW16Kgjcuq3MSwwqvMbVls=; b=uCsh368AQXRPG/o5mxnQ3uEIOfrpx5VysUt9VB7ezcGeXC2478I6OjefH2Q0OFY/JI HlN1HYHnyfLi7BSWsW0nM41JF+rhwLszyrICER8o+ASCeLYOEcxAII3YsRwJQQjf38As QNcmWO/nnsjIZ1eZ/61nDlErMPHUIRJ2dj5/MyJzEfacH3BVq6XGtSPUUWPqZ35wwFOt tG8tEoQCm2bAnFDYtw0CfTnKdDyvJXqaA2Z1zVJIO2TJgLlWn/2n7utlprV/KRVt5W2p 2OAWJM9idl7ej1qgqVeTnIk6jc4c1sf2nt3CasL1JFF1qqQaKtRLPr2YSefcGMNuweOr IUvQ== X-Received: by 10.224.111.195 with SMTP id t3mr33426900qap.49.1383004636285; Mon, 28 Oct 2013 16:57:16 -0700 (PDT) Return-Path: Received: from [192.168.1.42] (cpe-24-90-203-116.nyc.res.rr.com. [24.90.203.116]) by mx.google.com with ESMTPSA id l5sm58691513qac.12.2013.10.28.16.57.15 for (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Mon, 28 Oct 2013 16:57:15 -0700 (PDT) From: Rendernyc Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Mime-Version: 1.0 (1.0) Subject: Re: [AE] Quick AE Render question. Message-Id: <476BE40F-FCA1-4E87-861A-F5930326EA7D@gmail.com> Date: Mon, 28 Oct 2013 19:57:12 -0400 References: In-Reply-To: To: After Effects Mail List X-Mailer: iPhone Mail (11B511) Since when does lzw not work with 16 bit tiffs? I worked in a project back in cs4-5 days where every output was tested to se= e what was the best speed and size format. 16b tiffs were ultimately used an= d I know for certain that lzw worked back then as we could diagnose our rend= ers based on file size.=20 On Oct 27, 2013, at 6:51 PM, Chris Zwar wrote: >> Any ideas here? >=20 > Is multiprocessing on? Try turning it off. I still think that MP is som= ething of a black art to get right. There are some cases where MP is slower= than normal / single processor rendering and I guess it's related to memory= . > If your source files are 16bit tiffs then it could also be a network / sto= rage bottleneck as they can get pretty big, pretty fast. It might be that t= he drive with your tiffs on it can't keep up with multiple processors asking= for multiple images. > Also, when using 16 bit tiffs make sure LZW compression is turned off. It= only works for 8 bit tiffs, and having it on for 16 bit tiffs will create l= arger files that take longer to open. >=20 > Also, things like motion blur and frame blending can really slow things do= wn and you won't notice them until you're rendering at best quality. If you= 've been working and previewing without motion blur on, but have it turned o= n for the layers, then that could easily account for the long time calculati= ng the transforms and compositing. >=20 > -Chris > +---End of message---+ > To unsubscribe send any message to