Return-Path: Received: from atl4mhob03.myregisteredsite.com ([209.17.115.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5267574 for AE-List@media-motion.tv; Tue, 29 Oct 2013 02:31:18 +0100 Received: from atl4webmail17 ([10.30.71.174]) by atl4mhob03.myregisteredsite.com (8.14.4/8.14.4) with ESMTP id r9T1WYaN008932 for ; Mon, 28 Oct 2013 21:32:34 -0400 Received: from 220.233.147.134 (chris@chriszwar.com [220.233.147.134]) by atl4webmail17 (Netsol 11.2.30) with WEBMAIL id 8883; Tue, 29 Oct 2013 01:32:34 +0000 From: "Chris Zwar" To: "After Effects Mail List" Importance: Normal Sensitivity: Normal Message-ID: X-Mailer: Network Solutions Webmail, Build 11.2.30 X-Originating-IP: [220.233.147.134] X-Forwarded-For: [(null)] X-Authenticated-UID: chris@chriszwar.com Date: Tue, 29 Oct 2013 01:32:34 +0000 Subject: Re: [AE] Quick AE Render question. MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I suppose it's not that LZW doesn't work with 16bit tiffs, it's just that= it's often less efficient to use it. I just did a quick google to see i= f there was much on the topic, and found this site with some comparison t= ables: http://havecamerawilltravel.com/photographer/tiff-image-compression-lzw-z= ip as well as a post from Thomas Knoll himself on the Adobe Photoshop forum = saying the same thing. But if you're dealing with flat solid colours or other content that is mo= re suitable then LZW might work well for you. FWIW I mentioned this because the original post reminded me of a project = I worked on - many years ago now! I was at a small studio and we were wo= rking on a high-end project, I was compositing multi-pass 3D renders. It= was the first time we had worked at 4K and it was decided that we would = comp everything in 16bit. We had all sorts of problems with hangs, crashes, slow renders etc etc. = We initially thought it was a bug with After Effects and maybe to do with= 16 bit rendering. Then the SAN / NAS went down and couldn't be resurrec= ted, and a support guy had to be called in. He said the problem was actu= ally the SAN switch not coping with the load, and although it worked OK w= hen we were comping 8 bit at standard or HD res, as soon as we all switch= ed to 4K and 16 bit the increased bandwidth demands killed it. I remembe= r the guy saying 'the switch you've got is worth about 10 grand. The min= imum spec switch we recommend costs about 30 grand'. So all of the probl= ems had nothing to do with software, but actually the network hardware. Anyway... -Chris -----Original Message----- From: Rendernyc [mailto:rendernyc@gmail.com] Sent: Tuesday, October 29, 2013 11:14 AM To: 'After Effects Mail List' Subject: Re: [AE] Quick AE Render question. Ok. Caught up with the thread. Yes it was a large project with big images= and very long sequences and LZW definitely helped so ymmv On Oct 28, 2013, at 6:38 PM, "Stephen van Vuuren" wrote: >> It's not a bug, it's just the way the algorithm was designed. > > Ah, that I do know about. It is not an efficient algorithm but for long= > image and large image sequences, any lossless saving is good, so I tend= to > have it on. It does occasionally cause some app support issues outside = of > AE. And really annoying that Premiere won't turn it on. In general > Premiere's IO especially for 16-bit and higher is a no-show anyway. It'= s > needs AE's feature set desperately. > > stephen van vuuren > 336.202.4777 > > http://www.insaturnsrings.com/ > http://www.sv2dcp.com/ > http://www.sv2studios.com/ > > A film is - or should be - more like music than like fiction. It should= be a > progression of moods and feelings. The theme, what's behind the emotion= , the > meaning, all that comes later. > -Stanley Kubrick > > > +---End of message---+ > To unsubscribe send any message to +---End of message---+ To unsubscribe send any message to